
Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure globe-trotting 3rd person action-adventure in pursuit of the legendary Scion artifact. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the...
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jogavel no Linux na configuração padrão do Proton
Tomb Raider Anniversary is a PS2 era platformer/puzzle game (and a remake of a PS1 game) and can be surmised with the following: - amazing level design (the best part of this game) - really good puzzles that take advantage of the above - creepy ambient OST but combat music is lacking - occasional enemy ambushes to keep you on your toes - qte bossfights at the end of each level - very bad story, nonsensical motive and laughable villains - gametime is short and sweet, not wasting your time As this is a 2007 game, there is some inherent jank that comes with it. Controls are for the most part fluid but sometimes Lara will do her own thing and jump to her death. Though frustrating at first it definitely adds to its charm as the game goes, and honestly it plays just like any other old Tomb Raider that I remember - the difference is now I don't have to wait for the disc to load after each death, respawning is instantaneous and checkpoints are frequent. Just get ready to get used to KbM as controller doesn't seem to work. Combat is definitely a sign of its time, as in it's terrible but very easy so it doesn't matter and so are bossfights - either qte or just use the dodge mechanic to oneshot. Story is just ♥♥♥♥ though, easily the weakest part of this game. All in all for the price of 1 euro, yeah it was a pretty good deal and if there's a deep sale again go for it. Honestly as a game it's an easy recommend just for the puzzles and level design. It's going to be interesting how the 2027 remake's gonna land though as the story really needs a touch up.
Por mais que seja dificil se acostumar com a gameplay do Tomb Raider: Anniversary (pois ele herda muitas caracteristicas do PS1 e vai fazer MUITO questão de nunca te guiar), eu ainda gostei do jogo. Ele traz de forma fiel ao original a história e há muitas cenas em que compete graficamente com jogos modernos, especialmente em iluminação do cenário. A soundtrack desse jogo e as boss fights são impecáveis, evoluiu muito desde o Tomb Raider: Legend, uma dica para quem estiver preso é sempre pensar se não está esquecendo de usar alguma coisa a seu favor (cenário, grappling, dash), o jogo sempre vai esquecer de uma mecânica por algumas fases e torna-la obrigatória pra passar em outra. Apesar de assim como o original.. o diario é extremamente seco e era melhor se não fosse implementado, há muitos momentos onde ele não possui alguma informação útil ou nem convém a emoção da Lara relacionado a ultima cutscene vista, o que é estranho. Da mesma forma que o TR:L, esse jogo também é um port de PS2 meio zuado e por isso evite dar ALT-TAB enquanto joga se não quiser perder o progresso, e não se esqueça de salvar, MUITO, de preferencia a cada checkpoint para não se frustrar.
its best game i love it
Eu realmente tentei jogar, mas a quantidade de bugs em relação a comandos me desanimou, o jogo simplesmente te deixa travado em diversos lugares. Ele não possui compatibilidade com controles, isso é mentira, tenho um GameSir Nova Lite (reconheceu como um controle de Xbox360), mas o controle só funcionou nos menus, na gameplay não funciona. Esse é um dos títulos que vale mais a pena jogar nos emuladores, devido ao abandono com o port de pc. (E sim, o Windows é péssimo em portabilidade com jogos da sua própria plataforma, por isso o Linux vencerá.)
Если вы хотите от Лары больше экшена, то эта часть не для вас.. в корне эта Лара, где на подумать больше, анализ локи, куда цепануться и т.д.. в общем дрочная головоломка-платформер. Сам платформинг дубовый, управление не оч комфортное в некоторых моментах.. вроде нажал всё правильно, а она полетела не туда, умерла и если контрольной точки нет удобной, то заново до этого момента раз за разом.. Не могу сказать, что игра ужас.. просто она для тех, кто хочет от Лары головоломок, а не стрелялки
Great for an old game and it runs pretty well controls wise. (EDIT 9HRS in): wtf is this Damocles so glitchy i cant even do the puzzle because Lara does not grab the upper ledge to get past the gate... (Do not wedge the stone block under the gate it is a time trial like the prior ones)
8/10
我是第一次接触古墓类游戏的小白,但这并不妨碍我对该游戏的青眼、揄扬。从开局的氛围渲染,到剧情的层层推进,无论是作者宏大的背景布局,还是微小却不失细节的机关设计,都深深吸引着我,身临其境莫过于此。但有些解密难度偏难(对于我这样的小白),手残党慎思而行。另外小tip:对于想要收集满神器的朋友,在圣方济各堂让瀑布断流前一定要先拿神器啊
я конечно люблю мужчин, но ради нее я готова забыть о этом
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SteamWorld Heist | $1.7M | 4.2K | 94% | $14.99 |
| Airborne Kingdom | $1.7M | 2.4K | 87% | $24.99 |
| Syberia | $1.7M | 6.8K | 88% | $12.99 |
| ZEPHON | $1.7M | 1.9K | 84% | $17.99 |
| Dead Estate | $1.7M | 6.6K | 95% | $14.99 |
| One Finger Death Punch | $1.7M | 16.3K | 98% | $4.99 |