
In Ghost Recon Future Soldier join an elite team of highly trained, cut-throat special-ops soldiers. Armed to the teeth with unrivalled combat technology, Ghost Recon takes you to the globe’s most deadly warzones to hunt down the highest value targets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
need more games like this lowkenuinely
Se o modo multijogador funcionasse, seria um 9/10. Mas como os servidores dele não existem mais, e a campanha é RIDICULAMENTE curta (cerca de 8 horas se for lento como eu), ele se torna um bom e velho 6.5/10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 7 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Danish, Dutch, French*, German*, Italian*, Norwegian, Polish, Portuguese - Brazil, Spanish - Spain*, Swedish*languages with full audio support
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it won't even run
No recomiendo comprar este juego si quieres las voces en un idioma que no sea ingles. Es imposible cambiar el idioma a pesar que de que en la descripción diga que es compatible con varios idiomas.
在我眼里,未来战士、荒野和断点 里面,未来战士的得分最高。我很乐意称之为育碧罐头化前的辉煌。 刨除各种稀奇古怪的技术性问题的话,游戏本身还是能比较流畅地玩下去的,而且我目前就遇到了两三个触发点很明确的可以规避的技术性问题。 相比续作的开放大世界玩法(我对后面两作大世界的看法是它们在地图兴趣点的安排上一个太疏一个太多,以至于游玩的时候会有截然不同的不适感),这一作的线性流程在关卡上反而显得可圈可点,而且还保留了一定的玩家自由度,体验上还是可以的。至于某些地方检查点太远的,确实,有时候卡在这种地方还真的挺令人抓狂的,我自己是正常难度平均每章花费一小时。如果后面考虑以最高难度获得高评分和所有挑战项目通过的话,这个游戏会变得非常耐玩。 故事也就那样,典型的美式大兵情节,还行,良好,可以接受。 画面很有发行时那个年代的特征,除了自己和队友身上的细节外,其它的地方细看会发现糊糊的,有的地方粒子效果可能表现得有点奇怪,但是不关心的话问题倒也不大。我认为本作比较突出的是动作捕捉和衔接、CG 运镜以及部分地方游戏和 CG 的衔接,流畅,几乎没有阻滞感或者跳接感,也正因此这一作的叙事沉浸感和参与感不错,反观后面两作重做但是大概没有认真打磨的动作和运镜(在非 CG 里面可以视为没有)来看,未来战士反而更加惊艳。 以及我说未来战士有着全系列最好的同步射击系统和参与感最好的小队配合,这个应该没有反对吧。 这一作也有全系列最炫酷的装备科技,放到现在也是酷得能让人流口水的存在,确实可以称得上未来。 总之,这一作确实可以。 [spoiler] And, finally, Kozak, mine. [/spoiler]
Игра очень хорошая, жаль вроде нет продолжения
uns dos melhores jogos q eu ja joguei, mas é uma pena q n da mais pra jg online :(
just a good old game
Wont activate key. Bought the game just after release. The game released on PC without keyboard support... so unplayable, today uninstallable. > Bye bye Ubisoft in the brain.
Um jogo que cresci querendo jogar, quando eu era criança vi meu primo jogando esse jogo em um playstation mas não entendi as mecânicas. Agora posso ter a certeza, é um ótimo jogo, para mim tem as definições de um "Jogaço da Porra". Ação frenética, coordenação de equipe boa, boa história e desenvolvimento de personagem, boas armas e um stealth interessante.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 115K | 78% | $9.99 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $4.6M | 18.8K | 76% | $9.99 | |
| $9.6M | 48.1K | 73% | $11.99 | |
| $70.6M | 63.2K | 91% | $59.99 | |
| $19M | 28.4K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $688.2K | 4.4K | 79% | $14.99 | |
| $687K | 1.9K | 92% | $9.99 | |
| $686.9K | 2.2K | 74% | $12.99 | |
| $689.1K | 997 | 91% | $29.99 | |
| $689.3K | 645 | 63% | $29.99 | |
| $686.5K | 5.8K | 76% | $4.99 |