
The title of “fastest” never fades. Race through the sealed future Tokyo night highways in your customized car. Defeat rivals in “SP Battle,” where drivers clash by draining Spirit Points. A unique racing game where only the rules for victory matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best AU #63, worst JP #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 7/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Countless souls wander the ring road at night.
The title of “fastest” never fades, no matter how times change.
The stage of battle is a sealed future Tokyo.
Race through the night highways weaving through the city in your customized machine.
Defeat the countless rivals and aim to become the fastest on the Shuto Expressway.
A unique system that sets itself apart from other racing games.
In battles where drivers clash by reducing “Spirit Points,” a numerical measure of mental strength, speed alone is not enough to secure victory.
Strategy is required to wear down your opponent’s Spirit Points — an experience where only the rules for winning matter.
Over 30 officially licensed manufacturers are featured, including real-world vehicles and aero parts.
Enjoy the thrill of speed on faithfully recreated courses of the Shuto Expressway.


Enhance performance through tuning and refine driving feel with detailed settings to create your ultimate machine.
A wide range of customization options — including vinyl graphics, stickers, and body colors — let you personalize your ride.


A world where over 450 rivals clash in pursuit of supremacy.
Even those battling for the top reveal their true selves during moments of respite at parking areas.
Souls driven by the desire to be “the fastest” are drawn together, sometimes colliding as they create their own rhythm.
Witness the birth of a new “legend” with your own eyes.




A skill-tree system that allows you to unlock various functions using BP earned from winning battles.
Permanently enhance driver abilities, increase rewards, and improve convenience.


Devices without preset configurations can also be fully customized through key configuration in the options menu.
* Fanatec® CSL DD wheel base
* HORI® Wireless Racing Wheel Apex for PlayStation®4 / PC
* HORI® Force Feedback Truck Control System for Windows® PC
* HORI® Force Feedback Racing Wheel DLX for PlayStation®5 / PlayStation®4 / PC
* Logicool G® G29 Driving Force
* Logicool G® G923 TRUEFORCE Racing Wheel
* Logicool G® RS50
* MOZA R5 DD wheel base
* Thrustmaster® T248
* Thrustmaster® T300 RS
* Thrustmaster® T598
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 15.8Kreviews | 93% | — | $23.4M |
| $49.99 | 2.8Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
LFA engine swap into a Land Cruiser feels amazing. The V10 sounds like a Roomba. $50 for this is a joke and not a funny one. EA price was the correct price.
otobanda piyasa babake pompake
Dude this game is sick! at first when i bought the game, it felt like it was sandbagging, but as soon as the rival system started to click, the races started to feel like a real challenge, and then i was hooked! It's cool that you start with modern car that are a bit slow and clunky looking, like those new Susuki "npc" cars for lack of better words. But as soon as you get your hands on a real sports car, then the fun begins! Only thing that's missing is music variety. For example "Rally House" rap/hiphop or just some cool Jazz idk, this game is like a Sundae ice-cream but without the Cherry on top (you know what i mean?) 9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun, its like the racing games at arcades but with progression that keeps you playing as well as the ease of being at home. i just wish there was more depth to the game, its very repetitive in how you progress.
Sieht aus wie auf dem Dreamcast, spielt sich wie auf dem Dreamcast. Passt!
This is a poor remake of a classic game. The AI are by far the worst part of the game (not great for a single player game) as it totally goes against the culture of the Midnight Club this game is based on. The AI steer into you as you overtake for no reason, the turn into you when overtaking other cars to stack you in the back of them, the damage they take compared to you is just wrong, they hit you and you lose SP so you hit them and again you lose the SP while they lose hardly any. The biggest insult to me was when I bought a Mitsi Eclipse to find there are no body kits for it! one of the most Iconic cars for modifications doesn't have a bumper or a wing mod.... pathetic. If this was a Remaster then the game would be fine, but its not, its a remake and its been done lazily, I was wow'd by the original game I played on Dreamcast, this one is great at first, but after that refund period is up you find it doesn't expand any further and the AI doesn't become harder it becomes deadly. At this rate the Midnight Club would have lasted less than a week before disbanding due to dangerous driving!
I love this game.
玩起来很上头!
Awesome game. Really a great addition to the series. PLAY IT!
Really like this game, sadly I only knew of, but did not play the older TXR's when I was younger, but after running the first one in ReDream, seems like its about the same, just better. One of the few examples of a studio just sticking with a good formula and building on it with intent and care. Good car selection, progression feels stable, not too grindy, not just getting things handed to you a la Forza. Handling is good, certainly unique to the game with the continuous high-speed driving. I especially appreciate the tire wear, coolant/oil temp and nitro that needs to be refilled either out the trunk of some rando at a parking area or back at the garage, no NFS-style refill while you drive. The touches of reality/sim elements to an otherwise arcade game can be a bit of a gamble, but i feel its executed well here. Customization is adequate. Nothing beats the concept of auto-scuplt still, but the selection of parts, vinyls and colors make it so its easy to create something unique. A bit more licensed bodykits would be cool, but I know how difficult it may be to find examples to properly measure/model, not to mention rights if the company still exists. As a amateur photographer, the camera is more advanced than i expected, and I've spent quite alot of time just taking good pictures while I'm out on a run. Modding scene is, somewhat sparse from a nexus POV, but whats there is pretty good with interesting changes available like dynamic day/night, sound mods, cars, stat adjustments etc. The AI is actually pretty decent to race, some AI are fodder as to be expected, but i find myself getting challenged enough that only for a brief time in the beginning did i feel like I could walk anything on the highway. Most of the time, at least at this stage of the game, i find races to still be a good mix and the difficulty scaling seems to be properly synced with what i have available to me to overcome it. Great job GenkiGoblins, now, MULTIPLAYER WHENNNNNNN!?!? You have so many players that play AC, CarX and others so that they can play with friends online, even though they are doing the same loop we're playing here. Getting MP in here, even as a private affair with no matchmaking would help keep some of that playerbase here longer, if thats what you'd like.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $10.5K | 23 | 100% | $14.99 | |
| $6M | 9.7K | 94% | $19.99 | |
| $5.3M | 5.8K | 74% | $34.99 | |
| $2M | 3.9K | 75% | $17.99 | |
| $1.9M | 28.1K | 77% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.4M | 325.7K | 47% | $5.99 | |
| $23.3M | 76.5K | 97% | $17.99 | |
| $23.2M | 28.6K | 89% | $39.99 | |
| $23.2M | 117.4K | 97% | $9.99 | |
| $23.2M | 265.9K | 98% | $4.99 | |
| $23.6M | 29.4K | 91% | $49.99 |