
The title of “fastest” never fades. Race through the sealed future Tokyo night highways in your customized car. Defeat rivals in “SP Battle,” where drivers clash by draining Spirit Points. A unique racing game where only the rules for victory matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best AU #63, worst JP #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Countless souls wander the ring road at night.
The title of “fastest” never fades, no matter how times change.
The stage of battle is a sealed future Tokyo.
Race through the night highways weaving through the city in your customized machine.
Defeat the countless rivals and aim to become the fastest on the Shuto Expressway.
A unique system that sets itself apart from other racing games.
In battles where drivers clash by reducing “Spirit Points,” a numerical measure of mental strength, speed alone is not enough to secure victory.
Strategy is required to wear down your opponent’s Spirit Points — an experience where only the rules for winning matter.
Over 30 officially licensed manufacturers are featured, including real-world vehicles and aero parts.
Enjoy the thrill of speed on faithfully recreated courses of the Shuto Expressway.


Enhance performance through tuning and refine driving feel with detailed settings to create your ultimate machine.
A wide range of customization options — including vinyl graphics, stickers, and body colors — let you personalize your ride.


A world where over 450 rivals clash in pursuit of supremacy.
Even those battling for the top reveal their true selves during moments of respite at parking areas.
Souls driven by the desire to be “the fastest” are drawn together, sometimes colliding as they create their own rhythm.
Witness the birth of a new “legend” with your own eyes.




A skill-tree system that allows you to unlock various functions using BP earned from winning battles.
Permanently enhance driver abilities, increase rewards, and improve convenience.


Devices without preset configurations can also be fully customized through key configuration in the options menu.
* Fanatec® CSL DD wheel base
* HORI® Wireless Racing Wheel Apex for PlayStation®4 / PC
* HORI® Force Feedback Truck Control System for Windows® PC
* HORI® Force Feedback Racing Wheel DLX for PlayStation®5 / PlayStation®4 / PC
* Logicool G® G29 Driving Force
* Logicool G® G923 TRUEFORCE Racing Wheel
* Logicool G® RS50
* MOZA R5 DD wheel base
* Thrustmaster® T248
* Thrustmaster® T300 RS
* Thrustmaster® T598
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 15.8Kreviews | 93% | — | $23.4M |
| $49.99 | 2.8Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gas
CoOol
Super fun with tons of driving customization!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a whole generation of gamers out there that weren't around for the paradigm shift that [i]Gran Turismo[/i] kicked off in the video game racing sphere where sims and simcade unseated the formerly-ubiquitous arcade racer. This series started in 1994 and we even got an entry in the West one year before [i]GT[/i] in the form of [i]Tokyo Highway Battle[/i]. For tuner enthusiasts and racing game fans, it was something completely different than what we were used to with [i]Ridge Racer, Cruisin', Daytona USA,[/i] and other games of that calibre. For many, this was their first exposure to JDM cars and the highway system in Tokyo and the idea of cruising around on a highway loop and flashing your lights to challenge other racers embraced the rebellious spirit that 90s gaming liked to promote. [i]Tokyo Xtreme Racer '25[/i] is precisely what the series has always been, with little variation on what we last saw in the early 2000s, and for some people that's just simply going to be a turn-off because it doesn't resemble anything that's come out in the last decade except for some outliers like indie [i]Kanjozoku Game[/i], which is heavily-inspired by this series. Even if you're not caught in the nostalgia trap and this is potentially your first foray into [i]TXR[/i], know that it's fundamentally old-school, it's grindy, it's annoying, the AI drivers are ♥♥♥♥♥, it's low-fidelity and full of crunchy EDM, and it's just [i]fun[/i]. If you can keep an open mind and understand that this is like they threw [i]TXR[/i] into a time machine and brought it kicking and screaming into the future, then you'll understand what this game is and what it absolutely isn't. This isn't [i]Forza Horizon[/i]. It's not [i]Absolute Drift[/i]. It's not [i]the Art of Rally[/i]. It's [i]TXR[/i] made by the people who made it in the past and it's uncompromisingly proud to be itself. It's street racing on Tokyo's highways which are conveniently laid out in loops and you travel on them in one direction, challenging rivals (or random cars, if you like, but that serves little purpose) for points and money, both of which are spent to upgrade your car and your perks. You'll need to grind the points out as that's the only way you're going to open up the game to buy other ones and tune them. Then you'll go in the other direction, switch loops, doing the same thing over and over again in quick races while dodging civilian traffic. It's not very complex, but the progression system keeps you playing. You're not expected to use a whole lot of brain cells here; it's just street racing and it's often dirty. The AI [i]loves[/i] to try to run you into the wall or other cars, but you can do the same thing. Both of you have health bars like in a fighting game and hitting stuff knocks it down to be sure, but mostly you just want to get ahead of your opponent and their HP will drain over time. There's a ridiculous story as well with hilariously-flowery language that makes absolutely no sense, but it's just fluff. The idea is that if you have a little bit of time to kill, get in the game and run a few races before you go to other things. Grind out some points/money. Eventually through challenging rivals, you'll get to challenge the team boss... which is still just doing what you've been doing the entire time leading up to it, but as a reward, you'll be able to buy their car provided you've challenged enough rivals to line your pockets with cash. The joy of this game is that it is accessible. Anyone can play it. You don't need special hardware or to study racing theory to get the most out of it. Just sit down with your favorite controller and play. It's simple and it's fun in a way that games haven't been in a very long time. That's not to say today's games aren't fun, but this [i]type[/i] of fun hasn't been seen in a while and I really like it. On the flip side, it does come with [i]all[/i] of what an old-school game entails. If you're going to play this, then you're going to have to overcome a few humps of design. Yes, you are locked to walled highways the entire way through; there are no breathtaking vistas or bleachers full of fans. Progress is pretty slow, but you can get some perks to increase the payout of rewards to make it a bit easier. The AI does not race clean. Sometimes it feels like it will cheat. I'm fully expecting to hit a wall at some point as I have always hit that wall in past entries where no matter what I do, I can't seem to beat this one guy. I haven't got there yet, but given how much they didn't change the core of the game, I am certain that I'll get there. But you can lower the difficulty so that scaling is turned off and you can use your super-tuned car against lowbies and grind out the cash/points you need faster. All this to say that [i]TXR[/i] isn't going to be for everyone. It's certainly going to appeal more to the folks that have played prior entries. But if you want a fun racer that isn't about the sweats and just want to have a good time with a decent progression system and like the idea of slowly unfolding the game you're playing, then jump on into the pool. For me, it's great to have a racer in my pocket that doesn't require me to bust out the wheel and pedals and sweat out milliseconds of improved cornering to secure my position. Instead I can just pick up a controller and throw magically-better parts into the car and I'm off and running, covered in gaudy colors and vinyl to mock my NPC opponents. It's nostalgic, but it is also true to itself and if you're expecting anything else, you're probably not going to be a happy camper.
its ok
Nostalgic Arcade Racing with modern progression. This game is insanely addicting, its not for everyone, but if you used to love games like Midnight Club and Gran Turismo on the PS2, this game is for you. Deep customization and perk trees to progress through in this RPG style racer. The pacing is top notch, you are always craving that next race. -------------------------------- I finished the game at just under 40 hours. There are still more "Wanderers" for me to discover and defeat, but I feel satisfied completing the campaign and unlocking the full potential of my car.
翻译问题不少,还有点没解决的小bug,但就是好玩,想入推荐等打折
Very fun game.
Great game. You shouldn't be losing battles when you are in the lead though.
use to play this game back in the early 2000's on sega dreamcast.... love this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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