
The title of “fastest” never fades. Race through the sealed future Tokyo night highways in your customized car. Defeat rivals in “SP Battle,” where drivers clash by draining Spirit Points. A unique racing game where only the rules for victory matter.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Countless souls wander the ring road at night.
The title of “fastest” never fades, no matter how times change.
The stage of battle is a sealed future Tokyo.
Race through the night highways weaving through the city in your customized machine.
Defeat the countless rivals and aim to become the fastest on the Shuto Expressway.
A unique system that sets itself apart from other racing games.
In battles where drivers clash by reducing “Spirit Points,” a numerical measure of mental strength, speed alone is not enough to secure victory.
Strategy is required to wear down your opponent’s Spirit Points — an experience where only the rules for winning matter.
Over 30 officially licensed manufacturers are featured, including real-world vehicles and aero parts.
Enjoy the thrill of speed on faithfully recreated courses of the Shuto Expressway.


Enhance performance through tuning and refine driving feel with detailed settings to create your ultimate machine.
A wide range of customization options — including vinyl graphics, stickers, and body colors — let you personalize your ride.


A world where over 450 rivals clash in pursuit of supremacy.
Even those battling for the top reveal their true selves during moments of respite at parking areas.
Souls driven by the desire to be “the fastest” are drawn together, sometimes colliding as they create their own rhythm.
Witness the birth of a new “legend” with your own eyes.




A skill-tree system that allows you to unlock various functions using BP earned from winning battles.
Permanently enhance driver abilities, increase rewards, and improve convenience.


Devices without preset configurations can also be fully customized through key configuration in the options menu.
* Fanatec® CSL DD wheel base
* HORI® Wireless Racing Wheel Apex for PlayStation®4 / PC
* HORI® Force Feedback Truck Control System for Windows® PC
* HORI® Force Feedback Racing Wheel DLX for PlayStation®5 / PlayStation®4 / PC
* Logicool G® G29 Driving Force
* Logicool G® G923 TRUEFORCE Racing Wheel
* Logicool G® RS50
* MOZA R5 DD wheel base
* Thrustmaster® T248
* Thrustmaster® T300 RS
* Thrustmaster® T598
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
run good, very fun
Ive wasted 50 euro on this game. Many reviews were saying that this game is very difficult. On steam youll find plenty negative reviews suggesting that its so difficult to the point it feels unfair. This got me really excited. Was looking for a challange. So I bought the game, had some difficult first 10 races and then proceeded to buy my first new car. Since then, I have won every single race with absolute ease. This is, by far, absolutely by far, the easiest racing game I have ever played. I played through the entire first arc, winning races by overtaking my opponent within 1-2 seconds. "In act 2 its gonna get harder" I told myself, only to then still find myself surpassing my opponents in 2 seconds. They dont stand a chance. They usually end up 150+ meters behind me. I dont even use nitro. I actually just place my controller down on the table halfway through the race because my opponents cant catch up anymore. I must have had at least 120 consecutive wins by now. I tried some things to make this game harder like manual gear shifting or adding additional temperatures. Doesnt change anything. Im not a pro at racing games. This isnt about me being especially good at the game. I just happened to buy the right car, perk or upgrade I guess? Anyways, paying 50 euro for the most boring, braindead racing experience kinda hurts. Why is this game even 50 euro? FH6 is 70, offers 10x more cars, 20x larger map with 20x more variety, and probably 30x the amount of content. FH6 also runs better on 4k with ultra settings than this game does on 2k with ultra settings. Also I am unable to do some wanderer missions because the license plates are not translated. Im all for supporting indie devs but 50 euro is a scam here imo. PS: Playing this game on challange mode did make a lot more sense. Upgrades and cars were locked and it adjusted the difficulty to be at least somewhat challanging. I really feel like challange mode shouldve been the intended gamemode.
快出個聯機模式吧真的 單機有上限,打完就沒了 而且居然沒有evo9,希望可以更新更多車
good
b
This game brought back my love for simcade racing the night streets of Tokyo. I don't care about cars, but I do care about these games. It's not the best looker, but the gameplay here is super tight. Downsides: the soundtrack consists of maybe three (!) songs that aren't all that interesting. Also I've been finding it easy for the first say 7 hours. It's definitely picking up now (my time is higher as it's run on idle for about 4 hours I think)
I'm not a huge fan of racing games but I got it because I remember I used to play the PS2 version a lot. I would say it check all the boxes I had nostalgia, customization is great, nice story progress, and challenging races.
这才是真jdm
Good
Checks a lot of boxes for me. I like the progression system, like the real world city streets aspect. My only real complaint is that there doesn't seem to be any kind of way to filter out people on your map that you have already beaten.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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