
You find yourself trapped in a mysterious tower – one that transforms its very structure every 24 hours, where you must surpass countless poor fallen souls and make your way to the heretofore unseen top!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
太蹩脚了
挺难的,但还好能复活,画风挺不错
沒有平A,技能冷卻的時候要躲怪,體驗不太好,不過人物很可愛
Terrible juego, es el Mario vertical matando bichitos, totalmente easy e entretenido Un cordial saludo lector/ra
不知道为什么游戏一直都是未响应未响应未响应,过个几分钟就未响应一次,这不是说玩了,这是根本玩不下去
도트가 이쁘고 왜 남자지?
This game is the epitome of indie creativity—a collection of experimental ideas that most games tend to avoid. While other developers might shy away from these mechanics, here they come together to create a uniquely satisfying experience unlike any other. There’s no basic attack, and you can use your attack skill only about once every 30 seconds. This forces you to make a constant strategic choice: should you dodge enemies and try to make it through unscathed, or should you use your skill to clear them out, knowing it won’t be available again for a while? Unlike modern roguelites that reward repeated playthroughs with stat boosts or new gear, this game stays true to its roguelike roots. There’s no progression system—your character doesn’t grow stronger over time. Instead, the map resets every 24 hours in real-world time. If you replay the game within that window, you’ll face the same map, allowing you to learn the traps and enemy placements to make your run easier. However, after 24 hours, the map changes again, resetting that knowledge. This introduces an intriguing layer of strategy: should you push yourself to beat today’s map, or wait for tomorrow’s reset if today’s layout feels too punishing? This mechanic, along with the absence of traditional progression, challenges you to rely entirely on skill and memory. It offers a fresh kind of challenge that stands out from other platformers and roguelike games, making the experience both rewarding and thought-provoking.
好玩的游戏,但是玩了一会儿就失去兴趣了(悲
Divertidooo
very good, cute game. i think you actually get bit more than trailer is showing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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