
It's a platformer about magic and whacking things! What does that mean? It means you go around whacking enemies with your staff to get their magic! But ultimately, all you need to do is make it to the goal!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tobari and the Night of the Curious Moon is a solid 2D platformer that borrows ideas from Mario and Kirby games. You can jump on enemies or hit them with your staff to defeat them. Enemies will drop power-ups and you can use those throughout the levels. You can also buy power-ups from shops. The aesthetics are both cute and mysterious. The character portraits used in cutscenes look amazing. The music is very nice and really helps set an otherworldly tone. The controls are a little un-precise but after getting used to them they feel right. The game does a good job easing players into the game. The levels start out simple and then gradually increase in difficulty. It gets pretty tough by the end. Overall, I really enjoyed this game.
I'm gonna kill myself
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
( ͡° ͜ʖ ͡°)
Great platformer that's needs some time to get used to. Visuals are decent and the sound is great. The difficulty curve is pretty steep but it leaves plenty of room for trial and error.
Once you get used to the floaty controls you have yourself a solid platformer. World 4's boss fight was one of the most rewarding victories I've had in a while. The plot is wonderfully cheesy with many laughs to be had. Definitely recommend if you're a 2D platformer fan, I definitely got my money's worth at around $2 at the time but I don't think it's worth it at full price.
Full review at: https://thegamehoard.com/2019/04/26/tobari-and-the-night-of-the-curious-moon-pc/ There was a lot of potential for Tobari and the Night of the Curious Moon to be a cute game that used its level-specific power challenges to gradually go from good fun to engaging challenges, but a lot of the design is undercut by the simple failure of the jumping momentum. It’s a game that can still be played through and enjoyed well enough, but the awkward nature of the slippery movement will lead to mistakes and restarts in a game that really wants to push you to remain extremely accurate in your movements. Having the powers be both important for battle and for level navigation makes them a good fit for adding variety to the play, but even this is let down a little by stages that don’t communicate what is needed well or provide powers in missable ways. Many of the problems can be pushed through with persistence to get to a decent and challenging experience, but a bit more time spent figuring out how to make the momentum mechanics and level design gel better would allow the ideas to blossom into something more enjoyable.
七年前看在日呆的份上骨折买的,玩个十几分钟就扔一边没动过··· 现在突然想玩却由于电脑性能过于先进无法正常玩了(新电脑跑老程序时老程序速度过快),真是个悲伤的故事。 -------------------------------------- 不过“日呆”这词也算是个死语了吧
Sorry but is a big NO for this game, a very poor mechanic with no responsive controls for a platform game. When you jump your character slides like if you are walking on butter. You only have 3 heart and few lifes, when you get some powerup and finish a level you dont continue with your poweups, so you need to buy then again or find then on map. Boos fight are very confused and even hard for this type of game. You canot jump on bosses you can only hit then with magic because they move too fast and you of course too slow. I really try to enjoy this game but is not possible.
ta nice.
It's sort of like if Bubsy was an anime girl and had Kirby powers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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