
Care is an atmospheric first person horror game with puzzle elements, where your choices have consequences. Be observant with your surroundings and unravel the horrific secrets that hide within these walls.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this atmospheric first person horror game you step into the shoes of a caregiver, assigned yet another contract.
This time to watch over Mr. Graves, an elderly man living in his isolated mansion.
What begins as a simple job, starts to turn into something far from the ordinary. Be careful with your actions as they will shape the outcome.
Unravel the eerie incidents that happened on the estate, solve puzzles and be observant to find out the truth.
Game Features:
Pixelated Retro look
3+ hours of content with multiple endings
dynamic dialogue
Immersive puzzles
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game features AI art and it isn't disclosed anywhere in the store page. EDIT: I can appreciate that there was effort that was actually put into the 3D models and design overall that segment of it displays. However, the addition of AI-generated images on the walls is such that they detract from the work. Instead of helping create the horror atmosphere, the images are jarring and out of place. Since they don't seem to be related to puzzles or the story, the players don't know whether or not to inspect them, which isn't immersive it's distracting. It feels like filler. You've had all your 20+ years as artists and could have created or commissioned original artwork. It makes me think shortcuts have been taken, and makes one wonder what other AI uses there are in the game. I get that this is your initial Steam release, but with AI within games becoming increasingly prevalent, withholding it initially damages trust even if unintended.
Ein Paradebeispiel für ein hidden Gem. Natürlich muss einem der Artstyle gefallen, aber tut er dies, dann erwartet euch ein spannendes Spiel, mit toller Atmo und vielen kleinen Rätseln, von denen bis heute einige nicht gelöst wurden.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Care begins as a simple story. You are called to be a caretaker for an elderly patient who needs immediate help. On a stormy night, you arrive at a creepy mansion to begin your new job. Jefferson is a bed-ridden elderly man who is helpless, lonely and afraid. You go through a series of fetch errands (get him water, food, medicine, etc.) and then events take an unexpected turn. There are things that go bump in the walls and your patient begs you to investigate. He controls your access within the house by providing you with keys that open areas, as they are needed to accomplish tasks. The game world consists of two environments. Above ground, you have a beautiful multi-room mansion with gardens to explore. Midway through the game, a portal can be opened to enter another world that is filled with blood, guts, and mutilated creatures. While the house conveys an aura of hidden dangers, the other world is explicitly corrupt and life-threatening. I recognize that a lot of time and effort have been invested in Care. You are treated to a pixelated, but highly detailed 3D environment. The manor is luxurious, with artwork, family photos, and hunting trophies. The power is unreliable, so lights flicker and dim. The soundtrack consists of music and noises that create an atmosphere of menace and dread. The game auto-saves at regular intervals and each checkpoint is available to reload. This is handy because some achievements are triggered by making a mistake and dying before the story is finished. Players may die often, but that appears to be a part of the experience. For me, Care started out fun but then became a bit of a grind. While the art and sound are well done, the English translation of the dialog was rife with errors. There is also an energy indicator that limits your ability to run. This means that moving across the landscape is unnecessarily slow. The absence of light creates a spooky mood, but it makes it very hard to explore. For some players, this adds to the challenge of a game. For me, the answer was to increase the brightness so I could navigate effectively. The story did not grab my attention and a long chase towards the end was the straw that broke this camel’s back. My patience wore thin as I watched the same death scene over and over and over. Finally, I made it and ended up dying in a new way. Sigh… Completionists are apt to be frustrated by this game. At least one achievement requires information from outside of the game environment and, in the absence of hints or descriptions, you will need to keep replaying, making different choices and hoping for the best. Despite my own neutral feelings, Care is not a bad game. If you are a fan of titles with horror and survival elements and are willing to overlook the lack of polish, then this game may be just right for you. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow [b]IndieGems[/b] if you enjoyed this review and want to see more like it.[/url][/quote]
[h2]недооцененный шедевр[/h2] одним вечером я, как обычно, шерстила стим в поисках чего-то, что зацепит меня мраком, и внезапно наткнулась на care. бытовой хоррор с пиксель-артом, который сразу же вонзился мне в сердце - и я поняла, что этим же вечером буду щупать эту нишевую находочку с самого начала нам чётко дают знать, что следует ухаживать за больным стариком, в странном особняке, который сам по себе издаёт странные, противные звуки. всё что нужно делать - заботиться. и эта забота филигранно выполнена, я впервые вижу чтобы разработчики инди игры ВЛОЖИЛИ ТАК МНОГО в неё, а это только дом, настоящий портал в бездну, первый слой мрака, который тут же раскрывает десятки вопросов: кто этот дед, куда исчезли все остальные, что на самом деле творится за этими стенами? я очень.. очень не хочу спойлерить, ведь эта игра определённо заслуживает того чтобы каждый ценитель нишевых хорроров её прошел. по-началу она напоминала мне mother (и рисовкой, и заданиями), позже no one lives under the lighthouse. несмотря на то, что игра почти не страшная (здесь нет никаких скримеров), она пробирает своей атмосферой до самых костей, она устрашает сухими и оттого обречёнными диалогами, и естественно попадет в самую душу из-за нетривиальной истории с двойным дном care это комплексное, страшно нежное произведение, сотканное с душой и любовью к каждой детали, которое осталось обделенным вниманием. игра не кричит о себе со всех углов стима, её даже в поисковике без танцев с бубном не найти; разработчики даже не пиарили это сокровище, хотя работу проделали просто коллосальную... возможно они не хотели чтобы их игру можно было найти каждому второму, а грезили о том, что care сама найдёт своего игрока... тогда я бесконечно рада, что с первого взгляда на эту игру я увидела весь её потенциал
Wow.. Einfach großartig. Ein richtiger hidden Gem. Wem die Pixelierte Grafik egal ist, sollte das auf jeden Fall spielen. Wirklich sehr gute und enge Atmosphäre, stark umgesetzte Rätsel und gutes Dialog Writing. So etwas wie "Ich kann nicht, wenn ich mich beobachtet fühle.", ist großartiges Writing und hat die Atmosphäre so gesteigert. Viele verschiedene Enden hat das Game auch. Man kann es also mehrmals spielen. Und es gibt Checkpoints!! Wenn ihr ein anderes Ende wollt, könnt ihr einen von recht vielen Checkpoints auswählen. Dadrunter steht dann auch, wo der war. 2/3 des Spiels ist eine 9/10 und der letzte Part so eine 7,5/10. Wenn man mehrere Enden machen will, kann es sich teilweise schon etwas ziehen und langweilig werden, ist ja aber logisch. Nervt auch dass man etwas wenig Ausdauer hat, was halt vorallem beim anderen Ende findet nervt, weil man nicht einfach durch die Map rennen kann. Ist aber nichts, was man unbedingt ändern sollte, weil man sonst im ersten Run teilweise zu viel Ausdauer hat. Das ist übrigens das erste Spiel vom Entwickler und dafür wirklich wirklich gut!
Such a well made game that deserves a lot more attention. The graphics are really well done and fit it perfectly. There are a couple of frustrating parts where I felt "stuck", but it was actually just a poorly signposted mechanic (which I may have missed). [spoiler]Putting multiple logs in the furnace to kill the monster. I was convinced I'd missed a vent or something, I had no idea why it wasn't triggering. Having to hold a button to activate the artifact. And the worst one, having to put Jefferson near a lever to keep it down.[/spoiler] None of which really detracted from the overall experience, but I feel they could be smoothed out without taking anything away from the mystery/puzzles. There's a lot of love put into this game, clearly. 100% worth a play.
Care perfectly embodies the feeling of closing the lights off before heading upstairs. Its setting and atmosphere are deeply deeply unsettling, borderline haunting. Presentation and audio design are excellent, creating an extremely immersive experience. I absolutely loved the implementation of the retro FMV point-and-click style animations. Dynamic item puzzles almost feel more akin to that of an immersive sim, with different possibilities possibilities and outcomes. Care is s-care-y as hell, a perfectly executed immersive horror experience.
Devs, if you are reading this, redo the creepy clearly AI art things that appear in the 2nd half - they are so obviously AI and really take you out of what the rest of the game is, which is a really damn solid horror that REALLY had me invested. I am a huge fan of what you made, the world and sound design is great, there's a lot of things I wasn't expecting too. For anyone curious, there's no jumpscares either.
Great game, really nice riddles, and good horror elements. The game plays nicely and the mood is fantastic, can really recommend to give it a try yourself! Plus there were so many options, that I didn't get them all on my first playthrough.
Awesome game! Has a nice art style and dense atmosphere, it really shows how much effort was put into the game. I was pretty confused at times, but overall puzzles are doable. Also the storytelling and pacing is very well done
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Players by region
Where this game's players are, estimated from review languages.
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