
Ageod’s To End All Wars is a grand strategy game set during World War One. Players will take control over one of the major powers that so desperately fought for control over Europe and to end all wars.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
To put it in few words, this game baffles me. What I liked: - Realistic unit deployment, mobilization and cost (recruiting units is costly and takes time, you can't spam armies). - Complete but yet reduced map. It focus on the conflict in Europe and other areas are just little boxes in the corners, you won't be overwhelmed with it. - Generals and other commanders of the time are present and have their own atributes. - Technology progresion and new units/weapons as you play through. - Supply and railways. Railways were super important at the time to get supplies to your frontline, you can destroy lines to leave the enemy out of supply and you have a certain amount of "trains" to use for troop deployment. Now, that being said, let's go through the dislikes: - Meager tutorial. It doesn't explain you everything you need to know to adequately play the game. - Incomprehensible battle and occupation system that doesn't mesh well with the turn based style of the game. You have to literally study to play the game and 90% of people won't do it. And this influence my next point, - Very noob hostile. As I said, you have to study the mechanics of the game before playing it. There is a manual, but I rather study my medicine books than that manual. - Diplomacy and tech research are cards that you can put in some weird corner of the map. - Historical diplomatic options only. You can't make countries like Romania or Italy join the Central Powers even if you spend all your diplomatic capacity on them. - As you progress in the game, there is more and more chances for the game to crash. Crashes tend to happen a lot in late game. As a WWI and WWII enthusiast I really want to like this game, it has a lot of things right but a lot more wrong and at the end is unplayable.
Changing this review to negative because the mid to late game bugs and crashes ramp up in intensity and make the game nearly unplayable past a certain point. Old Review Below ------- The best/most interesting AGEOD game I have played so far. The inclusion of warplans to guide the start and the ability to have them be dynamic and ahistorical means every game will be different, and seeing as there are actually 3 sides and not 2 it means there can be such a huge amount of variety for not only solo, but especially multiplayer games. It is unfortunately VERY buggy, and you could make a cup of tea during the loading times for turns, but having tried most of their other games now I can say not one compares to this one in terms of fun-factor. If they did this idea again, but in WW2, it might be their most successful game on this engine ever.
I started out wanting to like this game but it quickly became vary frustrating, 1 there is no front line trench warfare stalemate in this game 2 army's in the same zone will always attack each other causing one of them to retreat and leave the zone. 2 the battles can be vary unbalanced I've had to many battles where my army of 300k strong is attacked by a force 400k and I lose 20k they lose 50k my army falls apart and runs away taking two or three turns to recover 3 army's will brake orders and attack when they should have defended I've had army's lose a 100k men and wipe themselves out attacking when they were ordered to defend and give ground if they are losing 4 cavalry units seem able to pass through your lines and to fight them a army of 30k strong will lose 5k and the 1k cavalry unit may not lose any or a hundred or two on the attack or defense. I really like so many things about the game but there are some big holes in it that that can't ruin so much time spent playing a campaign, I do hope they change a few of those thing until then save your money.
To End All Wars is an older game from 2014. It's a venerable 10 years old at the time of this review, but really this looks and feels a lot more like a game from 2004, not 2014. And definitely not 2024. It's a military strategy wargame from "Paragon from wish dot com", Slytherine, but that's not necessarily fair because Wish has a reputation for being cheap. Slytherine would charge $200 if they got their hands on a deal to publish Minesweeper. To put it more finely, this is stupidly overpriced. There's some cool stuff in this WW1 themed game, like a real thorough interest in historical accuracy... you can't have a situation where, say, Russia and Germany become allies and invade everyone else, etc. There's also some historical figures from the same time, faithfully represented, so I guess if you love 1914, there's some appeal here. For the rest of us, not so much. Like many wargames of the past this falls into the trap of being impossibly obtuse, with somewhat needless levels of complexity. The convoluted game design can't be fixed by any number of friendly tutorials... which aren't present anyway. All of this packaged with presentation that looks so old it feels contemporary to the assassination of the Archduke that got us all into this mess. Remember, Slytherine wants top dollar for this. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/flash games. While the artwork itself, while mediocre, might be considered passable, the visual presentation here is negligible, it might as well be a slideshow or a Youtube video. Pac-Man, Space Invaders and Asteroids had more advanced animation and visuals going on than this game does. While not necessarily a deal breaker, the game does lack polish and a few elements are a little clunky/unsmooth, this is still rough around the edges. There's also some reports of bugs which may result in a negative user experience, and bugs towards the end of the game Your mileage may vary on this. These technical defects push this game below acceptable standards for any modern PC game. The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? To End All Wars has the completely unrealistic cash grab price of $40 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Serously, AAA pricing for a 10 year old game that looks 20 years old. For comparison, the $40 asking price for this game could get you games like "Subnautica", "Deep Rock Galactic" or "Prey", in fact, you could probably get all three of those games for the same price as this. As a gamer I strongly believe in value for money, and this game doesn't have it.
Mit Rückgriff auf meine erste Rezession vom 21.05.2022 (= bzgl. Wars of Napoleon) inklusive Lösungsvorschläge bei Programmproblemen erweitere ich die Lösungsvorschläge ohne Gewähr bzw. ohne Garantie (= Haftungsausschluss) für das Spiel "To End All Wars" nunmehr wie folgt. Fazit vorab: In der (IT-) Technik gibt es keine Zufälle. Alles an technischen Störungen hat eine individuelle Ursache. A) Abhilfe bei Programmabstürze inmitten des Spiels: Den Ordner für die aktuelle „Spielstand-Speicherung“ auf der Festplatte (C:) oder bei einer Festplatten-Partition auf der von Euch selbst zugewiesenen Festplatte (D: oder E: oder F: oder G: etc.) suchen. - Ordner „My Games“ öffnen - Ordner „To End All Wars“ öffnen - Ordner „EAW“ öffnen 1. Ordner „Logs“ öffnen a. Unter-Ordner „AI“ nicht öffnen und seine Dateien unberührt lassen !!! b. Alle durch das laufende Spiel automatisch „zugefügten Text-Dateien“ oder automatisch „zugefügten CSV-Dateien“ oder andere automatisch zugefügte Dateien mit Namen wie zum Beispiel... !Main log !AILog !BattleLog !HostLog Txxxx-Ressources usw. ...innerhalb des Ordners „Logs“ löschen. c. Den Ordner „Logs“ wieder schließen 2. Ordner „Saves“ nicht öffnen und seine Unter-Dateien unberührt lassen !!! (Damit ihr das Spiel mit abgespeicherten Spielstand weiterspielen könnt) 3. Ordner „Scripts“ öffnen a. Unter-Ordner „ ResSctReport“ nicht öffnen und seine Dateien unberührt lassen !!! b. Alle durch das laufende Spiel automatisch „zugefügten Text-Dateien“ oder automatisch „zugefügte CSV-Dateien“ oder andere automatisch zugefügte Datei-Arten mit Namen wie zum Beispiel... ScriptPostParse ScriptPreParse ScriptReportxxxx usw. ...innerhalb des Ordners „Scripts“ löschen. c. Den Ordner „Scripts“ wieder schließen. Im Anschluss wieder (in umgekehrter Reihenfolge)... - Ordner „EAW“ schließen - Ordner „To End All Wars“ schließen - Ordner „My Games“ schließen... ...und zurück zum Desktop sowie das Spiel durch hochfahren neu starten. Nachdem das Spiel gestartet ist, wie gewohnt mit der Maus auf „Spiel fortsetzen“ klicken. Sollte das Spiel inmitten des „Hochfahrens“ einen Programmabsturz erleben, dann wie folgt vorgehen: B) Abhilfe bei Programmabstürze beim „Hochfahren“ - To End All Wars Spielordner öffnen (= siehe Festplatte auf der das Spiel von Euch installiert wurde) - EAW Spieleordner öffnen - Settings Ordner öffnen - alle Dateien mit dem Microsoft-Editor lesbar machen - General-Datei öffnen Folgende Einstellungen vornehmen: MemUsage = 100000 SplishDone = 1000 Um die vorgenommenen Änderungen/Einstellungen in der General-Datei dauerhaft zu fixieren... sollte sie mit "speichern unter" !!! abgespeichert werden. Der (durch das vom Programm automatisch geöffnete Fenster) vorgeschlagene Dateienpfad, Dateientyp und Codierung mit einem einfachen "speichern" bestätigen und mit einem "Ja" ersetzen. Die General-Datei wird nun als fiktive "neue Datei" überschrieben, ergänzt und somit innerhalb des Programms festgeschrieben. Für den Spielbetrieb in deutscher Sprache folgende Änderungen/Einstellungen in der nun lesbaren General-Datei ebenfalls vornehmen: Language = 3 Third Language = 3 (Im Nachgang war ich erstaunt, dass ich trotz conträrer Aussage durch Steam die meisten Textpassagen des Spiels auf Deutsch lesen konnte. Vielen von Euch ist diese Vorgehensweise mit der oben genannten Einstellung sicherlich schon bekannt). D) Solltet ihr auf Eure bereits abgespeicherten Spielstände kein Interesse mehr haben, dann geht wie folgt vor: 1. wie oben beschrieben 2. Ordner „Saves“ öffnen und alle gelben Unter-Ordner (= die Spielstände der jeweiligen Szenarien) löschen. 3. wie oben beschrieben Die oben aufgeführten Lösungsvorschläge A) bis D) funktionieren jeweils auf XP, 7, 8 und 10 für folgende Ageod-Spiele: To End all Wars, Wars of Napoleon, Civil War II sowie für Thirty Years War (die IT-Programm-Algorithmen der oben genannten Spiele sind gleich bzw. ähnlich). Probiert die von mir vorgeschlagenen IT-Lösungen bei Problemen einmal aus und arbeitet dabei mit professioneller Geduld sehr sauber (= Ordner richtig öffnen und schließen, Dateien ordnungsgemäß löschen, Fenster richtig schließen, PC nach Herstellervorgaben runter fahren und neu starten etc.) Ach ja.... Steam ist nicht Produzent. Somit solltet Ihr... trotz der berechtigten Kauf-Enttäuschungen... argumentative Nachsicht üben. Euch allen... "Glück, Gesundheit und Frieden".
A $3000 Alienware pc purchased in 2022 Nov doesn't help this slow moving game engine turtle. Turns easily take 20-30 minutes, with about a 1/3 of that time being done with naval units. Absolutely impossible wait for me.
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It's the best grand strategy game on WW1. As others AGEOD games, you need to understand how the game works, after that you really apreciate what they have done. It simulates all the aspects of WW1 and there is not another game on operational scale like this. It's one of the best of AGEOD's games with Civil War 2. There is a beta patch, a hotfix, and a unofficial patch that make the game even better. I recommend installing them, there is a thread about on game discussion here on steam.
Great game, turns are a bit slow but it is a very detailed and complex game which makes it perfect for me. I hope ageod will make the engine better or develop a new one and release the same good old games again. Their new games are not as good as the old ones.
I want to love this game but the tutorial is so bad, and there is barely any info on how to play. The idea of the game is great, and I really *want to* be able to play it but at the same time I paid good money to play the game, not do homework and pdfs that hopefully explain the game The game is very newbie-unfriendly, the tutorial is boring and dry (restarted it about 5 times because I kept losing focus). The arrows in the tutorial are inaccurate and seem to point randomly. I really want to recommend this game for all ww1 enthusiasts but ♥♥♥♥♥♥♥♥♥♥♥ is so hard to start playing I have to give it a thumbs down. If you want to do the homework, go ahead, I recommend it
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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