
The Apocalypse has arrived and your goal is simple: Make it 10 miles to safety through a limitless procedurally-generated world overrun with The Infected and packed with the tools and weapons to fight them.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
🔰SHREDVIEW🔰 - From someone who actually plays and finishes the games before reviewing. NOTE: If you like my work, please check out the rest of my reviews, I put a lot of work in these to offer the best overall description of what you’re up against. Thank you in advance 🔷 ABOUT THE GAME & LORE 🔷 The end is here, boyz and the only salvation is 10 miles away. Are you up for it? “10 Miles to Safety” is a top-down zombie survival game where the goal is simple: run, fight, and scavenge until you make it 10 miles to the safe zone. Sounds alright on paper, but in practice it feels more like a phone game that accidentally wandered onto PC. The story is as barebones as it gets (Story my a**). You’re here to survive the zombie apocalypse, but really it’s just a loop of killing, looting, and running until you either win or rage-quit. There’s no depth, no real hook, just repetitive survival stretched out way too long. 🔷 THE GAMEPLAY 🔷 👉 GENERAL: It works, but it’s mid af. The mechanics are fine, the perspective is fresh, and it can be fun as a short time killer. But after a couple of hours, it’s clear this thing doesn’t belong on PC. It’s repetitive, shallow, and again, this should’ve been a mobile phone game. • The item pool is laughably small. You’ll see the same weapons over and over, and the lack of variety kills any long-term interest. • The game is glitchy as hell. You’ll constantly get stuck on objects or the environment, and it feels like you’re fighting the game as much as the zombies. • Achievements are bloated the f**k out. There are way too many for what this game offers, and if you’re a completionist, you’ll hate yourself grinding them out, I sure did. Who’s responsible for this?! • Difficulty doesn’t feel balanced. Sometimes it’s a cakewalk, other times it spikes for no reason. It doesn’t make sense and just adds to the frustration. • This game gives Altzheimers. I kept on forgetting what I did the previous day, you can tell how much fun I had grinding those achievements. • This is a f****g mobile game bro. 👉 NAVIGATION SYSTEM Navigation is straightforward. You follow the distance counter, move from point to point, duck into buildings, and push the route when it is safe. The layout is readable enough, but movement through clutter is messy and the maps do not do much to keep exploration interesting. You move with the WASD, shooty with the mousey and that’s about it. 👉 PHYSICS & MECHANICS I have to describe about 10 physics & mechanics in total while still being mad about glitching into stuff, getting stuck or barricades/turrets being ♥♥♥♥. I don’t know guys, I think Physics is a science and we should be grateful to Mechanics for keeping our cars working. But jokes aside, it runs fine for what it is except for the getting stuck a lot parts. 👉 GRAPHICS & OPTIMIZATION Mobile Graphics. Guess what I’m thinking. You got it! This should’ve been a mobile game. 👉 ACHIEVEMENTS & COLLECTIBLES This is where I drew the line. Why the f**k would you put more work in the achievements than into the actual game? The achievements will have you in chains, strapped onto a wooden pole in the middle of the sea with peanut butter smeared all over so the gulls can pick at you until you drop dead. Way too many requirements than what the game offers. A mobile game with achievements, I done seen it all. 🔷 CONCLUSION: 🔷 I don’t know guys, I feel like I may have said this before but this should’ve been a mobile game. It has online Co-op by the way, lol. 🔷 PROS & CONS 🔷 ✔️ PROS: - Decent quick-hit survival loop in short sessions. - Simple mechanics that anyone can pick up fast. - Can be a fun challenge if you ignore achievements.. ❌ CONS: - Feels like a phone game on PC. - Way too many achievements for what it offers. - “I’m stuck” simulator. - Low weapon and item variety. - Difficulty balance makes no sense. - Repetition sets in Sonic fast. - I almost forgot this game existed, I happened to write on “To do list” that I have review to make, lol. 🔷 SHORT REVIEW & STATS 🔷 • PLAY STYLE: 🔳 PVP 🔳 PVE ✅ ONLINE CO-OP 🔳 Online Multiplayer 🔳 SPLIT SCREEN ✅ SINGLE PLAYER • GRAPHICS: 🔳 Fire the designer. ✅ Fairly old game, what you expect from a mobile game? 🔳 Not great, not terrible. 🔳 Great 🔳 Exceptional • REPLAYABILITY: 🔳 YES 🔳 EVERY NOW AND THEN 🔳 NOT SURE 🔳 RARELY / ON MAJOR UPDATE / DLC RELEASE ✅ NO • STEAM ACHIEVEMENTS: ✅ YES 🔳 NO (WTF MAN) • GAMEPLAY: 🔳 WTF IS THIS S**T ✅ TERRIBLE 🔳 DECENT 🔳 ENGAGING 🔳 HAD A BLAST • DIFFICULTY: 🔳 DARK SOULS ✅ BAFFLING ✅ CHALLENGING 🔳 MEDIUM 🔳 WALK IN THE PARK • STORYLINE: ✅ A WHAT? WE LIKE MOBILE GAMES 🔳 I DIDN”T GIVE A RAT’S 🔳 DECENT 🔳 ENGAGING 🔳 SHAKESPEARE AINT GOT S**T ON THIS ❗ NOTE - This is a review based on personal preferences and opinions. I always suggest you try the games for yourself before letting others decide for you. Even though we're all gamers, we are sure not the same.
This game is very buggy from little things to bugs that soft-lock your runs. Like spawning above water that instantly kills you, doesn`t help that after the devs said the game wasn`t going to be abandoned they stopped updating the game and started on the next project. The game is also not balanced. I liked the game when it first came out and I held hope for another update for a year before realising it wasn`t getting one.
Unfinished, abandoned game. Idea looked good, so I especially regret gifting it to two friends as an early adopter.
좀비 사태가 일어난 날부터 안전 지대를 향하여 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 머나먼 안전지대를 향해 나아가는 게임입니다. 세상은 대규모 좀비 사태로 인하여 위험한 상황이 되었으며 안전한 지역을 찾아서 나아가야 하죠. 주변의 건물들을 수색하여 재료나 아이템들을 획득할 수 있고 좀비들을 처치하면서 소규모의 물품들을 구할 수도 있습니다. 좀비 사태가 발생한지 얼마 지나지 않았는지 바깥 세상은 혼란에 휩쌓여있습니다. 혼란에 빠진 사람들이 여기저기 돌아다니는 모습도 볼 수 있고, 경찰들이 좀비에 맛서 싸우는 모습을 볼 수도 있죠. 이에 따라, 환자들을 치료하는 의료인이나 생존자를 보호하는 경찰들, 도움을 청하는 이들을 돕는 다양한 미션들이 제시되기도 합니다. 이들을 돕는 동안에는 월드 시간이 흐르지 않으며, 제한된 시간동안 그들을 도우면 고등급의 장비나 무기를 얻을 수 있고, 동료로 받아들여 같이 안전지대를 향할 수도 있죠. 기본적으로 근거리 무기와 2자루의 총기를 보유할 수 있으며, 보유한 재료를 소모한 제작이 가능합니다. 우클릭으로는 근거리 무기를 사용할 수 있으며, 좌클릭으로는 총기를 사용할 수 있는대 총알이 없는 경우에는 사용할 수가 없죠. 재료는 나무나 철, 유리병 등이 존재하며 이를 소모하여 체력 회복용 붕대나 투척용 무기를 제작할 수 있습니다. 또한, 집 안 내부에서 문이나 창문에 나무를 대거나 바리게이트를 설치하여 좀비들의 접근을 막을 수도 있죠. 낮에는 안전 지대를 향하여 나아가면서 느릿느릿한 좀비들을 처치합니다. 시간이 흐름에 따라서 저녁이 오고 밤이 되는대, 밤에는 속도가 빠른 좀비 헌터들이 달려들기에 건물 내부에서 바리게이트를 건설해 이들의 접근을 막는것이 좋죠. 밤이 지나 새벽 여명이 밝아오면 다시 안전지대를 향한 여정을 이어나가게 됩니다. 도시를 지나 숲을 탐험하고 다시 도시를 지나서 항구로 향하게 되죠. 중간중간 다음 지역으로 넘어가기 위한 스토리 미션들도 진행되어야하며 이를 완수하지 못하면 다시 동일한 미션을 반복 수행하여야 합니다. 그냥 걸어가면 되는건가 했는대 은근 귀찮은.... [아쉬운 점] -조작이 은근 햇갈림 -동료가 계속 함께하지 않고 떠나감 -생존자들과의 연계 불가 (도망다니기 바쁜 일반인들과 좀비보다 약한 전투 직업들...) -좀비들도 강해지는대 나도 강해지고 싶다
If the game wasn't bad enough already, it uses the imperial system. The proper name for the game should be "16.0934 Kilometers to Safety"; at least that would make it superficially better.
The only reason i played this crap is because my Friend wasted the money on it for our group to play it. Buggy and unfinished despite being a "complete" game Dev's lied that they aren't "Abandoning it" but that post was five years old. I hope they have more respect for their own projects going forward. -1 out of 10 wouldn't recommend
Love the genre, but man, that's so buggy, so unpolished, sometimes fps dropping with a 2026 gaming computer, I would have love to like it... But neh... Big NO.
Dead/ abondened/ pos game Dont ever waste your money on it
10 Miles To Safety est un jeu que j’ai terminé sans déplaisir, mais sans réel attachement non plus. Il fait ce qu’il propose, ni plus ni moins, et c’est peut-être justement là que ça coince un peu. Il y a tout de même une ambiance qui fonctionne. Ces sorties nocturnes, un peu tendues, presque mécaniques à force de répétition, arrivent à installer une forme de pression constante. La musique reste en retrait, elle accompagne correctement sans chercher à marquer, ce qui colle bien au ton du jeu. L’ensemble est cohérent, mais ça manque de moments vraiment mémorables. Les zombies sont dans la même logique. Ils font le travail, sans surprise. Au début, la gestion des groupes et les situations qui dégénèrent apportent un peu de tension, mais on comprend assez vite leurs limites. Le jeu n’arrive pas vraiment à renouveler ce sentiment sur la durée. Côté gameplay, la boucle est simple et fonctionne bien au départ. Il y a un côté satisfaisant dans la progression, dans la gestion des ressources, dans ces allers-retours vers la sécurité. Mais en solo, la répétition finit par prendre le dessus. On sent que l’expérience a été pensée pour être partagée, et même si ça reste jouable seul, ça accentue les longueurs. Le fait que le jeu n’ait pas évolué depuis longtemps se ressent aussi. On a l’impression d’un projet terminé, posé là, sans suite ni ajustements. Ce n’est pas forcément un problème, mais ça limite clairement son impact aujourd’hui. Au final, c’est un jeu correct, qui peut accrocher quelques heures, surtout si le concept vous plaît ou en coop. En solo, il montre assez vite ce qu’il a à offrir. Je le recommande, mais sans enthousiasme particulier. (Je l'ai 100% en 27h, principalement en solo, avec juste quelques essais rapides en coop.)
Abandoned before bugfixes. Avoid.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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