
Welcome to our online first-person shooter that combines fast-paced combat and roguelike upgrades. Choose from 4 base suits each with their unique flair. Improvise. Adapt. Overcome your opponents and teammates alike.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, German, Spanish - Spain, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
game was destined to be DOA, give the community what it wants and put the original Diabotical on Steam instead of trying to reinvent the wheel
They took your money for Diabotical and promised to bring it to Steam. Instead we got this half baked something which gameplay and features wise is miles behind og DBT. Do not give those people your hard eraned coins - they lied to you. Unless Diabotical - which is almost a complete game is on steam, I will boycott this studio.
I get that it's Early Access but the devs need to be better with communicating whether they're still working on this or not. This has been a recurring problem with this company where you'd only know about things happening if you happen to tune into long impromptu Twitch streams announced with very little advance notice on Reddit or Discord and are left completely in the dark otherwise. The community that already plays the original Diabotical never liked this game's concept to begin with and would rather have the original game on Steam instead which leaves Rogue in the unfortunate position of trying to please everybody and pleasing nobody in the process. There's hints that the devs have been working on PvE or MOBA style modes for several months but as of right now it's impossible to play this game with other people unless you're involved in the Discord community and get PUGs in whatever modes other people feel like playing. Even then the Discord is mostly just DBT 1 sh*tposters who spam the :smileyblue: emoji because they don't actually like playing DBT Rogue to begin with. There are already weapon skins in this game that you can't get because they were exclusive Twitch drops from last year, which kind of tells you where the devs' priorities are. At this rate we're on track to see Battlebit Remastered get an update before this game gets anything again.
Dead and lacking. Terribly mismanaged... which is the second time this studio lets an extremely fun and well-designed game die.
I saw "Diabotical" recommended online and watched some gameplay of this. Mechanics felt nice, graphics and performance looked good, but after running around the lobby for half an hour I could not get loaded into a match. I checked steamdb and apparently there is a whopping (1) player in-game (hi, me). Looking at the historical player counts - this game was on a steady decline since release and has been effectively dead for months. I've since learned there is an older Diabotical exclusive to Epic Games Store, and that is most likely the one being recommended. Whoops. This probably shouldn't be on sale right now since it is entirely unplayable without a player base to support it.
if 2gd stopped playing so much DOTA maybe his games would stop dying.
Games dead do not buy unless its dirt cheap
The game is dead and to my knowledge dosen't feature any singleplayer content so this is just a donation to the devs of diabotical, please put the real diabotical on steam and if this is going to remain dead just add bot support so people can experience the mess this game was
not sure devs are paying attention to the game, feels seedy and sad
old game is astronomically better. don't overcomplicate it, keep it simple. why follow the hype by adding tons of stuff? also the mechanics feels WAY worse compared to the old version. can't understand why they change it so much.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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