
For its 10 year anniversary, Titan Quest will shine in new splendour. This Anniversary Edition combines both Titan Quest and Titan Quest Immortal Throne in one game, and has been given a massive overhaul for the ultimate ARPG experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 38Kreviews | 90% | — | $15.7M |
| $19.99 | 190ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such an amazing game! With expansions that went all the way to 2023 (i think) and Titan Quest II, can go wrong, as good as Diablo 2 just different in its own great way!
Gra nr 1. Niekwestionowany mistrz hack n slash
Классический дьяблоид, почти на уровне своего главного конкурента
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Russian*, Japanese, Korean, Simplified Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 984 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un vicio
It's a very nice Diablo 2 clone.
Nostalgie mého dětství.
2が出るし古い方からやった方がいいかな?という判断は大間違いだった。おまけにビルドも失敗した! これは古いなりにセオリーがあり、手探りでプレイするには時代が古すぎる。こんなにレベルアップが遅いんじゃほかのゲームやりたくなっちゃうよ…。偏執的にメインシナリオクリアまで進めたけどやっぱりいい判断じゃあなかったかなぁ。知識さえあればもっと早く引き返せたはず。 とりあえず弓ハンター(ハンティング)はやめとけ!スキルに呪われている!片手投擲武器ばっかりドロップするのは皮肉か?! サブはドリームを選んだが何を選んでも同じだったと思う。弓にポイントが吸われてしまう。ハン・ドリの組み合わせは検索すると「間違いなく最強ビルドの一角」とか語られてるが、理論上最強(笑)に過ぎない。将来的に無敵状態になるとか言われてるが、んなもん知るかっ。 ひたすら敵の防御を下げていつもの射撃を繰り返すだけだし…自分が弱体化を食らうことを想定してないし… それはさておきゲーム内容は結構面白そうだった。俺は指をくわえてそれを見ているしかなかったが…。技をぶち当てて雑魚を散らし、ボスの攻撃を回避しながらまた技をぶち込む。リソース管理とキャラ操作の醍醐味があるはず。 俺は味わえなかったがな!他ゲーで慣らしてからリベンジします。
Ну что могу сказать легендарный титан квест в свое время наделал шороху я как любитель диаблоидов ничего плохого о нем сказать не могу красивая графика и классные виды древней Греции с её мифилогией,с друзьями поиграть интересно,лично мое мнение не судите строго!
Нет, я не могу... это банально скучно... Начиная от сюжета и заканчивая самим геймплеем. Либо всё посредственно, либо однотипно. Ощущается, как простенькая убивалка времени с кучей гринда и не более. Если бы не опыт с Path Of Exile я бы решил, что это просто жанр не мой, но нет. Тут уж сама игра мне не по душе. Ибо всё, что мне тут понравилось — так это озвучка и приятные внешне главные герои (муж. и жен.), всё. И что хочется прямо отдельно выделить, так это управление. Там не то, что отзывчивость хромает, иногда кажется, что оно аж полумёртвоё. То персонаж встаёт, как вкопанный, то бежит вместо того чтобы начать бить, то встаёт и не бьёт, то не может цель атаки переключить, то наоборот эту самую цель захватить не может и бьёт непонятно куда. (Про Shift, если что в курсе. Как и про то, что отображение лута сбивает персонажа.) А так же не могу не упомянуть секретного босса, убить которого удалось лишь с помощью случайно найденного бага, где он застыл и я его полторы минуты безостановочно ковырял. В ином случае он меня сносил за две секунды (буквально) и вызывал на меня толпы не менее сильных Теней, чей уровень был выше моего в два раза. До бага была куча попыток убить его и выглядело всё, честно говоря, как чья-та злая шутка, ибо интересным и справедливым это противостояние точно не было. Так что, какими бы положительными не были бы отзывы. Я такого же удовольствия и мнения разделить, увы, не в силах.
The "I've played 2k hours to Age of Mythology" average experience. While my frieds were playing Diablo 2 and Diablo 3 I was killing telkines and stuff. If you've played Grim Dawn this is kind of its grandpa. When THQ (TQ's Devs) got broke like 15 years ago, some of the devs founded Crate Entertainment, and developed Grim Dawn. So this Titan Quest will have a lot of stuff Grim Dawn will polish. Like Demon's Souls and Dark Souls, being this one a polishment of Demon's Souls experience. So I mean double mastery (classes), and the same core mechanics. While GD is a more modern approach TQ still has the sh*t old school ARPG had: Secrets and easter eggs. I've played a lot of Grim Dawn (and with a friend's Steam Account on which he had all 3 expansions I got over 1.5k hours in) and I still discover new stuff every playthrough. That's almost the same thing with TQ, I had the game physically ages ago and I bought Anniversary Edition because of the lanuch of ANOTHER expansion (Eternal Embers) for the very endgame and the last difficulty. And still there's stuff I've just never seen in the game. 100% recommended for a classic ARPG experience. If you don't want to pay a lot for other ARPGs and you're not comfortable with D2 (even resurrected HD version) this can be a good substitute. The story is quite simple, some mythological sh*t (Telkine) are trying to free some random titans (Like Age of Mythology xd) and with spell and sword you must save the day. Base game (Base game + Expansion) will take you from ancient Greece, to Egypt, then Babilonic hanging gardens (one of the 8 wonders of ancient world) and the mystic steppes of China, including the Great Wall. And then, even Mount Olympus where gods live. Also you can visit the underworld and even fight against Hades himself. The Anniversary Edition includes Atlantis optional expansion (No need to say where you'll travel to xd), Ragnarok (also, pretty self-explanatory) and Eternal Embers, the last one, traveling back to ancient China, with expanded mythology playable areas. The thing is you must go through 3 difficulties (normal -> epic -> legendary) with resistance underscalling (-30% -> -60%) and improve your gear and character. The only downside I've found is there's some multiplayer-related achievements I had to cheese with a couple friends. So the game's imposible to 100% alone. Besides that or if you're not interested on 100% your Steam Library, it's still an awesome game even in big 2026 when I wrote this review. Grim Dawn's better, for sure, but this one is a very very solid option.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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