
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 23 → 19.86/day in the week after.
About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 28.8Kreviews | 92% | — | $15.7M |
| $49.99 | 24.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1494 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Game Design at Its Finest[/h1] Sifu is a great game that I really feel like deserves way more praise. It perfectly mashes beat 'em up, souls-like, and rogue-like elements in a way we've never seen before. [h3]Game Design and Mechanics[/h3] The game designers of Sifu are genuinely geniuses. The rogue-like age gimmick, sekiro's posture bar and beat 'em up mechanics that feel great all have a synergy that reinforces each other. The art style is phenomenal, the game looks insanely good, proving once again you never need a photorealistic art style for amazing visuals. [h3]Game Feel and Atmosphere[/h3] The game feel is simply excellent. The animations, the sfx, the controls, and the way enemies react to your hits are all so satisfying. The cinematography and atmosphere add to the game's feeling of immersion. The level design is on point. I can't say the minimalistic storytelling is a flaw for me since I think it perfectly suits this kind of game, a minor flow may be that each run starts feeling kinda same each time. It's a minor flaw since the game itself is so engaging and fun. [h3]Conclusion[/h3] Sifu is a game that I was blown away by the quality and design throughout my playtime. It's a unique experience that you can't find anywhere else. Even though it's been praised a lot, I still think it's underrated. I would like to see Sloclap do games like Sifu again. [h1]GOLDEN MEDAL[/h1] Follow my [URL=https://store.steampowered.com/curator/40523765-Bearsonal/]Curator Page For More Reviews ⚜️[/URL]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.7M | 13.3K | 98% | $29.99 | |
| $15.7M | 22K | 93% | $19.99 | |
| $15.7M | 39.8K | 89% | $15.99 | |
| $15.6M | 33K | 88% | $19.99 | |
| $15.6M | 16.7K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 26 | 42% | Free | |
| — | 0 | — | — | |
| $704.4K | 1.4K | 85% | $16.24 | |
| $4.5K | 43 | 70% | $2.99 | |
| — | 0 | — | — | |
| $2.2M | 2.5K | 86% | $24.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
| $39.99 |
| 5.1Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | 94% | #76 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To be fair the game presents itself well and looks pretty nice at first glance. When the combat actually works the takedowns and beating ts out of people is genuinely satisfying. Unfortunately that is where the praise ends. The biggest flaw dragging this game down is the combat system itself. Instead of feeling like a kung fu panda martial arts master the gameplay devolves into mindless button spamming. Relying on the parry button is always a hit or miss gamble. Even if you take your time to dodge or parry, your damage output feels entirely worthless. If you make a single mistake, say goodbye to a quarter of your health. If you are lucky enough to string together a decent combo, enemies will routinely break through it randomly and beat you down with unpredictable and almost unreadable attack sequences. The game offers extra moves, but frankly they are completely useless since enemies block almost everything you throw at them anyway, and the control inputs for these extra movements are horrible. Worse yet when you actually manage to pull one off, like a sweep, the auto targeting is so broken that it literally never locks onto the enemy you actually meant to hit. Because of this terrible targeting combined with inconsistent parrying and countering, fighting groups of enemies is an absolute nightmare. This mechanical jankiness really shines when you try playing the arena mode, which brings up another massive issue. Slopclap completely nerfed the scoring system into the ground with their post launch Arena updates. Originally, you got points for style and mixing up combos. Now, they flipped it so doing long combos actually hurts your multiplier. The only way to get a high score is through absolute efficiency: basically cheesing the game by parrying for structure breaks (and parrying is especially terrible to do, dodging somewhat works) or throwing full health enemies off ledges. Trying to get high scores or gold stamps in some of these challenges is pure torture because the new system completely punishes you for actually fighting the way the game was meant to be played. To make matters worse, the game's tutorial and the way it teaches you to play is absolutely abysmal. It completely leaves out a ton of actually useful mechanics and information, to the point where you will figure out more in the first five minutes of a random YouTube tutorial than the game ever bothers to explain itself. Sure, if you have absolutely nothing else to do and a ton of free time you could probably grind long enough to get decent and maybe even enjoy it. But if a game demands that I waste hours of my life just to start having fun while forcing me to wrestle with its broken mechanics I would much rather spend my time doing something else. Do not get this game under any circumstance if you don't have a controller. If you plan to play on a mouse and keyboard, the controls are horrific. On the technical side, the game has frequent crashes and I've crashed like 3 times during my playthrough. It is no wonder Slopclap moved on to make Rematch, which is just another mess filled with the exact same issues: decent presentation masking terrible game design, broken mechanics that get abused by every player, and horrible matchmaking. It is genuinely shocking that this game charges a full $40 given that the campaign is only about 5 to 8 hours long (if you are sweaty enough you can probably beat it in 2-4). I get that the game is built entirely around replayability to pad out that short playtime but the way it is handled is just tedious. Arena mode is complete garbage, and you will constantly have to replay certain levels like a billion times to get things that you missed before. Only buy this on a deep sale. If you want a genuinely satisfying brawler, just go play the Yakuza games instead, because this is not it.
Sifu’s a top tier action game that nails tons of Chinese Kung Fu moves perfectly. If it only had the Vengeance ending it’d be straight up mid, but the Wude true ending is what gives the whole game its real heart. It’s got a decent learning curve on top of that, and group fights can hit way harder than bosses sometimes. Pretty bittersweet that a French dev put together such a solid showcase of Chinese culture.
[h1] SIFU [/h1] This game is easily one of the best martial‑arts action games I’ve ever played. The combat is incredibly fluid, precise, and satisfying, capturing the feeling of real kung‑fu with an intensity that few games ever achieve. The art style is absolutely beautiful, stylized, atmospheric, and full of personality. Every area feels handcrafted, and the visual direction gives the game a unique identity that stands out immediately. The game itself is a mix of fast, technical combat and a clever aging mechanic that makes every fight meaningful. You learn, improve, and adapt as you go, and mastering its systems feels genuinely rewarding. The variety of combos, dodges, parries, and finishers keeps every encounter exciting. The story is simple but effective. A classic revenge tale told with style, great pacing, and memorable boss encounters that feel like cinematic martial‑arts showdowns. Overall, the game is a polished, challenging, and stunning martial‑arts experience that any fan of action games should play.
10/10 stright up bussin. too bad it was robbed at the game awards by a "Cat Simulator" this game definitely deserved an award for the best indie game.
basit 3.5 saate bitti :v düşmana kilitlenme olsa daha iyi olurmuş :v
Вставлю свои 5 копеек. Sifu, без преувеличений, лучший BEAT 'EM UP в который я играл. Я люблю Sloclap и ненавижу одновременно за то что они дали умереть Absolver (прошлая игра студии) чей потенциал был бесконечен из-за чего я долгое время не хотел знакомиться с Sifu, но я был чертовски неправ. В очередной раз французы сделали игру с высоким уровнем вхождения, которую по настоящему смогут оценить только те кто хочет учиться. Мне нравятся игры которые хотят, чтобы я умел в них играть. Игра дает челендж и необычный, немного странный, инструмент для его преодоления - воскрешение ценой вашей молодости, что мне по итогу понравилось, а что мне не понравилось, так это иногда кривая камера. Игру следует проходить сразу на мастере, если пройти на адепте, а потом начать на мастере, вас скорее всего унизят во второй раз. Играть на новичке вообще смысле не имеет, это как кофе без сигареты по утрам. Подводя итоги хочется сказать, что SIfu очередной шедевр студии, который тихо в самом темном и незаметном углу создал новую планку для жанра BEAT 'EM UP.
Provavelmente na dificuldade mais difícil esse jogo deve ser insuportável, mas jogar no normal, pelo menos como foi o meu caso, foi uma experiência bem relaxante e até serviu para descontar a raiva. Acho que nunca joguei um jogo de luta tão fluido quanto esse. O combate é muito satisfatório e a câmera, em alguns momentos, faz parecer até um filme. O jogo até tem uma certa profundidade na história, falando sobre vingança e tudo mais, mas o foco é obviamente o combate durante 99% do tempo e faz isso bem demais. Os bosses são muito bem balanceados e, dependendo de quão experiente você for com jogos que exigem bastante reflexo, dá até para vencer a run em poucas tentativas. Os mods desse jogo também são sensacionais. Alguns nem sequer parecem mods de tão bem feitos que são e acabam aumentando ainda mais a vida útil do jogo, o que será bastante útil caso você pense em jogar o modo arena que vai ficando bem repetitivo. Não sei bem como me sentiria caso pagasse 80 reais, mas na promoção por 20 reais vale 100% a pena, pode comprar sem pensar.
+++
Devs be like: Oh yeah we're gonna make a good game. How to do that? We're gonna do it by not telling the player how any of the complicated mechanics works. We're only gonna teach them the basics only, then bombard them with the complicated-untold-attacks and we're not gonna let them learn the move in the training mode either, we're gonna let them train only the basic stuff. How will they figure out how to master the complicated mechanics? by practice and get good at it? No no no, by replying to same old boring long ass level over and over and kept die trying and we won't ever tell them because we don't want them to have fun and don't want the game to be fair. Because we love seeing player suffer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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