
Time is relative. Sometimes 10 seconds can feel like an eternity... In TIMEframe you will discover a world in slow motion. Explore the remnants of a mysterious civilization on the brink of destruction.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
философская игра на час на подумоть сос мыслом для меня это что то про вечное возвращение и цикличность жизни и тд, в общем прикольно, за 50 рублей мастхев!
Short, visually interesting with a good soundtrack and a solid narrative. The only complaint I could possibly come up with would be that the game doesnt pause when you are reading, leading to the loop restarting mid text. This incentivizes players (or at least me anyway) to dash from artifact to artifact reading none of it, which works against the desired narrative arc. But, that's a tiny complaint, so take it with a grain of salt.
This was a very calming game. I enjoyed booting it up once a day getting a single achievement which was a particular location in the game and then waiting peacefully for the meteor to strike. Just a quick 10 minute walk at a time this game can be absorbed for what it is. If you were just trying to get through it to clear an item off your backlog it wouldn't have the same appeal. Take your time with this one and you might get a little enjoyment and appreciation for the intent behind this one.
TIMEframe has been in my library for several years now, and I had written it off as something I would never get around to. On a whim, I started it up and am happy that I did so. Nothing is explained, but you nonetheless learn the environment and the history of the civilization struggling with the prospect of its own mortality, its past, and its future. Between the music, the atmosphere, and the periodic (but not too short or too long) playthrough loops, TIMEframe offers a sense of serenity. What is, shall be again, even if it requires another go around
I walked around and didn't know what to do, and lost interest.
Wait a second.....this isn't Majora's Mask.....whole lotta nothing tbh.
I have no idea why this has such good reviews. The only interesting thing about the game, is psychologically analysing the developer of the game. He is clearly afraid of asteroids, or he is using asteroids as a manifestation of his mental crisis. About cyclism, death, end, decay, children, legacy, and future. We explore this mental crisis in a walking simulator that is as boring as other walking simulators are. There is zero gameplay. Only drama is from frustration of the cycle mechanic, which has to be in the game, because the developer is still processing the aforementioned existential crises. Zero interesting art. Writing is, considering the quality of it, thankfully nonexistant. I would only recommend this game to someone facing similar mental/existential crisis as a way to find out, they too can make extremely boring game out of it. Maybe I should start doing this.
Pretty short experience where you learn about a civilization through artifacts around the map. Great atmosphere and really calming music.
I really enjoyed this. One of the better walking sims I've played. It gets a bit annoying towards the end when you've got a few artifacts left to get. But it was a nice experience.
ゲームではない。 13箇所の建造物を(遅い歩行速度で)歩いて回り文章を読むのみで、一切のゲーム性が無い。 また、13箇所の文章は詩的なよく分からないものが多く、すべて読むとなんとなくのストーリーを感じられるが、明確な説明は無く結局何もよく分からないまま終わる。 アート作品としては別によいのではないかと思うけれど。 過去にプレイした類似ゲーム欄に面白かった謎解き系ゲームが挙がっていたので、その手のゲームかと(そうでなくとも少なくともゲームかと)思って買ったのだが、ゲームではなかった。 プレイを終えた上で冒頭の動画を見ると、実によくこのソフトのプレイ体験を表している。動画を見るとよく分からないが何かありそうな雰囲気を感じるが、実際にプレイするとよく分からないが何かありそうな雰囲気を感じたまま終わる。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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