
Time is relative. Sometimes 10 seconds can feel like an eternity... In TIMEframe you will discover a world in slow motion. Explore the remnants of a mysterious civilization on the brink of destruction.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Very slooooow walking sim... Before you get anywhere you gonna feel drowsy, dizzy and nauseous, then consult with the doctor. Gameplay take about an hour or so. Make sure to like walking for extended period of time before reaching some point. Game is very contextual so you've to figure your way out of this world. Soundtrack - nothing special but still ok. Puzzles are not very common here, it's more about getting to specific place and finding artifacts. Your exploration is time limited so make sure to find everything before it reaches to the end but don't worry you can still continure starting from the tower. Story is about some ancient civilization predicting arrival of "the Nomad" which will invevitably destroy the whole valley where they live. Not worth playing unless you've got too much free time on your hands and feet. [/h1]
a good relaxing/walking simulator game. can recommend it. some artifacts to find. the price of this game is alright.
Jogo simples onde temos que interagir com 14 artefatos. Com isso contar um pouco da história do local. È uma experiência bem curta e muito casual, menos de hora já se encontra tudo. A musica é razoável, combina em parte. pois até irmos encontrando artefatos, não sabemos se a história é triste ou não. o game em promoção até fica aceitável e convidativo
[h2]Slow Motion? I don't see anything moving.[/h2] Ah yes, the classic walking simulator formula: create a map, give the player movement controls, and call it a day. Explore. Walk. Discover things. Walk some more. For a game called TimeFrame, I spent an awful lot of time waiting for something interesting to happen. What separates good walking simulators from bad ones is having something to keep you engaged. Maybe a compelling story, a memorable narrator, or some meaningful gameplay. This game has none of those things. It just feels empty. I don't even think the visuals were impressive for the time or even for now. Loses points for being boring, having music that nearly put me to sleep, blinding me senselessly with the sun, not including a run button, lacking much of anything to do, and somehow causing me to die repeatedly right as I found an artifact. Death in a walking simulator makes absolutely no sense to me. It doesn't add tension or excitement—it just wastes time. [h2]4/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Recommend-ish, I'd wait for a sale There isn't much of a game in here, it's 100% just a walking simulator, but it's an interesting one.
Very short game. Worth a play if you like walking simulators and has a really good soundtrack. Don't expect a masterpiece though.
It's stuck in my mind since the ludum dare version. It's a brief game but it is, as most walking sims, carried by vibes. Either you can appreciate them or it will feel like an empty experience. I think the world and the music are beautiful and the elemental nature of the topic and the scenery demands one to stop and admire it. I do think it could've delved deeper into the topic and the world, but then some might see it as overstaying its welcome. If you have no more to say, better to stop talking. I appreciate it for what it is, and let my imagination fill in the rest.
This was a very calming game. I enjoyed booting it up once a day getting a single achievement which was a particular location in the game and then waiting peacefully for the meteor to strike. Just a quick 10 minute walk at a time this game can be absorbed for what it is. If you were just trying to get through it to clear an item off your backlog it wouldn't have the same appeal. Take your time with this one and you might get a little enjoyment and appreciation for the intent behind this one.
философская игра на час на подумоть сос мыслом для меня это что то про вечное возвращение и цикличность жизни и тд, в общем прикольно, за 50 рублей мастхев!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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