
Time Break Chronicles is a fusion of classic JRPGs and modern Roguelites, with a cast of 100 playable classes to find and unlock. Build your team, customize their abilities, and venture into a procedurally generated adventure through space-time and beyond!
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Time Break Chronicles is a fusion of classic JRPGs and modern Roguelites, with a cast of 100 playable classes to find and unlock. Build your team, customize their abilities, and venture into a procedurally generated adventure through space-time and beyond!
A core element of any JRPG style game is turn-based combat. Time Break Chronicles features strategic turn-based battles, using our custom built engine, against a variety of foes, each requiring different approaches, skills, and maybe an item or two to bail you out. Take care; these enemies are no pushovers. Even the average foes will test your thinking and require a strong team to defeat!
Your adventure will not only consist of battles. You will also have to contend with a variety of traps, barriers, secrets, and other encounters as you explore the procedurally generated map. Customize your characters, their abilities, and choose the correct items to help you overcome obstacles.
Customize your heroes' abilities with a wide variety of equippable relics, that can do anything from modifying attributes to granting new skills. Craft additional relics to round out your strategy.

Even heroes need someplace to rest after a difficult journey. Build up a town over time with multiple buildings and varied upgrades to support your favorite strategies.
100 Playable Character Classes - Heroes from all throughout history and even the future. Find and unlock them all!
6 Unique Stages (by end of EA) - Each stage contains unique enemies, items, encounters, and heroes to unlock.
Roguelite Gameplay - Every stage playthrough is different, with random effects to give each run a unique feel and strategy.
Customize Your Heroes - Equip relics and train skills to customize your hero's abilities and refine your strategy.
Two Ways to Play - Build up your forces and town over time in Chronicle mode, or dive into the roguelike Singularity mode to challenge increasing difficulties.
Endless Mode - Play any stage in an endless mode for increased difficulty and rewards, and to test your skills.
Classic JRPG Styling - As fans of classic SNES-era JRPGs, we have tried to recreate the feel and fun of these classic games.
Controller Support - Play with the mouse or keyboard, or use a controller for that classic feel! Also runs great on Steam Deck!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In terms of variety of characters, skills, enemies, and roguelite progression this roguelite RPG is certainly up there with some of the best. Visually it replicates FF6 style, and while I liked the character costumes, I feel like the enemies could looked a bit better, although I can respect it for now as an indie game. That said musically it's incredibly boring and I get sick of hearing the same battle theme over and over again. Recommend if: -You like FF6 aesthetics -You like turn based combat -You like progression & meta progression -You like equipment customization -You like job classes -(Minor) You can stand repetitive music
Bretty gud when you get into it. Go to the discord for some guides if you are overwhelmed and they will help you with questions also most of the time.
Played this game for 10 hrs so far. I bought it 2 days ago. It's so fun! It's definitely a rouge like and you can't be afraid to die, but the powering up is smooth, the buffs and many character group combos make it fun! I love playing this game. It can be a little monotonous if you don't change up your party, but between the personal quests and overall storyline, I'm having so much fun!!
Really unique concept that scratches the character and team customization itches without drawn-out (generally poorly written) stories. Perfect for someone who wants short bursts of high synergy/customization JRPGs who value game mechanics and creativity over story.
This game has a lot more depth than you realize upon first glance, but that depth is mostly optional depending on how much you want minmax. Battles are fun, equipment system is really neat, progression mechanics are abound and cater to a wide variety of playstyles, and the music doesn't get tiresome after multiple loops. It's also easy to jump back in after long breaks, as I frequently do. This is a very important aspect of the roguelite genre to me, as they're perfect for quick gaming sessions when you don't want to invest lots of time into something more story heavy. Story is actually decent compared to the expectations I had. I hope this game gets lots of attention because it deserves it. Shoutout devs
this game is top tier i can't believe i forgot to write a review for it. bring on 1.0, dev. nice game.
In dem Spiel steckt viel Liebe. Hübsche Pixelgrafik, die Musik ist auch nach über hundert Stunden noch angenehm. Spiel und der Story-Modus sind mit Version 0.9 praktisch abgeschlossen. Das beste am Spiel ist jedoch das Kampfsystem und die unzähligen Kombinationen aus denen man sein Team zusammenstellen kann. Jeder der 100 Helden hat seine eigenen optionalen Quests, die die Länge des Spiels noch einmal deutlich erhöhen (wenn man will).
Overall a lot of fun! A ton of characters and team combinations to make. I can feel the passion and effort put into this game when I play it. Despite it being early access, there's a huge amount of content. Definitely try this if you're into turn-based rpg lover like I am!
As someone who loves party builders, this is exactly the kind of game I had been wanting for years. Absurd amount of characters to find and unlock, all of them with unique abilities and gimmicks, some are simpler than others but they're all different. Combine that with each character letting you permanently unlock 2 items that can be copied and given to any other character, and you get some utterly insane party building craziness. There's the normal story mode with minor rogue-esk runs where you do different fights, collect items, unlock characters, levelup your characters, and gather resources to get stronger and progress. There is steady progression in this. Collecting characters and items to make stronger parties, leveling characters to make them individually stronger, improving the town so you get more passive buffs and consumable items to use. Most of my hours are basically dedicated to this, there's a ton to dig into. Alongside that there's also a proper roguelike mode where you start from scratch by selecting a few characters to take on runs, and steadily unlock new characters you can encounter in runs as you complete runs. It could be fleshed out some more, and can be tougher to pull off more crazy synergies, but it's definitely fun nonetheless. There's still one final act left to be added, but I've absolutely enjoyed the game a ton, and am excited for when that drops so I can dig in once more.
Great game that scratches a lot of itches. Does JRPG well and rogue lite well. Highly recommended.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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