
The revived original story of Nanoka Flanka, a budding inventor and crafter.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
发明工坊1的重制版,目标是复兴海洋城市特利思提亚。 剧情流程和原作基本一致,但是界面和手感都很糟糕。 当年玩原作时惊为神作,发明物品,再把专利卖给各地区的商铺,让他们据此开发出新的商品,再购买新商品构思发明新物品,根据地区发展农业、工业、商业和观光业。复兴城市的正反馈体验感很好,续作发明工坊2加强了游戏性。 剧情量也比较大,是百合向gal,全语音,没有男主,橘势大好,以及美少女与机甲的浪漫。游戏事件很多,有好几个结局。 但是,但是,体验下来感觉重制版不如印象中的原作。还是因为界面和手感的问题,玩久了会觉得累。 发明工坊1和发明工坊2我肯定是推荐大家游玩的,娜诺卡实在是太可爱了!但对重制版比较失望。
童年回忆~~看着城市一点一点繁荣起来的成就感果然赛高! 既然发明工坊都pc重置了,那小魔女帕妃和蕾妮特可不可以!!!
[h1]蒼い海のトリスティア20周年リマスター版[/h1] 日本語対応、コントローラー対応 ボイスあり 海に浮かぶトリスティア、街自体が移動できるという 素晴らしい街がドラゴンと衝突してしまい過疎への一途をたどっている… そんな所にあらわれた新米発明家ナノカの奮戦が始まります 基本的に物を仕入れ、研究して新しい品物へと合成して 店に販売しに行く…という流れ ただし、一回物を売った店では何度も販売できないので 場所を替え店を探してひとつづつ販売していくという 少し変わった形の納品形式、納品すればするほど町が復興していきます 信用を得られるようになると公共事業にも関わる事が出来るようになります 出てくるキャラが非常にかわいい…! ストーリーやスチルも綺麗です 難点を上げるとすれば全体MAPへの切り替え部分が メニューの中にあるので少し不便でしたが 昔のソフトなので仕方ないかな… 特別重いという事はありませんでしたが 普段開かない場所なのでそこだけ違和感を感じました それ以外はおおむね楽しくプレイする事できました! [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter(X)[/URL] 毎日更新してます! [/code]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩,希望二代重製版也能出!
On my anime/hipster journey to find an obscure relatively unknown game to brag to my friends that I've played it... I found this. Gameplay-wise it's very dated, clunky and overall boring I'm gonna be honest. Basically you have these types of actions: go to places to view scenes and visit shops, buy/sell stuff at shops, craft and research staff in the workshop. No JRPG fights, no exploration, no city builiding. It's just research, craft, sell, buy materials, earn money, research, craft, sell - nothing more. Even more, this whole thing is not working that great. I mean for the love of God Nanoca how can you attempt crafting a pizza using food ingridients and an oven, fail at making it and require to craft a new oven to bake another pizza?! Or why the hell do you need to write a book on explosives materials, then use its content to make a dynamite, and during failure of crafting an item idk burn the book with the bad result (because book is a consumable item instead of stationary). Characters and story are not bad, personally I endured the daunting gameplay simply because I was curious what's next thing this little war criminal called Nanoca Flanka is going to do: forgery? fraud? weapon manufacturing? bribery soliciting? sexual offense/harassment? It could be anything! Jokes aside... I've spent 42 hours in this game, I even made a simple event guide for it because I genuinely enjoyed Tristia:Legacy. Mostly because of the vibrant-yet-typical characters and simple-yet-effective story (well, for the most part it's still a VN). This game was perfect for my break between Trails of Cold Steel 3 and 4. Another thing - the price. Dear God, I don't get it why it's so high and under what circumstances I've bought the game. Clearly not worth the full price so please buy it only with at least 50-70% discount. Definetelly I won't recommend this game to everyone and not gonna tell you it's a masterpiece. It's a bummer that this game doesn't have a demo because that would solve the problem of buy/don't buy way better. But if you don't expect much from it and play it like a little game to get some rest from gameplay-focused or story-rich games - you may enjoy it just the like I did. Also, please listen to the original opening song to this game on IGN youtube channel - it's a certified banger with Nene's (side character of this game) VA on vocals.
한국인의 리뷰 단 1개 내용이 경 ★ 한국어판 제작 확정 ★ 축 이거 보고 찜하고 잊고 있었는데 리뷰 기준 840일 걸렸군요 감 사 합 니 다.
《发明工坊之原点 ~Tristia:legacy~》通关。 一拖再拖,迟了一整年,最终还是发着烧把她通关了。 【童年记忆的重温】 本作是我童年最喜爱的游戏之一《发明工坊~重现蓝海之都的光芒~》的全新重制。回忆起儿时被蔚蓝色封面所散发出的生命力深深吸引,毫不犹豫地花下重金50元买回家,满心欢喜地安装并开始了发明之旅。 游戏中那漂浮在海上的岛都,神秘的E科技,多姿多彩的发明物品,以及代表先进工坊技术的人造犬和机器人,让整个故事洋溢着浪漫与奇幻。 而城镇里朴实的居民、逐渐繁荣的商业发展、以及民间的百态故事,又赋予了这部作品浓厚的现实感,人间烟火的温暖扑面而来。 它不仅开启了我对“城镇经营”和“少女百合”的兴趣,甚至可能是我对机器人浪漫的启蒙(?但又不太确定,先打个问号)。 【重制版感想】 然而,这次的重制版多少让人失望。 立绘和CG质量明显下降,UI变得单调乏味,交互体验更是糟糕。 除了分辨率适应了现代PC和NS平台,几乎没有任何方面能超越原版。 若要真正用心重制,我个人希望至少玩法上能引入当年二代的“以区域为单位售卖发明物”和“炉的等级提升生产效率”系统,否则娜诺卡万年不变的产量难以应对中后期激增的商店需求。 总的来说,《发明工坊》本身优秀的玩法和独特的剧情本应吸引更多玩家。可惜的是,重制版未能根据当下玩家的习惯做出必要的调整。 尽管如此,我还是凭借记忆通关了龙结局。 娜诺卡在绝望中重获史托卡和天刹中枢的那一幕,仍让我感动不已。 说到史托卡,小时候我就对他喜爱有加,如今更是如此。他不仅仅是个“声音好听的狗狗”,更是可靠的监护人和惹人喜爱的伙伴。 【工画堂,再接再厉】 工画堂曾是充满奇思妙想的游戏公司,也是影响我童年最大的游戏厂商之一。 除了《发明工坊》系列,我还期盼《天使恋曲》、《交响乐之雨》(虽然已有HD化)、《幸福姊妹花》等经典作品能在当下平台上重现。无论如何再版必买,但希望能更加精心打磨产品的质量。
[h1]童年的回忆,娜诺卡的发明工坊[/h1] 在得知工画堂要重置发明工坊后我是非常开心的,因为这也算是我童年的回忆了,可惜当年玩的时候没攻略错过了很多事件,正好这次上steam能补个票了。 首先说一下,steam上的2个发明工坊并不是1代与2代的关系,原点是1代的重置版没错,但重建并不是2代,而是以1代的剧情为基础做的一个类似分手厨房的小游戏,个人更推荐原点,重建会比较偏粉丝向。实际上此前发明工坊系列有4个正作+2个外传,1代和2代的主角都是娜诺卡,并且有2个外传,3代和4代的玩法上更偏向ADV,希望以后工画堂能把旧作都重置一下吧。 发明工坊的玩法有点类似于光荣的炼金工房,不过没有战斗系统,素材的获取基本上是靠购买和加工,我们需要在1年的时间里完成城市的复兴,而城市的发展状况也会影响到游戏的结局,游戏一共分为4种结局:坏结局、普通结局和2个真结局。要进真结局除了需要发展城市人口数量,还要完成一些前置条件和道具,这里我简单列一下真结局的条件吧: 龙结局: 1. 人口30000以上 2. 谜之男人Q两次的委托成功完成 3. 菈菲照明灯的委托完成 4. 1月18日前成功制作「标准型奥立哈姆根」 5. 蕾妮芮病愈 6. 菈菲还没离开 占领结局: 1. 人口40000以上 2. 大桥建设完毕 3. 谜之男人Q两次的委托成功完成 4. 菈菲照明灯的委托完成 5. 没有制作「标准型奥立哈姆根」 6. 蕾妮芮病愈 7. 菈菲还没离开 另外本作可能需要大量SL,因为本作的加工制造是有几率失败的,一些关键道具加工失败就没了,所以建议每次加工前存个档。再加上游戏里每个月都有大量事件可以触发,部分事件是限定时间的,如果想完整体验所有事件需要仔细规划,最好是参考攻略,因为游戏没有快进和跳过功能,所以二周目也得重新看剧情,这点确实不太人性化,希望官方以后能加上这个功能吧。 总之,这次的重置比较偏情怀向,我这个老玩家玩着很开心,也期待工画堂早日能把系列的其他作品搬上来。 [quote]欢迎关注鉴赏家: [url=http://store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
我觉得重制版很好,毕竟是老游戏不能苛求太多。就是不知道发明工坊2重制版和之后的其他作品什么时候有。
このゲームはかなり不親切な部分があり、その要素に自分は(自分だけでは無く他のプレイヤーも?)かなりストレスを貯めています。その部分とは、ある月のある日に依頼を受ける事になるのですが、その依頼品を作成するのにベースとなるアイテムが必要なのですが、そのアイテムを売る店が中々出現しない事。攻略サイトによると、その店の出現率自体が非常に低いようで、出現するまで何度も前の日までロードし直して、次の日に進めてスターテスで店が増えて居る事を確認し、街に出てその店が有るか(建っているか)確認する繰り返し。まるでそう簡単に依頼をクリアさせまいとする開発者の悪意ある思惑を感じざえるえないかと思います。ちなみに依頼の期限は1週間。後、画面の移動がかなり制限されて居る為、目的の建物が画面の外や大きい建物の裏に配置されると、事実上詰んだも同然かと感じました。
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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