
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Modeled estimate, not a reported figure. How we estimate →
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About
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Automate tasks across your settlement by creating an intricate system of sensors, relays, counters, and other tools for advanced engineers. Self-controlling dams and factories are just the beginning.
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra-efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏可以。水资源做得很好。但是后期机械狸的出现并且没有上限让游戏失色。有了机械狸,基本不用考虑其它的任何东西了。必须要加以改进。机器人出现后一切都可有可无了。这确实是个问题。一般到中后期,有了机械狸基本不用考虑吃穿用度了。游戏可玩性大打折扣。建议设置机器人上限或者其它。。
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This is one of my favorite cozy games. Super relaxing and entertaining
I work hard so my BEAVERS can live better
Sorely disappointing for a 1.0 There's no endgame goal to strive for and once you solve the only real difficult threat (which you aren't warned about before it happens, the tutorial seems half-baked) there's not much to do other than build and expand. And while I get that for a city builder, some end-state would have been preferable so I can move on to another map/difficulty/beaver type. Building for building's sake is a lazy copout by developers. The gameplay itself is pretty basic, not challenging, and gets old quick. No events, no lore, just - build and expand until you get bored. I have no idea how this is so highly rated, it's entirely overpriced for what you get.
从测试版一路玩到正式版发售,非常不错,希望后续更新还能出新的种族和天候。 另外地图大赛还是很有意思的,希望能多举办地图创建活动,玩了几百小时每个官方图都玩过了,虽然配置能玩得动大地图,但是还是享受螺蛳壳内做道场的感觉,希望官方能多制作几张小地图。
District system and micromanagement are tedious, but on 50x50 maps like Diorama the tight space actually makes it a fun puzzle and solves these issues. Overall it's a great game just keep the maps small.
One reviewer said if you like [i]Civ 6,[/i] you will like [i]Timberborn[/i]. That is not necessarily false, but I’m not sure it’s true either. [i]Civ 6[/i] is a more complex game, not to mention it has an actual endgame. Indeed, it seems so many of those who leave a “Not Recommended” review are criticizing [i]Timberborn[/i] for not being [i]Civ 6.[/i] The common thread in many of those reviews is that you reach a point where you just run out of things to do in [i]Timberborn[/i]. Your beavers have sufficient resources and you have figured out how to deal with the droughts and badtides. You could accumulate more science points to unlock more automation, but why? Chasing achievements, building monuments or otherwise increasing your beavers’ well-being all seems like busywork. Why bother doing it all over again on a new map? There should be more challenges, an endgame, the thrill of victory, a spot on the leaderboard. I get it. If you are a completionist, this might not be your game. [i]Timberborn[/i] offers something different, something quite satisfying if you buy into the whole water motif. You can easily become hooked on making your water management most efficient, even elegant, and on making your hard-working beavers' lives better. [i]Timberborn[/i] does what it does wonderfully well. Even if you only get 35 hours of enjoyment out of it and only play one map, that’s $1 per hour and, in my opinion, money well-spent. Or you could just play [i]Civ 6.[/i] :)
After 90 hours I am still figuring out new things. Water mechanics are great, it's really satisfying seeing a barren or toxic land come back to life, populated with beavers.
Loved it, played 16 hours straight first time launching it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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