
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Automate tasks across your settlement by creating an intricate system of sensors, relays, counters, and other tools for advanced engineers. Self-controlling dams and factories are just the beginning.
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra-efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very good game if you value building something you can be proud of and relax for a bit. I always come to this game when I want to relax.
平等的讨厌每个采用多地区设定的游戏
TimerBorn é aquele tipo de jogo que te faz questionar suas decisões… e sua relação com a água 💧 Comecei jogando tranquilo, tipo “ah, só mais um nível”. Quando vi, eu já tava mais seco que garrafa esquecida no deserto. O jogo suga sua atenção mais rápido que eu bebo água depois de lembrar que existe hidratação. Se você curte desafio, tensão e esquecer completamente de beber água por 2 horas seguidas, recomendo demais. Só não esquece de deixar um copo do lado
I wanted to like it, I've had it in my wishlist for years, but it just feels so empty. The fact that there's no clear goal, like in Against the Storm, might be nice for some people, but not for me. Sandbox just doesn't have the appeal it used to, and I feel like it wasn't stated clearly that it's a PURE sandbox.
好玩,难度不高,喜欢模拟经营的一百块以下可以无脑入。 各种机制设计得都比较合理,两种种族有一些细微的区别和独特建筑,但大致玩法都差不多。 其中水资源是一项独特的核心机制,吃喝拉撒所有东西都需要围绕水来运转,所以只要学会控制各种水流的高低快慢开闸闭闸,再配上自动化,很快就能吃喝不愁(注意平衡好人口,不然挂机容易玩脱),之后就是疯狂挂机,造各种奇观,完成成就。
治好了一年的电子洋尾! 为什么喜欢?改造世界,发展聚居地,重要的是,造水坝、使用自动化逻辑控制水坝,以及越发疯癫种田和bee萦绕的世界!期待更多mod书写更多吸引人的故事。 更好的方向:1.后期倍速,狸狸会抽帧;2.狸狸如果更加毛茸茸可爱更好。3.可以有垂直电梯吗?4.规划道路可以自动制造45度楼梯吗?
Aimless and boring. Not bad, but the kind of builder that keeps throwing gotchas at you. The pacing is set by how much science per second you generate which on paper sounds fine until you realize that all of the game is about refactoring the ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ beaver town because every unlock causes layouts to become more space efficient so what's the ♥♥♥♥♥♥♥ point of that huge structure from a few years ago that is just an eyesore and a waste of space? Tear it down. Start from scratch. Until you close the game because this is all you've been doing for 10 hours and nothing you built is permanent. The lategame is slower and arguably what I want from this game, but by then you're just resisting increasingly long droughts. There's ♥♥♥♥ all to do after you finish science and solve mortality. The game optimizes itself out of being fun.
河狸比刁民勤劳多了
游戏可以。水资源做得很好。但是后期机械狸的出现并且没有上限让游戏失色。有了机械狸,基本不用考虑其它的任何东西了。必须要加以改进。机器人出现后一切都可有可无了。这确实是个问题。一般到中后期,有了机械狸基本不用考虑吃穿用度了。游戏可玩性大打折扣。建议设置机器人上限或者其它。。
I don't understand the hype behind this game. Your only challenge is the water. Once you get to a certain point, the game is easy. Too easy. I found myself bored totally out of my mind. My main expectation out of a game is not difficulty. A lot of games I really enjoy are relatively easy. I prefer things to be interesting and fun. Once you find a proper balance, everything else is just building bigger for no real reason. The beavers just chew on trees and do other basic things. Mostly they just walk around. It's dull. I get it. This game isn't for me. It's more for casual players who think beavers are the most fascinating critters of all creation. The game makes a very amazing first impression. After you pass the 10 hour mark, you've pretty much seen the whole game. After that, it's just optimizing stuff. It's not a bad game, it's just way over-rated.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Supermarket Simulator | $47.7M | 83.2K | 92% | $19.99 |
| Grim Dawn | $47.6M | 107K | 94% | $24.99 |
| Assetto Corsa Competizione | $48M | 47.4K | 93% | $39.99 |
| Assassin’s Creed® IV Black Flag™ | $47.6M | 78.2K | 88% | $39.99 |
| Age of Empires II (Retired) | $47.4M | 102.7K | 96% | $19.99 |
| ICARUS | $48.2M | 65.1K | 75% | $34.99 |