
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Modeled estimate, not a reported figure. How we estimate →
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About
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Automate tasks across your settlement by creating an intricate system of sensors, relays, counters, and other tools for advanced engineers. Self-controlling dams and factories are just the beginning.
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra-efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 634 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One reviewer said if you like [i]Civ 6,[/i] you will like [i]Timberborn[/i]. That is not necessarily false, but I’m not sure it’s true either. [i]Civ 6[/i] is a more complex game, not to mention it has an actual endgame. Indeed, it seems so many of those who leave a “Not Recommended” review are criticizing [i]Timberborn[/i] for not being [i]Civ 6.[/i] The common thread in many of those reviews is that you reach a point where you just run out of things to do in [i]Timberborn[/i]. Your beavers have sufficient resources and you have figured out how to deal with the droughts and badtides. You could accumulate more science points to unlock more automation, but why? Chasing achievements, building monuments or otherwise increasing your beavers’ well-being all seems like busywork. Why bother doing it all over again on a new map? There should be more challenges, an endgame, the thrill of victory, a spot on the leaderboard. I get it. If you are a completionist, this might not be your game. [i]Timberborn[/i] offers something different, something quite satisfying if you buy into the whole water motif. You can easily become hooked on making your water management most efficient, even elegant, and on making your hard-working beavers' lives better. [i]Timberborn[/i] does what it does wonderfully well. Even if you only get 35 hours of enjoyment out of it and only play one map, that’s $1 per hour and, in my opinion, money well-spent. Or you could just play [i]Civ 6.[/i] :)
Loved it, played 16 hours straight first time launching it
I work hard so my BEAVERS can live better
Great game, it's well thought and executed and I'm glad RCE brainwashed me into buying it :)
Good colony sim game, just the right level of complicated.
ビーバーが働いている様子を眺めるだけでも楽しい。 村作り街作りのリソースがビーバー自身というのが新鮮、街づくりシムが好きな人におすすめ。 アーリーアクセスの頃に比べてかなり難易度が下がって遊びやすくなった。 汚水要素も完全な悪ではなく、対策の他に活用手段があり、遊び方の幅が広がった。
I am almost 60 and have become somewhat jaded when it comes to video games. Timberborn had a lot of good reviews and looked like fun so I took a chance. I am having a great time playing this game and really enjoy the hydrological aspects. I can see me playing this for a long time.
biber kommunismus diggi. absolut geiles spiel. 9/10 weil man keine Biber romancen kann. Müsst ihr wissen.
Timberborn is a great game to relax with as you try and build a colony. It's also great at annoying you when you think you've future-proofed yourself for a problem and you end up causing a badtide to run right through the middle of you colony. Be ready to sink time into this one, but you'll enjoy it.
Amazing game, super fun. Devs managed to balance liquid physics with fun, doesn't get bogged down by making it an extremely complex gimmick. That said, plenty to do and optimize. Like any game in this genre, you have to have some intrinsic drive to optimize things to give you direction.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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