
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thymesia es un juegazo. Si te gusta los souls muy probablemente te guste este juego.
BloodBourne Gumia
fa cagatre
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 956ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well the bosses were okay, I guess. And to be fair maybe the small amount of customization you can do, like enabling blocking, but as a tradeoff you're parries don't do damage (I think is what it was, I didn't use it) is a positive as well. Oh and performance was fine, but that should be expected with this game. That's about it. Non-boss enemies are horribly designed. They're either doing non-telegraphed instant jabs, or 5-second wind-up attacks. In either case you're left guessing when to parry. I guessed wrong about 85% of the time. You can unlock skills and there is also a mechanic where you can steal one time use abilities from enemies. These are completely useless. All you need to do is [spoiler] parry the combo sequences then use heavy attack until the next sequence, mixing in some light attacks where you can. [/spoiler] Since the non-boss enemies are so bad, what I did is just run through entire levels, pretty much straight to the boss, and just fighting it. Suddenly it's a 4 hour game. If you want something like Sekiro, then you might like it though.
今どきのアクションゲームで「敵重要ドロップが壁の向こうに落ちて回収不能でぇーす。リスポーンもしませぇん。欲しかったら最初っからやり直してねェーッ!!」に遭遇するとは思わなかった。小学生時代の夏休みのようなノスタルジーを感じた。オススメ……しねぇよ!!!
Gameplay is fun
台湾小成本魂游,史低值得一玩
game maravilhoso com sistema de combate gostoszim de jogar vale a pena
The game will scratch that itch you have from playing BB/Sekiro, but it won't even come close to replacing it. I don't wanna be too harsh. After all, this is a 7-person studio producing their first souls-like game, and overall, they did a decent job. The combat is what will pull you into the game. Without a doubt, it's the single best thing this game has to offer. With that being said, bosses are forgettable and not that difficult. The world is decent at best. You have 3 main levels, and all of them have "sub-quests." From the lore perspective, you're re-entering these places to see if there's something additional you can remember. From the design perspective, it's a 7-person studio cutting costs. Not bad, but nothing to write home about. If you crave good combat, I'd say buy it at full price. However, if you're looking for great detail, lore, and exploration, it might not be the best substitute for FromSoft games.
è un souls nella media. non estremamente impossibile ma non puoi nemmeno finirlo pensando che non impazzirai. ottimo per iniziare il genere souls
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
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| $35.8M | 32.6K | 85% | $59.99 | |
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Related
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|---|---|---|---|---|
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 5.4K | 74% | $9.99 | |
| $1.2M | 6.2K | 95% | $9.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| $1.2M | 2.9K | 91% | $19.99 | |
| $1.2M | 2.1K | 80% | $24.99 |