
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽!好玩!适合用来类魂复健。
Another genre I never thought would be my cup of tea. Thymesia is actually my first Souls-like game, and so far I'm really enjoying it. The bosses feel challenging enough without being ridiculously frustrating — most of them took me a few attempts, which feels just right. The mechanics are pretty solid and the combat is fun once you get the hang of it. It's definitely made me curious about trying more games from this genre. Definitely worth a try if you're new to the genre.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 956ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
制作组是脑子里塞了什么东西才想到把弹反和格挡做成两个系统的。第一章就放个快刀侠,看不出任何出手前摇,连段吃一段下面两段全都弹不到,匹诺曹的快刀都没你这么恶心。好的不抄抄个苇名一心的居合十字斩,还是个更恶心的升级版。
This game really surprised me. I went in expected a janky, wanna-be soulslike experience. The combat felt weighty, precise, and satisfying. Sure, it's not Lies of P or Sekiro (this is a parry game), but it was definitely a great experience. I also enjoyed how short it was and how dense most of the levels were. The drawback (or bonus) depending on who you are is that the story isn't very well told even through the lore bits. I basically never engaged with it after realizing this. Also, there aren't any very important NPCs outside of the girl. All sidequests are contained through rerunning the levels you had already completed. It's really just a souls like experience with a lot of the extra bits stripped away. This actually makes it very satisfying if you're looking for that souls combat fix without the extra effort or commitment. Anyways, really cool game. I definitely expected it to be far worse, and it was a huge win for me.
Short but fun Souls-like. Great gameplay with satisfying combat mechanics. That said, it is a bit repetitive after a while and the level design is quite linear. Overall, still a solid and unique indie title for genre fans. Some bosses are really cool too.
Game is poorly optimized, game crashed and lost 10hr of progress If u lost progress, https://www.youtube.com/watch?v=lmiJ_RI0QJk helps a lot
别看便宜就买,买这个游戏相当于花钱给自己找屎吃。完全披着魂游外衣的act游戏,却又没有act的爽感,地图场景垃圾、boss设计垃圾、数值拿屁股填的,制作组可能根本没玩过魂类,导致做出来一个四不像的垃圾,过场动画直接给你放个ppt,连个配音都没有,质量也是拉爆了,此外还有类魂游戏的通病,以为难就是魂的核心,全是不合理的难、没有曲线的难、故意刁难人的难,打完boss一点应有的成就感都没有,只觉得恶心,弹反手感莫名其妙,boss出招诡异至极,等啥时候倒贴钱让人玩了再考虑入库吧👎
Un plutôt bon jeu, le système de combat est bien par contre tout n'est pas parfait il faut le savoir, le level design est vraiment en dessous. Mais l'expérience reste sympa
I didn't like the dark atmosphere but given that it is part of the plot, i will not consider it as a malus. Now i will cut to the chase for whom is interested on the achievements: the collectibles are bugged. You might not be able to 100% this game because few "lore collectibles" does not get registered in your item list after you pick them up. This is why i do not reccoment this game to the achievements hunters. Other achievements are fairly easy with the exception of the boss tutorial one The gameplay is.. fair. With the exeption of the first (not tutorial) boss, the others can be beaten in less than 3 tries. It depend how quick you get used to the combat mechanic and how quick you learn to exploit some skills. Mmhh lets say just that you dont need to learn and memorize the the mob/boss pattern if you spam.. something ( its up to you understand what i mean). All in all is an OK game, 6.5/10.
TL;DR: An amazing Soulslike. Although very short, it deserves much more praise and recognition than it gets. 9/10 Longer Version Thymesia is a Soulslike that follows a more streamlined Sekiro/Bloodborne approach, with less customization and a fast-paced, parry-centered combat system. It's from a small indie developer, but it's very good and incredibly fluid. Let's break it down. Combat and Customization: The combat is very fluid, and the hitboxes are nearly perfect, if not completely perfect. The game features the Wound system, which functions as a sort of virtual health bar. If you only attack with your saber, enemies will still have wounds remaining that must be depleted with your claws before you can bring them down. You also have throwing daggers (Feathers), potions, and a good selection of Plague Weapons that, together with the talent tree and attributes, help shape your playstyle. There are no armor sets, nor any way to change your main saber. My only gripe with the combat is the feedback from saber attacks. I don't know why, but it sometimes feels like I'm hitting enemies with a wet towel. Even after upgrading my basic attacks, I was still left with that feeling throughout the game. Other than that, I really enjoyed both the combat and the Plague Weapon system. Boss Battles: We can't talk about a Soulslike without mentioning the bosses, and I have to say I liked them quite a bit. Once you get a grasp of the parry and dodge mechanics, they provide a very satisfying challenge. The game even includes two gimmick bosses, which I also enjoyed. They're not exactly legendary encounters, although the final optional boss was very challenging for me, and overcoming it was a lot of fun. Exploration: Many people don't care much about exploration in Soulslikes, but I enjoy it a lot. As I mentioned before, this game is very short. It only has three main areas, each with some shortcuts and secrets to discover. Instead of relying on the usual Soulslike backtracking, the game uses a side-mission system that sends you back to the same areas, but with different paths opened or closed, different enemy placements, and optional bosses. It's a fun system, although it brings me to the topic that made me remove one point from my final score. Amd its kets you replay the same arra and same bosses over and over again. Enemy Variety: Unfortunately, the game doesn't have a large pool of enemies. You can encounter almost all of them in the first main area and its side missions. I understand that's because it's a small indie game, but it's worth mentioning since it could be a major disappointment for some players. Fortunately, the game is very short. Even if you explore everything and aim to reach max level while unlocking all Plague Weapons, it shouldn't take more than 15–20 hours. As a result, it doesn't overstay its welcome. Conclusion: Thymesia is a very good, well-designed, small-scale Soulslike that will entertain and challenge you for a couple of days before you move on to a larger game. 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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