
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 8.3Kreviews | 83% | — | $1M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Секиро 2.0, за семь с половиной часов пройден на 100%. В целом очень хорошая игра особенно в плане визуала, косяки только в хитбоксах и парировании, но их значительно меньше чем во втором и первом дарк соулсе. Максимально приятная и интересная соулс лайк игра
Que saudade que eu tava de hack'n slash decente, embora eu tenha entendido quase nada da historia eu adorei a gameplay
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 955ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i felt like the combat was definitely not for me, the parry time was very little for my tiny brain and i think its better of just dodging everything rather than trying to parry. idk the difficulty felt based on the control of the combat and i didnt like how it felt. (and one time i just died to nothing i guess)
[h1]短小精悍的ARPG[/h1] [list] [*]血条和反击机制:会自愈的伤口值(白条)和生命值(绿条)引导玩家在“削韧”和“输出”之间不断切换。敌人有一个隐藏的反击条,玩家在频繁压制的过程中,需要随时当心敌人的反击招式。这些机制让战斗具备了一定的策略性; [*]天赋(技能)和战斗风格:技能点数量设有24点的上限,且技能树分支只能选择其中的一条,因此,战斗风格完全取决于玩家如何加点; [*]瘟疫武器(战技):觊觎敌人的各种花里胡哨的招式?你可以直接偷取敌人的招式化为己用。21个战技可学,且战技还有扩展动作与增益效果,提供了不少的可玩性。例如拳刃贴脸攻击时使用扩展动作原地起跳、鞭子卡距离末梢攻击会直接跃空突进,两者均可配合滑翔爪进行攻击,兼具强度与帅气; [*]战斗体验:游戏取消了传统的盾牌和精力条,角色机动性强,战斗手感极为出色。果断入手,绝对不亏。
Thymesia mi è piaciuto per l'atmosfera, il combattimento e la struttura lineare. Purtroppo andando avanti diventa molto difficile, soprattutto per chi come me ha problemi con i parry. Non riuscirò a finirlo, ma consiglio comunque il gioco: è stata una bella esperienza e mi sono divertito fino a dove sono arrivato.
好玩
游戏唯一值得称赞的地方就是战斗系统,战斗方面我愿称之为国产小只狼,其余的方面基本没有,十几块购入可以浅尝一波。
地图设计优秀,剧情中规中矩,战斗手感优秀,反正我是偏转(弹反)偏爽了,但就是套皮怪太多了,后边打的都无感了,不过这个价位也不话可说了,整体而言算的上是一款不错的作品,如果你是那种喜欢与敌人弹反闪避交互战斗的人,这款游戏值得一试。
An insanely good combat system. Thymesia goes head on with First Berserker Khazan in terms of combat
If you don't have monster by skillet playing at full blast you aren't playing this game right
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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