
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's so easy to take the basics of a souls game and make it overly complicated. They made the playstyle for Thymesia unique I will give them that, but you're basically forced into a specific playstyle. The beauty of the souls games (as well as souls-likes that follow the tried and true formula) is that they give the player flexibility in how to play. Thymesia pigeonholes you into a weird parry system that requires near perfect timing early on. As a souls player that prioritizes agility and dodge, this is frustrating. Add on the fact that there's an additional attack required to finish off bosses and higher hp mobs and it sort of devolves into a button mashing mess. I really want to like this game. I love the visual style and the story premise. I like Corvus, but its just so frustrating to play, and not in a "get gud" way. I come back to it about once a year and each time I leave just as frustrated as before.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 955ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im about 2hrs in so here is my initial impressions... this game is tedious af, enemies are mostly dmg sponges who can face tank w.e you throw at them and deal irritating amounts of dmg in return for you merely tickling their HP bar (which they effectively have 2 of). This game has the same issue every other souls like not by fromsoft or gunfire games has and that is the only way they know to make the game difficult is to have the enemies never flinch, be dmg sponges, track you like a hawk, and and make your dmg so piss poor youll wonder why you have a weapon in the first place. The combat itself is just passable with it being mostly just mash 1 button for dmg with the occasional throw out one of the plague weapons. The whole package is just kind of bland, the idea had potential but the execution is just passable. I bought it so im damn well gonna finish it, but thats all thats making me continue playing.
已通关,这又是一部我用手机玩steam通关的游戏搞笑,总体来讲是个一部优缺点都很明显的国产类魂,缺点是画质建模比较粗糙,人物动作没那么细腻,没想到流程这么短我10小时左右就通关(也可能我操作比较好没卡多久关),优点是战斗系统做的不错,战斗爽,游戏玩法可以在战斗中夺取怪物的技能来使用有点创意,主角没有体力条限制可以尽情操作,如果你是动作游戏爱好者反应快那你肯定能招招都能化解玩起来反而更爽,如果你反应慢喜欢慢吞吞的战斗那就不适合你,这游戏就是要玩猛攻加操作来规避怪物伤害,压着boss打才有爽感,猥琐流玩法体验不到主角的战斗爽。
也是吃上shi了,韧性低的离谱,绿爪前摇大,打怪无反馈,绿条打的也少,蓄力偷技能不无敌也不打断,硬吃着怪的伤害偷到的技能还屁用没有,技能伤害和普攻拉不开差距还有前后摇,也没强打断,地图没引导,篝火少,365里路,到处堆小怪,精英怪,打怪无交互,精英怪全是霸体,一点反馈没有,冲着来玩的弹反弹到了没奖励,没弹到有惩罚。支线地图复用,在第一章第三个支线彻底破防,走了几百里的路,一个篝火没有,si了回到一开始的篝火直接气笑了 第一个差评打给玩过的最shit的游戏
Very good soulslike although short. It has a parry and dodge which you can upgrade which for me is a plus.
Only if you are excellent at "dodge and parry", I suck at both. Shout out to MyThyMoo and FightinCowboy. If you can play Bosses like this or close than yes, I played Black Myth WuKong (500 hours and got NG+4) but that was a completely different animal. Good Luck. I put NO because I think it is too hard, it needs difficult levels. I enjoyed it for under $10 until I couldn't beat the 1st Boss. It depends on your playstyle and what you want in a game. I bought it for $7 and was hoping for a replacement for a game that I played when I had a PS3 that I can no longer play. Don't remember the game but it's kinda close in theme, controls are are slow in reaction (health vile) and RB / RT then RB to block or parry. Now, I will give a shout out to FightinCowboy that makes this game look easy but I leveled up to 6 on everything and 7 on the last, Level 17, made it to the second phase with 2 health viles but the boss is just violent. I am just not there. Now, I might try and come back now and then and level up my health and other things here and there, but I am 61, have a TBI and this fast paced trying to parry and second phased stuff gets to be overwhelming. I love games like this, I enjoy the visuals, the mids behind their creation and the world but I wished there were difficulty levels. Thank God I only paid $7 because after 11 hours and if I play another say 6 and can't get past the first big bass (very very cool animations) than no big loss. If you are excellent at parry and excellent at keeping track at what different things bosses with throw at you. This game is for you. I said no because the world is bland even though I complimented it, you kill in a dreary world and there are bosses. I just wanted to try it.
总喜欢弄些自动回血,你多弄一个阶段不行吗。省略很多问候的话语。。。。
Przyjemny, krótki soulslike.
类魂游戏中里的精品,优点是全程战斗爽,大部分boss都是人形,弹刀手感非常好和boss的交互也极佳,缺点就是太短小了,我一个菜比10几个小时也可以通关还是算上中间还刷了核心的时间,且怪物大量复读除去boss和精英严格来说整个游戏小怪种类才两三种,剩下都是他们的变体,并且没有角色语言,不过考虑到这游戏是只有几个人制作的也没啥问题,价格也不算特别贵,非常值得入手一玩
Мусор Кишкообразые, вср@тые локации на которых пребывают душные, однообразые, жирные противники. После предпоследнего двухэтапного босса идет сразу же последний двухэтапный босс, который владеет всеми скиллами что и мы, и на нем можно в полной мере ощутить всю криврукость разработчиков. Фанаты нишевых сосаликов и не такой к@л едят, где любую рукожопость можно списать на хардкор. В других жанрах у этих разработчиков не будет шанса на успех
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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