
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Combat mechanics sound cool but are useless in an actual fight. The boss instantly heals and owns you in one hit but your suppose to just parry. But sometimes you still get hit even if you're a football field away from the attack. If you don't hit the enemy they heal up so you have to attack aggressively which if you're used to any souls-like punishes you immediately. So you're dead if you do, dead if you don't. Got a refund at least.
Amazing combat, once you figure out the nuance. Its a bit short and the environments kind of drab, but well worth a play, if youre into tight satisfying combat. Hopefully there will be a Thymesia 2 with more content and bigger budget.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 955ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game can be rough at times, but then combat is so good I forget about its issues.
It's so easy to take the basics of a souls game and make it overly complicated. They made the playstyle for Thymesia unique I will give them that, but you're basically forced into a specific playstyle. The beauty of the souls games (as well as souls-likes that follow the tried and true formula) is that they give the player flexibility in how to play. Thymesia pigeonholes you into a weird parry system that requires near perfect timing early on. As a souls player that prioritizes agility and dodge, this is frustrating. Add on the fact that there's an additional attack required to finish off bosses and higher hp mobs and it sort of devolves into a button mashing mess. I really want to like this game. I love the visual style and the story premise. I like Corvus, but its just so frustrating to play, and not in a "get gud" way. I come back to it about once a year and each time I leave just as frustrated as before.
小只狼?我看是小血源
Excelente grafico, los parrys son precisos y esquive... en general es un juega para pasar el rato entretenido
Very good soulslike although short. It has a parry and dodge which you can upgrade which for me is a plus.
9/10
体量很小的国产类魂,战斗做得还是挺用心,就是别的部分明显没跟上,看得出来也是成本有限。作为类魂来说虽然探索和地图设计一般般,不好也不差,不过在战斗上还是有独特的设计。怪有两条命,一个是白条护盾值,一个是绿条生命值,战斗就是先用轻攻击削白条,再用利爪重击打绿条后处决才能杀掉一只怪,整体战斗节奏比较快,还没有别的魂游一样有体力条限制。游戏也比较依赖弹反,不然纯闪避的话难度很高,不过好在弹反的判定也比较宽松,boss战的攻防交互感做得也不错,不过boss战难度还是有的,需要多打几次熟悉招式后背板才能通。还有长按重攻击可以从敌人身上掠夺来一个临时使用一次的瘟疫武器技能,配合自带的技能也能打出不少连段。而且天赋树可以随时洗点,能随时根据探索和boss更换玩法流派。只不过战斗之外的内容就差太多了,一个是流程体量非常短,整体就三章内容,支线任务也是三个主区域来回跑,只是说主线正走地图,支线反走地图而已,场景复用率挺高。还有敌人种类还少,后期就是换皮怪。探索收益几乎没有,不做全成就的话没太大必要收集文本,因为很多需要用的草药和瘟疫武器都是刷怪掉落的,还有个逆天的打碎1000个木桶的成就。总的来说,很明显看得出来把成本预算全放在战斗上了,能把战斗部分打磨成这样确实不容易,想纯体验战斗可以来试试。
The basic swings in this game ruined it for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $41.5M | 20.4K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $738.9K | 2.6K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2K | 96% | $24.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 7.5K | 88% | $9.99 | |
| $1.2M | 2.9K | 91% | $19.99 | |
| $1.2M | 2.1K | 80% | $24.99 |