
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fun game. Took me 9 hours to complete. Not very long, but definetely fun. The final boss was a nise surprise and I had a blast against it. Favorite boss is Urd. The mechanics of the game are well made. The combat is fun and it's not "wooden". Also, it is very fluent. The story is mid, but it's interesting enough to keep me reading the different notes. There is not too big a diversity for enemies, but for a game with a total of 13 missions, It's more than enough. The bosses are fun, there is 1 anoying gimick boss, though. Good design on the levels as well. Lastly, after disabling V-sync, the game ran very well with no issues, bugs or stutters what so ever. All and all I'd rate it 8/10 (10/10 combat and leveling mechanics, 6/10 story)
角色性能很高, 地图设计不错, 难度偏简单, 陷阱很友好, 便宜, 推荐。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 955ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing combat, once you figure out the nuance. Its a bit short and the environments kind of drab, but well worth a play, if youre into tight satisfying combat. Hopefully there will be a Thymesia 2 with more content and bigger budget.
All combat, basically no story or cut scenes slowing the game down, excellent level up skill tree, nice and short, no boring fetch quests or escort missions, but only a 7/10. This would be a 10/10 game if not for it's flaws. -1 point for the first boss Odur hitting you really hard before you've really mastered the combat system. -1 point for this being a 5-10 hour game stretched to 20-25 hours of gameplay because of level grinding, and dying 20x to the same boss. -1 point for the ♥♥♥♥ ass level design that makes it easy to get lost.
very good level design didnt like the claw thing and enemies have 2 health bar it has great potential for the future 6.3/10
meio mid, mas até que da pra joga
也是吃上shi了,韧性低的离谱,绿爪前摇大,打怪无反馈,绿条打的也少,蓄力偷技能不无敌也不打断,硬吃着怪的伤害偷到的技能还屁用没有,技能伤害和普攻拉不开差距还有前后摇,也没强打断,地图没引导,篝火少,365里路,到处堆小怪,精英怪,打怪无交互,精英怪全是霸体,一点反馈没有,冲着来玩的弹反弹到了没奖励,没弹到有惩罚。支线地图复用,在第一章第三个支线彻底破防,走了几百里的路,一个篝火没有,si了回到一开始的篝火直接气笑了 第一个差评打给玩过的最shit的游戏
Im about 2hrs in so here is my initial impressions... this game is tedious af, enemies are mostly dmg sponges who can face tank w.e you throw at them and deal irritating amounts of dmg in return for you merely tickling their HP bar (which they effectively have 2 of). This game has the same issue every other souls like not by fromsoft or gunfire games has and that is the only way they know to make the game difficult is to have the enemies never flinch, be dmg sponges, track you like a hawk, and and make your dmg so piss poor youll wonder why you have a weapon in the first place. The combat itself is just passable with it being mostly just mash 1 button for dmg with the occasional throw out one of the plague weapons. The whole package is just kind of bland, the idea had potential but the execution is just passable. I bought it so im damn well gonna finish it, but thats all thats making me continue playing.
体量很小的国产类魂,战斗做得还是挺用心,就是别的部分明显没跟上,看得出来也是成本有限。作为类魂来说虽然探索和地图设计一般般,不好也不差,不过在战斗上还是有独特的设计。怪有两条命,一个是白条护盾值,一个是绿条生命值,战斗就是先用轻攻击削白条,再用利爪重击打绿条后处决才能杀掉一只怪,整体战斗节奏比较快,还没有别的魂游一样有体力条限制。游戏也比较依赖弹反,不然纯闪避的话难度很高,不过好在弹反的判定也比较宽松,boss战的攻防交互感做得也不错,不过boss战难度还是有的,需要多打几次熟悉招式后背板才能通。还有长按重攻击可以从敌人身上掠夺来一个临时使用一次的瘟疫武器技能,配合自带的技能也能打出不少连段。而且天赋树可以随时洗点,能随时根据探索和boss更换玩法流派。只不过战斗之外的内容就差太多了,一个是流程体量非常短,整体就三章内容,支线任务也是三个主区域来回跑,只是说主线正走地图,支线反走地图而已,场景复用率挺高。还有敌人种类还少,后期就是换皮怪。探索收益几乎没有,不做全成就的话没太大必要收集文本,因为很多需要用的草药和瘟疫武器都是刷怪掉落的,还有个逆天的打碎1000个木桶的成就。总的来说,很明显看得出来把成本预算全放在战斗上了,能把战斗部分打磨成这样确实不容易,想纯体验战斗可以来试试。
类魂游戏中里的精品,优点是全程战斗爽,大部分boss都是人形,弹刀手感非常好和boss的交互也极佳,缺点就是太短小了,我一个菜比10几个小时也可以通关还是算上中间还刷了核心的时间,且怪物大量复读除去boss和精英严格来说整个游戏小怪种类才两三种,剩下都是他们的变体,并且没有角色语言,不过考虑到这游戏是只有几个人制作的也没啥问题,价格也不算特别贵,非常值得入手一玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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