
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's so easy to take the basics of a souls game and make it overly complicated. They made the playstyle for Thymesia unique I will give them that, but you're basically forced into a specific playstyle. The beauty of the souls games (as well as souls-likes that follow the tried and true formula) is that they give the player flexibility in how to play. Thymesia pigeonholes you into a weird parry system that requires near perfect timing early on. As a souls player that prioritizes agility and dodge, this is frustrating. Add on the fact that there's an additional attack required to finish off bosses and higher hp mobs and it sort of devolves into a button mashing mess. I really want to like this game. I love the visual style and the story premise. I like Corvus, but its just so frustrating to play, and not in a "get gud" way. I come back to it about once a year and each time I leave just as frustrated as before.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 955ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feather mechanic doesnt work properly and enemies just regen health constantly if missed
Awesome game! It's a shame it's so short. That's my only complaint.
[h1]Стоит рассматривать к покупке? [/h1] Игре катастрофически не хватает качественного дубляжа, чтобы иметь хоть какую-то идентичность. Лор подаётся в записках, и после первой локации любого терпения перестаёт хватать чтобы всё это читать и переваривать. Можете считать что сюжета здесь нет - так играется проще и лучше. На самом деле это очень короткий сосалик, но даже в нём есть столько реюза, что многим успел надоесть. Лично мне не доставляло большого неудобства испепеление нескольких сотен одинаковых мобов. Локации красивые, сделаны с душой, но камера направлена на персонажа так будто эта игра выглядит дешевле, чем есть на самом деле. При покупке стоит понимать, что это крайне дешёвый соулс-лайк, но с сильным акцентом на парирования. Если вы не фанат парировать, лучше не покупайте. Первый босс во второй стадии сломает вас об колено атаками от которых нельзя уклониться. В игре можно менять активные таланты, что позволяет менять тактики под каждого врага. И это почти обязательно для комфортной игры. В игре нет полезных доспехов, колец, расходников. Можно ли сказать что здесь простой и надёжный геймплей? НЕТ! Боссы имеющие неуязвимость в процессе выполнение большинства своих атак, лучники стреляющие сквозь текстуры с поразительной точностью, ужасно остающая механика уклонения в сравнении с парированием... Всё это геймплей не красит. Могу ли я рекомендовать сие творение? Скорее нет, чем да. А если и да, то по скидке в 90% когда вы совсем от игр устали.
Amazing combat, once you figure out the nuance. Its a bit short and the environments kind of drab, but well worth a play, if youre into tight satisfying combat. Hopefully there will be a Thymesia 2 with more content and bigger budget.
Its not bad but the parry system or what that should be is trash
Im about 2hrs in so here is my initial impressions... this game is tedious af, enemies are mostly dmg sponges who can face tank w.e you throw at them and deal irritating amounts of dmg in return for you merely tickling their HP bar (which they effectively have 2 of). This game has the same issue every other souls like not by fromsoft or gunfire games has and that is the only way they know to make the game difficult is to have the enemies never flinch, be dmg sponges, track you like a hawk, and and make your dmg so piss poor youll wonder why you have a weapon in the first place. The combat itself is just passable with it being mostly just mash 1 button for dmg with the occasional throw out one of the plague weapons. The whole package is just kind of bland, the idea had potential but the execution is just passable. I bought it so im damn well gonna finish it, but thats all thats making me continue playing.
Very good soulslike although short. It has a parry and dodge which you can upgrade which for me is a plus.
The basic swings in this game ruined it for me.
也是吃上shi了,韧性低的离谱,绿爪前摇大,打怪无反馈,绿条打的也少,蓄力偷技能不无敌也不打断,硬吃着怪的伤害偷到的技能还屁用没有,技能伤害和普攻拉不开差距还有前后摇,也没强打断,地图没引导,篝火少,365里路,到处堆小怪,精英怪,打怪无交互,精英怪全是霸体,一点反馈没有,冲着来玩的弹反弹到了没奖励,没弹到有惩罚。支线地图复用,在第一章第三个支线彻底破防,走了几百里的路,一个篝火没有,si了回到一开始的篝火直接气笑了 第一个差评打给玩过的最shit的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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