
Welcome to a fresh multiplayer, VR, racing, freestyle and Soccer experience. Each VR tracked controller is a mono-wheel motorized rocket. You have freedom to race and perform freestyle jumps and maneuvers in VR using the physics principle of sports like snowboard, skate and motocross.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice game, I really enjoy to ride in a huge map, a lot things to do especially if you like radical games. Just a few polish ajustments needed.
This is an extremely fun and very unique game! I saw it while browsing some VR titles and was hooked. It looked so fun to play. The races seemed cool and the stunts I saw in the trailer were amazing! I figured its only 5 bucks and I've almost got that much value watching the trailer 3 times back to back. So happy I grabbed it! Racing around was a blast just zooming around these crazy hot wheels like tracks trying to balance going as fast as I can without launching my self off one of the turns! The stunts took me a few minutes to kinda figure out how to time the spin grip button but once I did I was having the time of my life!! I spent the next good chunk of time spinning and barrel rolling all over those snowy mountains having a blast! I ended my session tonight by jumping into the online servers and did a race. I saw after that I have #9 in one of the race leaderboards on the steam page. So if any of you guys that used to play happen to see this just know that its time to come back and defend those titles or I'm going to slowly climb to the top of all of them!! See you guys in there hopefully!! Also for what its worth the soundtrack is SO GOOD! "The Spin Wires" get a good spotlight in this game and for good reason! I love the tracks "Aren't You Worried" (from the trailer) and "Girls Like You"!! The "I Love It" cover is fun too lol. I've already added them to my Spotify playlists!!
Janky as janky can be. The open world is half assed at best with roads and assets splattered around without much thought. Just to control yourself feels like you're fighting against bad programming rather than any form of learning curve. Not to mention your headset cable inevitably twisting on itself or you. One button will make both wheels spin, while turning your wheels and "sliding" is the only way to slow down. You must drive to the start of races with in a set amount of time to even begin them which proves much more difficult than it should be when one slip up will send you to the bottom of a ravine with no reset or clear way to get back up. Even on sale for $3 I felt I wasted time and money. Although early access this game could have been thrown together at a game jam and probably have some clearer direction.
ウインスペクターのバイクルになれるゲーム。 内容は凄い広いマップ(溶岩エリアや、山岳エリア、道等。基本空に浮いています)を好きに走るフリーモードと、オンラインでのタイムトライアル(マップに大きいシャボン玉みたいなのがでるのでそれを順番にくぐるゲーム)、レックルームのシールドサッカーみたいなのもあるみたい。 手がタイヤになって走るのでご想像通りジャンプ、直角ターン等普通のレースゲームではありえない走りができます。 そんなのレースになるのか?とおもいきやピーキーすぎて難しいうえに直角に曲がろうとするとスピードが激減、または停止してしまう(そもそもこのゲームはブレーキがないのでこれがブレーキなのです)のでタイムを狙うならつかえません。 なので基本手をひねってタイヤを傾けて滑らかに曲がっていきます。時間で回復するターボをつかって上手くタイムを狙いましょう。 最後にこれは凄く人によるのだろうからいわない方がいいのかもしれませんが、このゲーム絶対酔うと思ってましたが……何故か全く酔わない…… 手がタイヤだと酔わないって……なんで?
What a rush, really want to see the car soccer go somewhere!
If you're more experienced in VR and not so easily impressed, this will bore you within minutes. At no point did I feel like there was any sense of weight to what I was doing... the physics just felt off. I've played a LOT of VR games and even make my own with Modbox, and this was surprisingly lame. This should be a 99 cent app, not $10 or even worth the $3 sale price I paid. Lack of any major update to a paid EA game, so take that into account as well... this is probably all there will be. They shouldn't have released it so unfinished like this. Refunded. Edit: The very next day there was a large update, however it seems to only address the amount of content and nothing about the game feel. I don't feel connected to the ground... I don't feel like both wheels truly control you... I feel like I weigh 10 lbs instead of 400 lbs like a human being strapped to giant wheelie arms would! You can add more levels, content, or waste time playing with ball physics, or you could spend more time making the underlying game more satisfying to play!! Right now I feel like I'm playing a budget title on Google Cardboard. So far I've seen two of the biggest mistakes you can make on EA: 1) releasing a very unfinished product, charging for it, then making people wait months for any real news or progress. 2) focusing on content first, and gameplay and game feel second. That's ass backwards, and any good game developer knows it.
The concept has huge potential. I'd like to see different options for turning, as it is it only really works with 360 degrees, and even then you have to think about twisting your cable if you turn too much in the same direction. I'd like to see independant action in the wheels, perhaps a reverse that could be used on one wheel for quick turning. Ultimately a real race circuit with ai competitors would make it a serious contender.
Holy Cow! It's intense!!! You can race, do jumps, tricks, single and multi player - I just got the voice chat update. I didn't get motion sick, but standing up messed with my sense of gravity. I like how straight forward it is. I was quickly able to figure out the controls... getting the timing down for those jumps is another story, lol.. but the jumps are insane. Having a good time exploring the maps. My kid definitely approves. This is a unique VR experience... one of those, "let me show you what you can do in VR" games.
Found myself under the floor, with no clear goal.
Amazingly fresh!!! Great movement mechanic moxed with an awesome soundtrack one of the few times I couldnt help but smile ever!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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