
Threefold Recital is set in an oriental fantasy world where the metropolis of Bluescales faces turmoil after a long golden age. The mix of magic, modern, and ancient technologies challenges governance, while tensions between humans, beastlings, and dragons grow. In the shadows, a crisis looms...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 24 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小規模開発だと知り驚きました。 作品全体から開発者の愛が満ち溢れている、素晴らしいゲームでした。 道中のミニゲームやお使い要素は、個人的にはあまり好みではありませんでしたが、それでも許容範囲内です。 さすがに大手メーカーの作品と比べてしまうと見劣りする部分もありますが、インディーゲーム好きの方にはぜひオススメしたい一品です。
质量好高
低开高走
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 213 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
角色都好可爱~好喜欢(❤ ω ❤)集结篇真的有被惊艳到!话说净饭和二爷可真素一对苦命鸳鸯o(* ̄▽ ̄*)ブ 还有凑老头!隔着屏幕都感觉到尼在勾引偶!坏鼠噜(✿◡‿◡)
故事很棒!
9.7小时全流程。 编剧很有野心,游戏的剧情的确是最大的亮点,同时也波澜曲折,各种叙事手段、反转桥段都有,大部分叙事的诡计使用得都很和谐,着实让我大吃一惊。所以如果你是一个注重剧情的玩家,那么三相奇谈完全能满足你对于故事的兴趣欲望。 但游戏有许多细节部分处理得并不到位。 游戏对于手柄体验似乎并不注重,其实这类游戏用手柄玩肯定是体验感更好的,然而游戏的主要玩法之一用手柄很容易手忙脚乱,而且手柄完全没有任何震动反馈,仅仅是一个“适配”的程度。 游戏的文本和设定非常非常违和,游戏里有太多现代的“梗”或者现代事物的类古化改编,但这必然难以解释现代科技,所以游戏对于能够解释的作出了魔幻亦或玄幻的解释,对于难以解释的直接选择化作世界观,不失为一种很机灵的处理手段,但是带来的违和感,以及对游戏背景时代感的破坏也是不可避免的。特别是[spoiler] 类似现代人机验证的小游戏,让人觉得是不是设计者觉得这个玩法很有趣,自作主张不顾背景生硬加入到了一个很明显没什么现代元素的场景里?还有为什么要在一个近代背景里加入现代直播间的桥段?[/spoiler]不过有的是为了玩法服务,倒也能理解,但说到玩法,游戏其实很多部分都不打算详细告诉你一些事情,纯粹是因为你得这么玩,觉得你也没必要知道详细的故事。 游戏的文本个人觉得其实处理得不够一致,很多地方的文本跟穿越了一样,时不时现代时不时近代的,甚至连任务提示的语言风格都有时候严肃有时候俏皮。我承认一些现代的梗的确很有趣,但是这似乎表现出作者没有对笔下时代的语言作更多的研究吧... 最后一点要吐槽的就是游戏貌似把玩家当成幼儿园小孩儿了,每一个地方都要提示,每一个地方都要允许跳过。游戏故事演绎结束,角色出现在门前,其他角色也说了我们外面见,而游戏就是要给你两三秒的半屏任务提示你要出门;大部分小游戏和解谜都太简单,提示也十分充足,甚至不少还允许跳过。 但游戏的优点真的很多,大多都集中在了剧本上。剧情反转几乎十分恰当地出现在了所有意想不到而又情理之中的地方,不仅是主线故事,更在每一段剧情,每一个配角身上,玩下来毫无疲劳感,因为游戏章节设置得也很巧妙。 总而言之,如果你是奔着剧情来的,那么撇开文本上的瑕疵,游戏故事绝对是可圈可点,令我印象深刻的。这绝对是一段不可多得的好故事,但请注意,游戏的很多设定、桥段其实压根不打算解释明白,玄幻魔幻的底色你如果接受不了,那么这段故事就会成为一个喜欢用各种诡计叙事的作家的“秀肌肉”。
很好玩很惊喜剧情也很精彩的游戏!国产里质量超高的一批了,老大老大海公子能多去看看祂的翻译官吗感觉孩子好寂寞...... [spoiler]虽然三小只作为刚诞生不久的画妖为啥有社会身份这点没好好圆上,有点遗憾[/spoiler]
弥补了福瑞控玩Ever17没法回应八神可可的遗憾!?
剧情和玩法都挺不错的
剧情很棒第一次写测评希望制作组继续努力出新游
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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