
国产本土新怪谈恐怖游戏——幽魂社前社长在直播中突然失踪,销声匿迹数月后发来诡异消息,将你引入离奇的规则世界。走不出的吞人楼栋、满员即死的午夜巴士、地图上不存在的村庄,还有勾魂剧院、吃人公司……世界的“暗面”等待探索,怪谲的谜题等待揭露。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情不行,结尾太过草率,感情线也是一团糟
有点虎头蛇尾的游戏,首先游戏整体制作的还是不错的,但就是跨度有点大,前两章是都市怪谈,后面就变成克苏鲁魔幻,再后面直接把外神变成地球之外的生命体,那不就是天外来客吗、而且后面世界观越来越大,感觉结局有点收不了尾了,这是想以后出续作吗?
剧情上头重脚轻,开局是精彩的展开,然后疯狂挖坑,一直挖坑,直到结局也没有填几个,还有就是在玩的时候动不动就黑屏,加载时切屏会黑屏,全屏时会黑屏,点太快了黑屏,alt+tab也会黑屏,回收成就的时候把我气的半死,根本就是一个不可玩的状态
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉还行吧,虽然后面结束的确实有点不是很好,官方也没有说要不要出第二部填坑,但是前中期都还是可以的,不管是特色的武汉方言还是游戏中可以在现实里找到的汉铁高中,幸福里小区,武汉江城的江滩等,还蛮印象深刻的,加上前中期的灵异和恐怖氛围搞的还行,我觉得如果一款游戏可以让人记住一个地域的文化啊风格啊那它就是比较完好成功的,玩完之后也是想去武汉玩一玩,简而言之,我觉得《筮灵》算是一部中上游中规中矩的作品吧,另外,坨坨真可爱(♡⌂♡)!
这并不是好评,只是没到差评的地步。 首先是优点,很不错的美术风格,配音、配乐也不错,非常有氛围感,视听体验很不错。 人物塑造算是马马虎虎吧,也过得去。 然后是缺点。你的主旨是什么?是想要讴歌人类挑战未知的勇气以及对友情不离不弃的坚守;还是想表达人类应当与伤痛和解,纵使千疮百孔也应带着希望坚强地活下去?如果是前者,那结局的升华显得莫名其妙;如果是后者,那更是本末倒置。 然后就是最大的硬伤——剧情。“虎头蛇尾”是最好的概述。主角三人团最后在前辈的指导帮助下坚定信念正视自己的能力,决心守护他人不让悲剧重演,然后就结束了?就像是戏剧来到高潮然后戛然而止。最后的彩蛋更是莫名其妙,人类已被怪异外神抹除了半数,然后就又结束了,是想出第二部吗? 接着就是剧情细节上的问题。连常怀兴这样的小警察都能意识到不对甚至直接追查出外神,没道理国家和政府会没有察觉。在这样一个怪异与外神随处可见的世界,又有几千年传承的“巫者”世家,国家早就会成立收编这类人才,再组成成建制成体系部门专业处理,不可能让几个半吊子高中生去九死一生,更不可能让这种几千年传承的救世绝技凋敝断绝。在这种威胁全人类的环境下,国家机器没有你想象的这么麻木无知,更没有你想象的这么无能。你不如把主角团设定改成血脉稀薄但是偶然觉醒能力的民间人士,然后得到身为官方人员实力强大有同事协作的小姨妈的关注与指引,最后主角团的“G岛”成为官方管控扶持的民间调查团。起码这样会更合理,结局也不会给人无厘头的绝望。
第一章非常惊艳,可惜后几章没写好,但是功大于过,还是很不错的
SHILING delivers a suspenseful supernatural adventure that combines psychological horror, mystery, visual novel storytelling, and puzzle-solving into a narrative inspired by urban legends and the growing popularity of rule-based horror fiction. Rather than overwhelming players with combat or constant jump scares, the game builds its identity around a creeping sense of unease, gradually drawing players into a world where everyday places conceal terrifying secrets governed by inexplicable supernatural laws. The premise begins with the mysterious disappearance of the former president of a paranormal research club during a livestream. Months later, an unexpected message surfaces, pulling a group of high school students into a dangerous investigation that quickly reveals a reality far stranger than they could have imagined. The story excels at maintaining intrigue through gradual revelations instead of immediate answers. Every chapter introduces new mysteries while expanding the game's supernatural mythology, encouraging players to connect clues scattered throughout conversations, environmental details, and unsettling encounters. The narrative constantly blurs the boundary between ordinary life and the paranormal, allowing familiar locations to become increasingly disturbing as hidden rules begin to dictate survival. This slow-burning approach rewards attentive players who enjoy unraveling layered mysteries rather than rushing toward action-heavy sequences. One of SHILING's greatest strengths lies in its imaginative setting. Each supernatural location introduces its own disturbing concept, whether it is an apartment trapped in an endless staircase, an abandoned factory filled with ominous workplace regulations, a midnight bus operating under impossible conditions, or an eerie theater hiding dark secrets behind its empty stage. Every area possesses its own identity while contributing to the larger mystery, creating an unpredictable journey where players are never entirely certain what awaits around the next corner. The game's reliance on atmosphere instead of excessive violence allows psychological tension to remain consistently effective throughout the adventure. Gameplay focuses primarily on exploration, dialogue, puzzle-solving, and decision-making. Rather than testing reflexes, SHILING challenges players to pay close attention to environmental clues, interpret strange instructions, and carefully consider the consequences of their choices. Several puzzles require observation and logical thinking, fitting naturally within the investigative structure of the story. Multiple endings further increase replay value by rewarding different decisions and encouraging players to revisit earlier chapters to uncover hidden story branches and alternate conclusions. The cast also contributes significantly to the experience. The protagonists feel like ordinary teenagers suddenly confronted with extraordinary circumstances, making their fear and uncertainty believable. Relationships between the characters evolve alongside the investigation, balancing moments of friendship and emotional vulnerability with growing paranoia as increasingly dangerous supernatural events unfold. These interactions help keep the narrative grounded even as the horror becomes more surreal, making players more invested in the characters' survival and the truth behind the unfolding mystery. Visually, SHILING presents an attractive combination of illustrated character portraits, detailed backgrounds, and event artwork that effectively captures both everyday school life and terrifying supernatural environments. The contrast between normal settings and their corrupted counterparts reinforces the game's unsettling atmosphere, while expressive character illustrations enhance emotional scenes and important story moments. Although it does not rely on cutting-edge graphics, its artistic direction successfully creates a memorable visual identity that complements its horror themes. The sound design further strengthens the experience through subtle environmental effects and an atmospheric musical score that shifts naturally between calm investigative sequences and moments of psychological terror. Voice performances add personality to the cast while increasing immersion during dramatic confrontations and emotional conversations. Instead of constantly trying to frighten players with loud audio cues, the game uses silence, ambient sounds, and carefully timed music to sustain tension over long stretches of gameplay. Despite its many strengths, SHILING is not without limitations. Its deliberate pacing may feel slow for players expecting fast-paced horror or frequent action sequences, as much of the experience revolves around reading dialogue and solving narrative-driven puzzles. The game's heavy emphasis on story also means that those seeking mechanically diverse gameplay may find its systems relatively straightforward. Additionally, its language support remains limited, restricting accessibility for international audiences who cannot read its primary language. Overall, SHILING is an impressive supernatural horror adventure that succeeds through intelligent storytelling, atmospheric world-building, and an engaging mystery inspired by modern urban legends. Its carefully constructed environments, memorable supernatural concepts, meaningful player choices, and strong psychological tension create an experience that feels distinctive within the horror genre. Players who appreciate narrative-focused adventures, visual novels, and slow-burning mysteries will likely find themselves captivated by its eerie world and satisfying investigation, while those looking for constant action may need to adjust their expectations. Even so, SHILING stands as a compelling example of how effective atmosphere and thoughtful storytelling can deliver memorable horror without relying on excessive spectacle. SHILING is a captivating psychological horror adventure that blends mystery, supernatural folklore, and interactive storytelling into an immersive experience, offering strong atmosphere, creative world-building, and rewarding narrative depth for fans of story-driven horror games. Rating: 7/10
先说明,这个好评是给漂亮妹子和动画演出的,本身我是不想给好评的。 满分10分的话我给6分,在国产游戏里面可以给到7.5分。 我本来是奔着恐怖游戏来的,但发售前demo玩得还行,后面莫名其妙干成玄幻/奇幻了,其中故事的逻辑链也不够完整。 还有就是过度使用跳脸,制作组对于恐怖的理解还停留在浮于表面的图像与声音上,感觉不是很有经验。 剧情上不多作评价,如果你当成废萌的gal来玩的话还不错?但是作为恐怖游戏或者剧情作来说就差好多了。 配音的话,我想说没钱可以请我配,我听得人物配音人声都没处理好,好像在工位上录的一样,难受得不行。方言在路人那里用起来意外地不错,比其他国产游戏干配起来有意思一点。不过我还是要提一嘴,你牢张是不是在工厂里用收音机录的音,还有结尾那一段突然旮旯干母起来了,我都想替牢张说一句:问了吗? 核心还是剧情和分支选项拉胯了,分支选项太多无意义选项了,少了创新,没有文字冒险类的冒险部分,把其他的选项全删了完全不影响主线故事的发展和剧情的走向。 剧情这块,再打磨打磨吧,后面一系列设定感觉挺没意思的,标题也没啥用,没有那种“啊,原来标题是这个意思啊”的惊喜感,结尾写了一点续作的事,说实话我完全没有继续探索的欲望,对下一部作品我不是很看好。 最后游戏还是值得一玩的,五折以下的十来块五六个小时体验还行吧,喜欢恐怖游戏和二次元妹子的xdm可以来赤一下
[h1]游戏做成这个屎样还有脸刷好评呢?国gal果然都是完全没有下限可言的[/h1] 不信可以翻翻,这个无人问津的褒姒游戏在5月2号突然齐刷刷冒出来的几十条评论内容看着就像机器人一样的好评
虎头蛇尾……本来以为是个灵异故事的,结果写着写着什么外神冒出来了,冒出来也就罢了,后面的剧情展开还不咋滴,什么巫者觉者的设定,即便没有,影响也不是很大,还不如把道士整出来,让主角去修道得了,甚至不写什么乱七八糟的,专注写灵异故事都更有意思,五星打三星,不是特别推荐
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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