
国产本土新怪谈恐怖游戏——幽魂社前社长在直播中突然失踪,销声匿迹数月后发来诡异消息,将你引入离奇的规则世界。走不出的吞人楼栋、满员即死的午夜巴士、地图上不存在的村庄,还有勾魂剧院、吃人公司……世界的“暗面”等待探索,怪谲的谜题等待揭露。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点虎头蛇尾的游戏,首先游戏整体制作的还是不错的,但就是跨度有点大,前两章是都市怪谈,后面就变成克苏鲁魔幻,再后面直接把外神变成地球之外的生命体,那不就是天外来客吗、而且后面世界观越来越大,感觉结局有点收不了尾了,这是想以后出续作吗?
剧情不行,结尾太过草率,感情线也是一团糟
[h1]《筮靈》:這碗“驚悚熱幹面”夠勁道[/h1] [h2]三句話,讓幽魂社社長親自為我探靈[/h2] 2018年,江城鐵路中學高中生展天塵——他也是學校裏的幽魂社社長和怪談論壇G島(有一說一,這個論壇很像tieba的感覺,當然內容都是靈異內容)的版主,收到了本該人間蒸發的學長劉洋突然發來的一條詭異消息……這個學長也是學校的幽魂社前社長,他在一次直播探靈時離奇失蹤。而男主自己也擁有能夠看到普通人看不到的靈異現象的特殊能力,這個消息把展天塵和青梅竹馬沈曉薇引進了幸福裏社區。或許接下來能做到的只有硬著頭皮走下去,以及……活下去。 [h2]煙火氣拉滿的沉浸感[/h2] 很有意思的是,本作全程採用武漢話的方言配音,而且配音品質確實線上,不僅臺詞地道,各個角色的聲音表現也相當貼合角色性格。那股市井煙火氣順著耳機往耳朵裏鑽,代入感直接拉滿。而且對於湖北的朋友而言,這樣的設計的確很突顯“本土性”——讓那些怪談事件仿佛就發生在你身邊的社區、你坐過的那趟夜班公交上,恐怖感因此變得更加真實、更加貼身。你瞧瞧,這種代入感,是不是很強烈呢。再加上本作也是採用的是中式恐怖的內容,這樣的沉浸感的確是很可以的。 [h2]心理恐怖?拿捏[/h2] 本作主打的就是營造各種各樣的恐怖氛圍——自從主角們來到這裏就發現很多怪談現象,比如劉洋遇到的走不出去的樓梯間,以及滿員即死的午夜巴士,以及地圖上根本不存在地方……總感覺每一個場景都像被某種不可名狀的力量扭曲過,每一個場景都通過細膩的環境描寫和恰到好處的音效配樂,的確是營造出一種“明明什麼都沒發生卻渾身發毛”的壓抑感。雖然說主角們的樣子都很可愛,玩家看起來還是感覺有些放鬆的,但是營造的神秘氛圍的確拿捏住一些心理恐怖的要素。 [h2]劇情節奏和角色塑造,確見功力[/h2] 從收到失蹤學長消息那一刻起,本作展現的懸念就像滾雪球一樣越滾越大,當然也會有新的謎題,也會有伏筆回收,其實探索感在視覺小說的形式而言也還是展現出來,本作的節奏把握還是很不錯的。當然與節奏相呼應的就是主角的角色塑造,比如他們也會緊張和猶豫,也比如互動起來還是比較自然的,並不生疏,符合角色之間的關係設定,更何況立繪確實是挺好看的,所以說這次的怪談冒險還有些不一樣的感覺——相對於那些沙雕動畫,能看出製作組在演出上下了不少功夫。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情上头重脚轻,开局是精彩的展开,然后疯狂挖坑,一直挖坑,直到结局也没有填几个,还有就是在玩的时候动不动就黑屏,加载时切屏会黑屏,全屏时会黑屏,点太快了黑屏,alt+tab也会黑屏,回收成就的时候把我气的半死,根本就是一个不可玩的状态
SHILING delivers a suspenseful supernatural adventure that combines psychological horror, mystery, visual novel storytelling, and puzzle-solving into a narrative inspired by urban legends and the growing popularity of rule-based horror fiction. Rather than overwhelming players with combat or constant jump scares, the game builds its identity around a creeping sense of unease, gradually drawing players into a world where everyday places conceal terrifying secrets governed by inexplicable supernatural laws. The premise begins with the mysterious disappearance of the former president of a paranormal research club during a livestream. Months later, an unexpected message surfaces, pulling a group of high school students into a dangerous investigation that quickly reveals a reality far stranger than they could have imagined. The story excels at maintaining intrigue through gradual revelations instead of immediate answers. Every chapter introduces new mysteries while expanding the game's supernatural mythology, encouraging players to connect clues scattered throughout conversations, environmental details, and unsettling encounters. The narrative constantly blurs the boundary between ordinary life and the paranormal, allowing familiar locations to become increasingly disturbing as hidden rules begin to dictate survival. This slow-burning approach rewards attentive players who enjoy unraveling layered mysteries rather than rushing toward action-heavy sequences. One of SHILING's greatest strengths lies in its imaginative setting. Each supernatural location introduces its own disturbing concept, whether it is an apartment trapped in an endless staircase, an abandoned factory filled with ominous workplace regulations, a midnight bus operating under impossible conditions, or an eerie theater hiding dark secrets behind its empty stage. Every area possesses its own identity while contributing to the larger mystery, creating an unpredictable journey where players are never entirely certain what awaits around the next corner. The game's reliance on atmosphere instead of excessive violence allows psychological tension to remain consistently effective throughout the adventure. Gameplay focuses primarily on exploration, dialogue, puzzle-solving, and decision-making. Rather than testing reflexes, SHILING challenges players to pay close attention to environmental clues, interpret strange instructions, and carefully consider the consequences of their choices. Several puzzles require observation and logical thinking, fitting naturally within the investigative structure of the story. Multiple endings further increase replay value by rewarding different decisions and encouraging players to revisit earlier chapters to uncover hidden story branches and alternate conclusions. The cast also contributes significantly to the experience. The protagonists feel like ordinary teenagers suddenly confronted with extraordinary circumstances, making their fear and uncertainty believable. Relationships between the characters evolve alongside the investigation, balancing moments of friendship and emotional vulnerability with growing paranoia as increasingly dangerous supernatural events unfold. These interactions help keep the narrative grounded even as the horror becomes more surreal, making players more invested in the characters' survival and the truth behind the unfolding mystery. Visually, SHILING presents an attractive combination of illustrated character portraits, detailed backgrounds, and event artwork that effectively captures both everyday school life and terrifying supernatural environments. The contrast between normal settings and their corrupted counterparts reinforces the game's unsettling atmosphere, while expressive character illustrations enhance emotional scenes and important story moments. Although it does not rely on cutting-edge graphics, its artistic direction successfully creates a memorable visual identity that complements its horror themes. The sound design further strengthens the experience through subtle environmental effects and an atmospheric musical score that shifts naturally between calm investigative sequences and moments of psychological terror. Voice performances add personality to the cast while increasing immersion during dramatic confrontations and emotional conversations. Instead of constantly trying to frighten players with loud audio cues, the game uses silence, ambient sounds, and carefully timed music to sustain tension over long stretches of gameplay. Despite its many strengths, SHILING is not without limitations. Its deliberate pacing may feel slow for players expecting fast-paced horror or frequent action sequences, as much of the experience revolves around reading dialogue and solving narrative-driven puzzles. The game's heavy emphasis on story also means that those seeking mechanically diverse gameplay may find its systems relatively straightforward. Additionally, its language support remains limited, restricting accessibility for international audiences who cannot read its primary language. Overall, SHILING is an impressive supernatural horror adventure that succeeds through intelligent storytelling, atmospheric world-building, and an engaging mystery inspired by modern urban legends. Its carefully constructed environments, memorable supernatural concepts, meaningful player choices, and strong psychological tension create an experience that feels distinctive within the horror genre. Players who appreciate narrative-focused adventures, visual novels, and slow-burning mysteries will likely find themselves captivated by its eerie world and satisfying investigation, while those looking for constant action may need to adjust their expectations. Even so, SHILING stands as a compelling example of how effective atmosphere and thoughtful storytelling can deliver memorable horror without relying on excessive spectacle. SHILING is a captivating psychological horror adventure that blends mystery, supernatural folklore, and interactive storytelling into an immersive experience, offering strong atmosphere, creative world-building, and rewarding narrative depth for fans of story-driven horror games. Rating: 7/10
感觉还行吧,虽然后面结束的确实有点不是很好,官方也没有说要不要出第二部填坑,但是前中期都还是可以的,不管是特色的武汉方言还是游戏中可以在现实里找到的汉铁高中,幸福里小区,武汉江城的江滩等,还蛮印象深刻的,加上前中期的灵异和恐怖氛围搞的还行,我觉得如果一款游戏可以让人记住一个地域的文化啊风格啊那它就是比较完好成功的,玩完之后也是想去武汉玩一玩,简而言之,我觉得《筮灵》算是一部中上游中规中矩的作品吧,另外,坨坨真可爱(♡⌂♡)!
第一章非常惊艳,可惜后几章没写好,但是功大于过,还是很不错的
先说明,这个好评是给漂亮妹子和动画演出的,本身我是不想给好评的。 满分10分的话我给6分,在国产游戏里面可以给到7.5分。 我本来是奔着恐怖游戏来的,但发售前demo玩得还行,后面莫名其妙干成玄幻/奇幻了,其中故事的逻辑链也不够完整。 还有就是过度使用跳脸,制作组对于恐怖的理解还停留在浮于表面的图像与声音上,感觉不是很有经验。 剧情上不多作评价,如果你当成废萌的gal来玩的话还不错?但是作为恐怖游戏或者剧情作来说就差好多了。 配音的话,我想说没钱可以请我配,我听得人物配音人声都没处理好,好像在工位上录的一样,难受得不行。方言在路人那里用起来意外地不错,比其他国产游戏干配起来有意思一点。不过我还是要提一嘴,你牢张是不是在工厂里用收音机录的音,还有结尾那一段突然旮旯干母起来了,我都想替牢张说一句:问了吗? 核心还是剧情和分支选项拉胯了,分支选项太多无意义选项了,少了创新,没有文字冒险类的冒险部分,把其他的选项全删了完全不影响主线故事的发展和剧情的走向。 剧情这块,再打磨打磨吧,后面一系列设定感觉挺没意思的,标题也没啥用,没有那种“啊,原来标题是这个意思啊”的惊喜感,结尾写了一点续作的事,说实话我完全没有继续探索的欲望,对下一部作品我不是很看好。 最后游戏还是值得一玩的,五折以下的十来块五六个小时体验还行吧,喜欢恐怖游戏和二次元妹子的xdm可以来赤一下
剧情算是7分吧,出戏的武汉方言扣6分
这并不是好评,只是没到差评的地步。 首先是优点,很不错的美术风格,配音、配乐也不错,非常有氛围感,视听体验很不错。 人物塑造算是马马虎虎吧,也过得去。 然后是缺点。你的主旨是什么?是想要讴歌人类挑战未知的勇气以及对友情不离不弃的坚守;还是想表达人类应当与伤痛和解,纵使千疮百孔也应带着希望坚强地活下去?如果是前者,那结局的升华显得莫名其妙;如果是后者,那更是本末倒置。 然后就是最大的硬伤——剧情。“虎头蛇尾”是最好的概述。主角三人团最后在前辈的指导帮助下坚定信念正视自己的能力,决心守护他人不让悲剧重演,然后就结束了?就像是戏剧来到高潮然后戛然而止。最后的彩蛋更是莫名其妙,人类已被怪异外神抹除了半数,然后就又结束了,是想出第二部吗? 接着就是剧情细节上的问题。连常怀兴这样的小警察都能意识到不对甚至直接追查出外神,没道理国家和政府会没有察觉。在这样一个怪异与外神随处可见的世界,又有几千年传承的“巫者”世家,国家早就会成立收编这类人才,再组成成建制成体系部门专业处理,不可能让几个半吊子高中生去九死一生,更不可能让这种几千年传承的救世绝技凋敝断绝。在这种威胁全人类的环境下,国家机器没有你想象的这么麻木无知,更没有你想象的这么无能。你不如把主角团设定改成血脉稀薄但是偶然觉醒能力的民间人士,然后得到身为官方人员实力强大有同事协作的小姨妈的关注与指引,最后主角团的“G岛”成为官方管控扶持的民间调查团。起码这样会更合理,结局也不会给人无厘头的绝望。
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