
Your Turn To Die -Death Game By Majority- is a multi-ending horror adventure game. Sara Chidouin returns home from school late one night to discover that something's gone terribly wrong. When she comes to, she finds herself, her friend Joe, and 9 other people trapped in a mysterious place.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 68 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不错的游戏但是如果并非悬疑文游爱好者建议再谨慎考虑一下等结局出来再说,菌丝现在风声挺大的被捧得也有点太高了,个人体验是依旧有人设较为扁平逻辑存在漏洞的情况,放低期待可能游戏体验会更好。严肃等待结局。
Probably one of my fav visual novels to still get updates. Been following since 2020, and I still haven't gotten over some of the plot twists. I grieve some of these characters like real people. Your Turn to Die makes your choices count in a way that a lot of other VNs that advertise multiple endings doesn't. The characters feel very real, which is what makes it so gut-wrenching when something bad happens or one of them dies. I found this game because people told me it was "like danganronpa" but in my opinion Your Turn to Die FAR exceeds danganronpa in terms of characters, puzzles, tension, and just about every other way I can think of. This game has completely stolen my heart.
相当过誉的作品,如果是奔着狼人杀/逻辑推理类型来的不要购入。本作含有大量为反转而反转的剧情、角色真实动机不明、谎言没有成本、毫无意义的结盟(原因与身份牌无关)、对主角的盲信盲从、非理性和情绪化的指认等。反转部分也相当无趣,基本就是解开谜题后一句轻描淡写的“其实我说谎了”“其实我隐瞒了”“其实大家误解了”等就进入下一轮推理,简直在愚弄玩家。题材与狼人杀融合得很差劲,场外部分与身份牌几乎没有任何关联,场上的推理几乎只围绕“谁看起来最不像好人”进行,全员把主游戏当家庭伦理剧场解决私人恩怨,身份牌有0个博弈作用,我是好人=大家票我。角色塑造和重要剧情时常左右脑互搏,会滥用某人突然崩坏or突然开智来推进剧情,美名其曰成长,太过于公式化导致角色塑造相当混乱扁平。进行到游戏中期就会感到严重的思绪疲劳,因为本游戏无时无刻都在鼓励你情绪化叙事,你会认为自己的推理随时会被“ta说谎了但ta不会成为公敌,而证伪失败的你会哦”这样的理由随时驳倒,还用海量弱智斗嘴小游戏当作逻辑链来倾轧你的前额叶,规则可以作假,裁判可以作弊,最后只想算了赶紧结束这场闹剧吧!!在意剧本合理性的慎买。。
very interesting game, be aware the finale chapter is still not available. i very much hated the random sound effects that play when the characters speak and i wish there was an option to turn them off. i recommend waiting until the full release.
incredible game with an amazing story and loveable characters. we, yes WE, will be waiting for the full release
this game is something special, whether you like danganronpa lieks or hate them, play this game. i have played dananronpa 1 and 2 and some of 3 and despair girls, this game is superior to all of them except 1 (but i have nostalgia bias so who cares). this game is like heroin, ever since i started playing it i have been unable to put it down, it is simply so tuff. lemme explain why its so good. pros: -the art is just fantastic, for every single scene and background it felt seamless and perfect -music: i was gonna turn the music off at first, but it really grew on me, and it adds so much overall to the game and impact of certain scenes -characters: all peak. every single one does not feel annoying or gimmicky, and they all seem realistic and nice. there is no ultimates, but rather characters are shaped based on personality and rationality. if you have ever played any danganronpa game, you know there are annoying characters in every game (miu, hiyoko, toko, angie). yttd has literally no annoying characters, it makes the majority vote portion of the game so much more difficult than it should be -story: literally play the game its simple but perfect. sometimes things can get confusing but they were never too hard for me to figure out. cons: -you have to save a ton, or else you can and will lose all your progress very easily -the last chapter of the game has been in slow developement for 2 years, it has been delayed signicantly but it is still being worked on. overall, get the game, on or off sale, and give it 1.9 hours. if you hate it i doubt anything will change so refund it, but if you love it (most likely), you will get addicted, like i did. 10/10 one of my favorite games of all time.
If you like Uchikoshi games (ex: Zero Escape and AI Sominum) as well as the Danganronpa series, you'll love this game. It wears its inspirations on its sleeve but is more than just the sum of its parts. Great stakes, great setting, and great characters. Your choices actually unlock different routes too, which is refreshing even if the differences aren't always staggering. Also has quite a long playtime so you certainly get your money's worth. For visuals, the Pixel graphics had me skeptical at first but grew on me very fast, it adds a lot of unique charm. The character portraits look very good as well and only improve with each chapter. My only two negatives for the game is that many of the puzzles during exploration are very straightforward and easy, while select sections of the "trial" style parts are a bit overt and the solutions are a bit of a stretch without giving you much of a hint. Though these are few and 90% can be figured out without too much trouble if you really think hard about it. Just keep in mind as of writing this review, the final chapter isn't out yet. So you may want to wait to have the complete story.
按群像智斗作品刻板印象来说,角色本该心怀鬼胎勾心斗角,怎么掌权怎么来,惟恐局势不乱。君死恰恰相反,里面人物挺有团队精神,挺善良互助,死亡反而更能体现人性光辉情谊真挚。 剧情紧凑,意料不断、层层反转,人设优秀,走向自由,题材是压抑紧张的,内核是温暖有力量的。就是扮演女主扮演得太累了,智商有点跟不上,嘴太笨了(等等,这不是我的问题吗) 情感共情塑造得很牛。前一章还在不满菜绪、神奈二人失去至爱之人之后表现的沉溺悲痛的无能软弱,自暴自弃的失智,下一章这种永失我爱的痛就降临到自己头上了,那一刻真的狠狠感同身受了二位。 还是想田纲丈还是死的太早了,同样是一根筋的挚友傻白甜,派大星,雷欧力好过太多了。这种大智若愚的角色不应该陪着主角走到最后嘛。 我那无可替代超越友谊的挚友,在你们的算法里,就是压低胜率的工具?支持纱良后期黑化,血洗始作俑者!!
也许本作作为单纯的漫画或者小说还能让人有看下去的兴趣,但作为一个推理ADV显然是不合格的,解密和推理的逻辑莫名其妙,操作反人类,解密部分的难度很低,单纯到处点点就行了。狼人杀部分的投票也是单纯的过场。至于完整剧情与伏笔设计只玩完了第一章无法评价,只能说就第一章来说个人难以共情,也很难理解角色的行动(某个明显模仿狛枝凪斗的角色是否有些用力过猛了,纯粹的搅屎棍感令人不适。。。)。 个人而言不推荐。
一开始只是当作弹丸代餐玩的,在死亡游戏,大逃杀这类设定早已烂大街的当下,君死凭借顶级的人物塑造功力,较为完整,癫而不乱的剧情逻辑链带给我初玩弹丸时的震撼。首先是每个角色都在有限的篇幅内得到了充分的塑造,没有哪个角色是太边缘或脸谱化到一张嘴我就知道他要放什么屁的,每个角色都会有理性的一面或是感性的一面,也都存在各自的人物弧光。目前为止的剧情也没有任何硬伤,推理解密的部分较少但剧情上的铺垫,反转还是挺多的,很多人性流方面的思考也把握住了这类游戏的内核。画面冲击感在有限的技术力条件下做得很棒,立绘和音乐也不错。我不敢想象这游戏如果有充足的资金和技术力,表现力会有多夸张
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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