
Solo-developed in 2 months. Three Kingdoms: Yi is a 2D turn-based roguelite deckbuilder. Command a sovereign across 8 provinces and 49 cities — form your battle line, sway enemy generals, raise banners, awaken your avatar. Every choice reshapes your deck and destiny. No two runs are alike.
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About
Generals at the Line, Banners Sweeping the Realm
Three Kingdoms: Yi (no pretense — really!) is a 2D turn-based roguelite deckbuilder.
You take command as a sovereign in an age of warring lords,
campaigning across 8 provinces and 49 cities,
and with every choice, reshaping your deck, your generals, and your destiny.
▶ Take up the cause of the "Imperial Uncle" and shore up the crumbling Han.
———
Core Features
Deckbuilding × General Cultivation
Four slots on the battlefield are yours to command —
deploy and withdraw any general as the moment demands.
Each general carries unique talents, with thousands of possible combinations.
— Guan Yu's "Saint of War" floods the Seven Armies;
Pang Tong's "Fledgling Phoenix" rises from the ashes.
When a general retires from service, their talents can be inherited
by the next to take up the mantle.
Avatars, generals, troop cards — so long as the bloodline endures,
the story never ends.
8 Provinces, 49 Cities — A Campaign That Never Repeats
The "Nine Provinces" lie scattered like mist, their heroes blazing like stars —
each run, choose any province as your starting ground.
Conquer six cities within your province, and the road to Sili opens —
all the way to Luoyang.
Events, shops, recruitment, rest stops, drills, inheritance —
the choices among them shape the path of your fate.

▶ Set out from Yizhou, with eyes on Luoyang!
Persuasion: Turn Foes Into Allies
Every enemy general can be persuaded — even bosses.
Use Persuasion Decrees of varying quality to attempt the turn,
and with luck, the enemy will change banners and stand with you.
— As recruitment count rises, you unlock the Star Chart and light new talents.
Custom Generals and Awakening
Sculpt your own avatar with your own hands —
choose their nature, attributes, and talents.
Four entirely distinct paths of Awakening shape four different builds.
Let the general of your own creation step into the chaos of the Three Kingdoms,
and through the Awakening system, reshape their power again and again.
Banner System: The Mark of a Faction
Each city you conquer yields the banner of its former lord,
along with a randomly drawn banner motto.
Assemble the full banner, and your entire host gains its blessing —
Shu's righteousness, Wei's dominion, Wu's cunning, Han's legitimacy,
all bent to your will.
———
Find Your Own Answer in the Chaos
Every city is a question to be answered.
Every recruitment may steer your deck into new waters.
Banners, avatars, destiny, the Star Chart —
all your gains are kindling for the next march on Luoyang.
▶ Don't end up like the "Prime Minister," undone by a single wrong choice.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
是挺好玩的 就是我太菜了简单难度都打不过 而且这劝降我都把人打得剩一点血了连续劝降几次都失败 果然概率这个东西没有百分百对我这种非洲人来说都是难题...
虽然有非常非常多的问题 但是最大的优点就是还挺好玩的,玩的比较上头 整体来说目前的版本是很不平衡的,武圣+恶来或者扫荡就是强无敌。凤雏这个技能初期在对面贼恶心,机关这个技能很好用,我一般扔军旗上。 另外清DEBUFF的最好带一个,不然很容易被恶心死。不可控的东西太多,另外模式少许短了点,我以为要打6个州,最后就打一个司隶之后再打一个天命就结束了 另外说一下,图明显是chatgptimage2跑出来的,封面的四张大图碎屑感太重了,其实很多人都分享了image2去除碎屑感的方法,是在不行可以用原图先出个线稿,然后原图的色彩做参考扔到nato banana里重绘一下。现在看起来真是很难受。
游戏玩法和驯牌师很像,算是国风版的驯牌师,美术虽然用的是ai,但也在可以接受的程度,总体是款不错的游戏。值得好评的是优化的非常快,我前几天提的问题今天就改了,比某些喜欢跟玩家对着干的游戏好多了
挺好玩的,成就点增长获取的新功能需要标注,不然已经过了对应成就等级之后,之前功能永远无法查看。然后加个教程吧,玩了几个小时才知道能够花军粮抽卡。
游戏还不错 框架也不错继续更新还是很不错的 就是我发现一个不知道算不算BUG 同速的情况下把对面卡A死 对面卡要A你一下才会死
非常好玩,绝对是我的菜,满足了喜欢卡牌游戏,喜欢三国,只有碎片时间,手残党,老男人的标签,希望你们再接再厉,好好制作,绝对会受到我们中年人的欢迎,关键我们不差钱,只要好玩,哈哈
三国版驯牌师,目前已经比较好玩了,而且这个框架潜力很大。 二编:目前游戏内成就打得只剩把部分武将升成金色了,别的都好说,但是那些把初始平民升级成金色真不知道咋完成。16个白板才能升级成金色,而且只有初始几关有村庄才能随机获得白板。还是说后期会更新新玩法,或者像汉那样修复?
1·希望增加更多的局外成长; 2·还有就是复活,譬如庞统能不能复活5血的版本,其他复活的人物能不能满血? 3·卡牌合成为什么一定要佛像合成,在卡包里面自己合成行不行。 4·战斗中招降的人可不可以直接入当局游戏的弃牌堆、牌组或者手牌。 5.军旗系统让玩家必须要选择一个势力,但是我就是喜欢很多不一样的人物啊,能不能出个通用版本的军旗,或者几个军旗合成通用版本的
觉得挺亮眼的作品,主公跳下来变棋子很震撼。希望可以加入局外ban掉一些不想要的将星天赋,还有希望右上角菜单能一直打开不要再事件后锁着不给按影响我sl。困难模式感觉局内没啥难点,游戏难点全在怎么抓人解锁将星上面了
还可以,有点莫名的上头,希望继续优化。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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