
Solo-developed in 2 months. Three Kingdoms: Yi is a 2D turn-based roguelite deckbuilder. Command a sovereign across 8 provinces and 49 cities — form your battle line, sway enemy generals, raise banners, awaken your avatar. Every choice reshapes your deck and destiny. No two runs are alike.
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About
Generals at the Line, Banners Sweeping the Realm
Three Kingdoms: Yi (no pretense — really!) is a 2D turn-based roguelite deckbuilder.
You take command as a sovereign in an age of warring lords,
campaigning across 8 provinces and 49 cities,
and with every choice, reshaping your deck, your generals, and your destiny.
▶ Take up the cause of the "Imperial Uncle" and shore up the crumbling Han.
———
Core Features
Deckbuilding × General Cultivation
Four slots on the battlefield are yours to command —
deploy and withdraw any general as the moment demands.
Each general carries unique talents, with thousands of possible combinations.
— Guan Yu's "Saint of War" floods the Seven Armies;
Pang Tong's "Fledgling Phoenix" rises from the ashes.
When a general retires from service, their talents can be inherited
by the next to take up the mantle.
Avatars, generals, troop cards — so long as the bloodline endures,
the story never ends.
8 Provinces, 49 Cities — A Campaign That Never Repeats
The "Nine Provinces" lie scattered like mist, their heroes blazing like stars —
each run, choose any province as your starting ground.
Conquer six cities within your province, and the road to Sili opens —
all the way to Luoyang.
Events, shops, recruitment, rest stops, drills, inheritance —
the choices among them shape the path of your fate.

▶ Set out from Yizhou, with eyes on Luoyang!
Persuasion: Turn Foes Into Allies
Every enemy general can be persuaded — even bosses.
Use Persuasion Decrees of varying quality to attempt the turn,
and with luck, the enemy will change banners and stand with you.
— As recruitment count rises, you unlock the Star Chart and light new talents.
Custom Generals and Awakening
Sculpt your own avatar with your own hands —
choose their nature, attributes, and talents.
Four entirely distinct paths of Awakening shape four different builds.
Let the general of your own creation step into the chaos of the Three Kingdoms,
and through the Awakening system, reshape their power again and again.
Banner System: The Mark of a Faction
Each city you conquer yields the banner of its former lord,
along with a randomly drawn banner motto.
Assemble the full banner, and your entire host gains its blessing —
Shu's righteousness, Wei's dominion, Wu's cunning, Han's legitimacy,
all bent to your will.
———
Find Your Own Answer in the Chaos
Every city is a question to be answered.
Every recruitment may steer your deck into new waters.
Banners, avatars, destiny, the Star Chart —
all your gains are kindling for the next march on Luoyang.
▶ Don't end up like the "Prime Minister," undone by a single wrong choice.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
新困难难度几个路线试了下,相比原来无脑卖炮灰更加需要策略了(几个路线拦路虎更多不能无脑过了),天命在这些面前反而像个萝莉(丢人天命你退群吧)。骁将目前来看还是困难难度最佳选择,有站场能快速回血(历X不丢,满了以后满值回血)配合刷属性 蜀路线 优先抓黄月英(50%几率道具不消耗,对前期招降不多的局面大利好,将全金色,游侠几乎没法玩) 庞统(非常合格的肉盾加回复,阵亡全回2,合理利用能扛很多刀了) 赵云(新专属直接祭旗或者传承给化身,配合庞统回血和化身历X升级回血刷属性,再找个丹青洗个点,60攻1刀剁死天命不是问题,新天命诞生了) 关羽(武圣还是好技能,但拿了武圣和刷属性相悖,另外关羽新专属可以丹青洗点不要速度,攻击堆到10也是能当割草的主力卡了) 群路线(目测是最简单路线) 优先抓华佗(新版本唯一的神,哪怕没回血,找低攻友情互刷都无所畏惧,祭旗切中立,场上留个1攻怪,上个0攻流民,你可以挂一天) 袁绍(优质打手兼祭旗手,部署就加护甲刷属性有奇效) 左慈(招一个把一气化三清传承给主力,三个天命你怕不怕?) 张角堪称群线庞统了,给骁将刷绩效的好同志,自己用实用度反而大打折扣 魏路线(前期出门就碰到典韦会非常难受,出门碰荀彧夏侯就好点) 荀彧香的一批(我方慢慢合成的金卡亏得一笔,敌方招降拿来就能用的荀彧反而异常优秀,弹卡下阵粮草正收益,是部署流的豪杰,多多益善) 夏侯惇(刷属性祭旗手) 典韦(敌方超级拦路虎,前期没其他高攻卡极其容易和你主力一换一,即便打掉也得亏很多炮灰,招降招降不划算,硬打也不舒服,建议存曹仁和他兑子) 曹仁(原先1回合2护甲额外加了护甲能常驻,可惜是bug修复了,不过本身就是工具人,配合荀彧不缺粮草,关键时刻挡刀,碰到典韦兑子用) 许褚(嘲讽,受击回血,刷属性的好苗子,2攻以下完全无视,三城就碰到完全能拉来当主力培养) 吴路线(感觉是最难的路线) 黄盖(1号位卡位最大狗屎,打不死吃船燃烧又被他吸回来你就恶心吧,招不想招,打打不死,比典韦还恶心) 吕蒙(白衣同理,不打死杂兵你还没法招降逃课,后备上来又得吃燃烧,不过这个值得招,上场后部署敌方全部挂燃烧,配合太史慈debuff增伤或者运气好拿平乱简略版武圣都是非常优质的组合) 太史慈(先上吕蒙再上别的挂燃烧,太史慈就能打出连携了,可惜吴没刷属性工具人,化身不当主力的话就用太史慈吧) 其他角色完全不值得评价,不像魏蜀群起码有一个紫在己方算加强 甘宁部署和驻场冲突,孙尚香debuff和手牌速冲突(看看甄姬场上攻和手牌攻),鲁肃给的buff太随机(脆皮吃个嘲讽你就哭吧) 孙策技能没什么可bd的,陆逊的专属初看以为能常驻眩晕混乱,结果一看只对燃烧有效(攻速debuff几乎不会掉,眩晕混乱按回合算,隔壁还有平替的张飞貂蝉,完全没用),周瑜专属更是意义不明,东风打不死,战斗普攻打不死,非得回合结束再对位一次补刀?什么神仙互殴都死不了人?你但凡能镇虎给别人打一次呢? 吴路线如果化身和旗roll不到其他阵营技能,真的非常不好打
是个创新,我愿意支持,并且看到创新玩法的游戏
游戏好评 不错 虽然都是AI 但是立绘 音乐还不错 男角色不出戏 女角色好看 不过识别度有点低 PS:动画里张飞拿刀就算了,立绘里也是阿,有点出戏 报BUG 1碰到 对面 出场就攻击的情况 直接卡住不动了 根本打不了阿
游戏很有意思,每一次的战斗都可能让你功亏一篑。一玩都停不下来,小心吴国的火,很恶心。。。
好玩,一開始的動畫很有心思,挺搞笑的~ 遊戲挺有策略深度,但部分卡牌跟事件的強度非常高 招降有種抓小精靈的感覺,第一次發現的時候挺驚喜的,遊戲有不少這種小驚喜 片尾曲挺好聽 雖然是rouge,但一周目就能通關,不需要一直農
目前浅玩了一下,感觉很不错,如果后续角色和道具数量能有稳定更新,绝对是能狠狠吸引喜欢卡牌+三国的受众的,现在的问题就是在能玩到的角色数量比较少的情况下,成就解锁显得太肝了(最好也能有个界面展示一下成就能解锁什么局外成长,也能增加一下刷成就的动力?)
玩法还可以再丰富,赶紧把关卡多加一些吧,中毒了,完全不够玩啊。还有装备啥的、武将组合。
还挺好玩的,但是有bug啊,对面周瑜一上就卡死
游戏性还可以,就是目前内容还很少,27小时我已经全成就了。还有一个问题,就是武将进阶是不是有点难了,首先要有同名的卡,然后要刷到佛像,最新版把奈何桥改了以后,现在一局能进阶一张蓝卡就很好了。奈何桥的bug挺好的啊,读档就当无人死过直接进阶多好
我是比较喜欢三国类卡牌游戏的,如苟卡的三国杀自走棋我天天玩,就想找个有没有三国类的卡牌游戏无意间在B站看到此游戏,玩了下感觉不错,支持一下,希望更新的越来越好,目前通关了一次,喜欢此类型游戏的玩家推荐
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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