
Solo-developed in 2 months. Three Kingdoms: Yi is a 2D turn-based roguelite deckbuilder. Command a sovereign across 8 provinces and 49 cities — form your battle line, sway enemy generals, raise banners, awaken your avatar. Every choice reshapes your deck and destiny. No two runs are alike.
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About
Generals at the Line, Banners Sweeping the Realm
Three Kingdoms: Yi (no pretense — really!) is a 2D turn-based roguelite deckbuilder.
You take command as a sovereign in an age of warring lords,
campaigning across 8 provinces and 49 cities,
and with every choice, reshaping your deck, your generals, and your destiny.
▶ Take up the cause of the "Imperial Uncle" and shore up the crumbling Han.
———
Core Features
Deckbuilding × General Cultivation
Four slots on the battlefield are yours to command —
deploy and withdraw any general as the moment demands.
Each general carries unique talents, with thousands of possible combinations.
— Guan Yu's "Saint of War" floods the Seven Armies;
Pang Tong's "Fledgling Phoenix" rises from the ashes.
When a general retires from service, their talents can be inherited
by the next to take up the mantle.
Avatars, generals, troop cards — so long as the bloodline endures,
the story never ends.
8 Provinces, 49 Cities — A Campaign That Never Repeats
The "Nine Provinces" lie scattered like mist, their heroes blazing like stars —
each run, choose any province as your starting ground.
Conquer six cities within your province, and the road to Sili opens —
all the way to Luoyang.
Events, shops, recruitment, rest stops, drills, inheritance —
the choices among them shape the path of your fate.

▶ Set out from Yizhou, with eyes on Luoyang!
Persuasion: Turn Foes Into Allies
Every enemy general can be persuaded — even bosses.
Use Persuasion Decrees of varying quality to attempt the turn,
and with luck, the enemy will change banners and stand with you.
— As recruitment count rises, you unlock the Star Chart and light new talents.
Custom Generals and Awakening
Sculpt your own avatar with your own hands —
choose their nature, attributes, and talents.
Four entirely distinct paths of Awakening shape four different builds.
Let the general of your own creation step into the chaos of the Three Kingdoms,
and through the Awakening system, reshape their power again and again.
Banner System: The Mark of a Faction
Each city you conquer yields the banner of its former lord,
along with a randomly drawn banner motto.
Assemble the full banner, and your entire host gains its blessing —
Shu's righteousness, Wei's dominion, Wu's cunning, Han's legitimacy,
all bent to your will.
———
Find Your Own Answer in the Chaos
Every city is a question to be answered.
Every recruitment may steer your deck into new waters.
Banners, avatars, destiny, the Star Chart —
all your gains are kindling for the next march on Luoyang.
▶ Don't end up like the "Prime Minister," undone by a single wrong choice.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩!!!输出武将只推荐紫色武将关羽(吕布、郭嘉、周瑜),清怪用武圣、无双+连珠、速度增伤带锦马+冲阵,攻击增伤带恶来+刚烈,无双的被动击杀不计入历战次数,主角化身也不能加入任何国家队。
我是玩的学习版然后通关画面看到茶卜一个人干了几乎全部的工作,发觉是个很不错的独立游戏,来支持一下正版。。大哥,难度不对啊,突然被锤了。然后退回主菜单sl的办法也修复了。右上角按钮不给按了。我想说不至于啊,单机啊。我alt+F4强退也行,没必要,哥。给个机会。强退挺麻烦 不如回主菜单快捷流畅。
吐槽一下 这游戏有点奇怪 1.地图是随机的 需要商店 传承 神像 可能进图啥都没有 本来有点钱可以消费 或者合成的时候 莫名其妙的武将死了 或者想要招降的英雄 没有招降卡 2.神佛可能几个图都见不到 而且一次神佛只能合成一次 好吧 前期你说小兵卡就是送死的 不配合成 但是武将卡刷牛的技能也是要金币的 多合成几几张卡又有什么关系 3成就奖励 集卡意义? 打完一个州 就直接到洛阳 之后打天命 游戏就结束了 这游戏胡一次 很容易吗? 还是这个游戏必须要用修改器才能玩 一个游戏让玩家无限重开 是很有意思的事情吗?我不知道如何让一些卡合成成金色 或者红色 4. 天命关 清除对方天赋的道具卡 好像没啥用 不知道是bug还是什么 而且洛阳关和天命关死连续的 无法更旗帜的天赋 只能靠混乱 眩晕 送死去刮痧 总结这游戏属于正常玩也不舒服 开修改器玩也不爽
游戏很好玩,作为卡牌肉鸽平衡性虽然稍欠打磨,但是作为爽游来打还是很爽的 但是有个大问题:收集的进度太慢了,而且为了打收集重复劳动新鲜感很低
bug贼多,我玩这游戏发现下场这个按钮根本没用,不知道为啥,玩的我气死了,服了,怎么就我有这个问题
游戏创意很棒,组合技能让可玩性大幅增强。目前碰到个bug,骑兵将自带天赋给了主将后变白板,去奈何桥升级后借星觉醒了一个上场叠甲的技能,但实际还是白板。
挺好玩的,有ai没事,建议增加奖励系统
之前BUG全部修了。迭代速度好评 天命不吃debuff了,确实像天命了。 1、希望有更强的局外成长,和更强的关卡挑战 2、希望制作一些长关卡,大概是现在一个州的3倍长度,单局养成充分一些 3、武将更多一些。可以放在局外解锁。
是个创新,我愿意支持,并且看到创新玩法的游戏
好游戏!!!是否考虑一下做一个装备系统,比如通过某些成就之后开局能带一两个装备之类的,增加玩家粘性,能否再增加一两个关卡,每次游戏的章节太少了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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