
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常にテンポよく遊べてストレスフリーでした。 三国志好きならプレイすべし。 三国志は知らなくてもシミュレーションやタクティカルバトルが好きであればハマるはず。 簡単がゆえに奥が深いゲームだと感じました。 これからも遊び続けます。
さっそく遊んでみましたが大満足のクオリティです! UIはまるでスマホゲームのようにシンプルでわかりやすく、直感的に操作できるのが素晴らしいですね。ですが、ひとたびバトルが始まると、かつてアーケードの『三国志大戦』に熱中したあの熱い興奮が一気に蘇ります! チュートリアルが非常に丁寧なので初心者でも安心して入れますし、マップを移動しながら魅力的な武将を集めていくプロセスそのものがとにかく楽しい。じっくりと相性を考えて陣形を組むシミュレーション要素が抜群に面白く、戦略の奥深さに時間を忘れて没頭してしまいます。 知り合いとの対戦も、コードを相手に教えるだけで一瞬で繋がれる親切設計。三国志ファンはもちろん、すべての戦略ゲーム好きにおすすめしたい傑作です!
初めて三国志を題材にしたゲームをプレイしましたが、チュートリアルが丁寧で初心者に優しいと感じました。また、属性相性があることで武将の編成を考えながら戦う戦略性があり面白かったです。一方で、時間をおいて再度プレイした際などに属性相性が分からなくなってしまうことがあるので、編成時に確認できる機能があると、初心者でもよりプレイし続けやすいと思いました。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 407 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
面白いです。 UIはわかりにくいところはあるけど、そこを我慢してもやりたいと思うくらいに魅力があると思います。 最初は自分で持ってる数枚のカードをデッキとして固定し、残りの4,5枚をローグライクで集めるゲームシステムが自分に好みです。できれば、デッキビルド中にイベントなどがあればなあ、もっとわくわくしながらできるなあ、と思いました。 序盤で、魏・呉・蜀の基本カードは集まるので、いろいろ勢力を変えながら楽しめます。10時間以上は楽しめそうだなあ、と思ってます。それ以上はどうだろう、PVPにどれだけ魅力を感じるかで、それ以上はまるかどうか決まりそうです。 価格的にもこれだけ遊べそうなのは十分よいゲームだと思います。 【余談】 ちなみに前身?魁三国志大戦は未プレイです。類似の三国志大戦は遊んでいました。今も後継の英傑大戦を遊んでます。BONDはオートバトルで、手動でできないもどかしさは感じるので、大戦したい欲はやはり満たされませんねwゲーセンに行きたくなります!
挺喜欢的!!!
好玩的点:味很冲的三国志卡牌自走,各种阵容都有说法(因为是异步天梯而且能走位所以有一些卡牌强度平衡反而不是问题) 爱玩这种类型的应该会比较喜欢。 暂时不好的点:如果是实时对战模式的话就比较看脸而且确实初始阵容显著影响稳定性,而且终局时间过久所以很容易出现前两局入了对面2格最后被超绝反杀的情况(或者就是靠走位前期直伤避战凹后期,虽然也是一个策略吧,但是因为终局歼灭完的剩余时间而被放大了效果),而且因为天梯是异步投影,很多时候单纯是靠排兵而非阵容赢的。 ps然后目前没买dlc的话感觉有些卡解锁比较困难(至少让我几十抽出1个new吧),但是这个不作为影响购买的缺点吧,只是因为目前抢先阶段重复卡的那些token还没作用
还不错
稍微了解了一下三国志大战这个街机,看着评价挺不错的。 所以尽管这游戏我没咋玩懂,但是依旧报以高期待。 不过从教程来看,这款游戏的复杂度和要素丰富度远不如街机,而且特效表现也差了街机版一大截。 28真心不贵,本来应该是好事 但是日系游戏普遍给人一种“死要钱”的印象,这价格反而让人担心后续更新有没有保障。
好玩上瘾
Mad fun autobattler. Kinda like mechabellum or Down with the Ship but set in the 3 Kingdoms Era. 10/10
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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