
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看我玩到几点就知道好不好玩了。
首先,游戏黑屏可能是内置动画的问题,试试把帧率改成60。 其次,游戏本身还是不错的。希望以后能加入更多武将,优化战斗表现,改善战斗逻辑,强化战场氛围。目前对战中还是会出现莫名其妙的卡顿,敌我双方上场人数变多时会拖慢。另外,一局战打完之后的回顾功能做的不够方便,应该更直观的看到三场战斗人物上场情况与各项数值,比如输出,承伤之类。 最后,希望以后不会变成某些武将只能在dlc中获取,另外如果可以的话请加入更多配音和语音。
物超所值,期待后续更新(好友间竟然能实时对战)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 407 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
アーリーアクセスとしては現状かなり良い出来だと思います。 個人評価は現時点で6.5/10。 ただ、ローグライト要素がもう少し欲しいです。 アイテムや装備システムを追加して、同じ軍師・武将を使用していてもビルドに差が出るようになると、 リプレイ性が大きく向上すると思います。 また、SteamOS環境では動画?の表示に不具合が発生しています。
sangokushi taisen is back!
家庭用三国志大戦としてはかなり楽しめています。 流石にアーケードに比べればかなり簡略化されていますが、 思ったより遥かに満足度の高い「大戦」シリーズ感を楽しめます。 武将プールが増えれば更に沼れるでしょうし、 まさに「物美价廉」です。
好きな絵師さんが携わっていたのでゲームを買ってみました。キャラ数が豊富なのはもちろん、魅力的なキャラが多いのも良いところだと思います。 ゲームの流れとしては「編成」→「登用」→「配置・進軍指令」→「戦闘」という感じで進むんですが、個人的にはコマをどこに置くか悩む時間が結構好きで、気づいたら真剣に考え込んでいました。 あと友達と対戦したんですが、これがまた違う面白さがありました。対人戦だと相手の配置はリアルタイムでは見えなくて、例えば中局では、その前の序局での相手の配置しか分かりません。なので1戦目はお互い手探り、2戦目は前の戦いで得た情報や予測をもとに戦略を立てることになります。これが個人的にはすごく面白くて、「相手も読んでくるし自分も読む」という駆け引きがちゃんと機能しているのは良いなと思いました。 ちなみにCPU戦だと相手の配置が見えるので、攻め方は変わってくると思いますが両方楽しめると思います。
热血的玩法,角色设定超赞,希望推出更多武将包。
少し触ってみました。この値段ではよくできたと言えるでしょう~ 欲を言えば、殲滅後の攻城、演出を含めて速度10倍にしてほしい。
懐かしさも感じつつ、即席で構築していくゲーム性は、面白く感じた。 ゲームの面白さを感じたいのなら、長期的な視点が必要 完全ランダムなので、策を練りながら、対戦を楽しむことができる。 少し珍しいタイプのゲームなので、気長に楽しみたいと思う。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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