
Bob Was Hungry is a challenging precision platformer with many levels designed to truly test your platforming skills. Play alone or online with 2-8 player co-op and make your way through countless perils to feed your bob!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][i]«Слопала лиса просроченного Колобка — так её ещё ни разу не просрачивало…»[/i][/h1] Крошечная, но очень голодная игра под названием Bob Was Hungry, и скажу вам честно: я никогда не думал, что голод может быть настолько эпичным. Представьте себе: я — миленький, пушистенький, немного глуповатый боб, и моя главная миссия — найти еду, чтобы не умереть с голоду. Звучит просто? Не тут-то было! В этой игре я должен прыгать, бегать и карабкаться по всяким странным платформам, собирая куски пиццы, бургеры и мороженое, потому что, видите ли, мой желудок — это как черная дыра, которая поглощает всё подряд. А враги? О, да, у меня есть враги — это всякие злобные овощи, которые хотят меня съесть раньше, чем я успею наесться. И знаете что? Я всё равно продолжаю есть, потому что у меня есть одна цель — насытиться и не стать чьей-то закуской. Иногда я чувствую себя как в кулинарном кошмаре: прыгаю через огненные котлы, избегаю острых ножей и даже сталкиваюсь с гигантскими котами, которые, похоже, тоже очень голодны и хотят меня съесть. Но я не сдаюсь! Потому что я — это Боб, и я знаю, что если я не найду еду, меня быстро сделают из меня суп. Так что, если хотите увидеть, как я борюсь за свою жизнь и свой желудок, присоединяйтесь — это будет весело, странно и очень аппетитно! 6 дрожжевых кругляшей из 10
Too many blind drops/jumps and obscured insta-kills for my taste. Some levels are nigh-impossible to complete on the first go without dying because you simply can't see the spikes until a nano-second before you land on them. That's what makes Super Meat Boy so great. It's 100% fair. If you die, it's because YOU messed up. Not because you couldn't see the spikes until you landed on them. There are several instances in this game of Bob getting hidden behind a tree or the camera angles hides him behind a wall... That you're trying to climb... And then when you finally emerge from behind the tree or wall, surprise! Spikes! Much of this could be avoided simply by zooming out the camera a little more. Not all of it, obviously, but maybe 85-90% which would be a huge deal. Bob Was Hungry doesn't get it all wrong though. Not at all. The speed is perfect and the controls are pretty tight. (Not perfect but certainly above average and good enough that they feel comfortable and you don't feel like you're fighting the controls rather than the levels.) The level design suffers a little from lack of flow so you have to stop and wait all the time — i.e. it doesn't feel like it was designed for speed (and neither does the mandatory condiment bottle which could go to hell for all I care) but overall it's very decent. I would argue that it still needs some work but the foundation is really good. I wish I could leave the review neutral because I would certainly recommend the game if a few of the biggest kinks get worked out, but in its current state I can't in good conscience recommend it to any platforming enthusiast.
Bob was Hungry is a difficult precision platformer which emphasises on a somewhat of a trial-and-error playstyle. The game seems very similar (if not almost identical) to the hit game "Super Meat Boy!" - With the exception that it is a different art-style, and of course 3D. The game is incredibly challenging - I have been a platformer for years and was surprised to see some of the early levels be so difficult. However, after one or two failed attempts you can easily do the level. Some of the obstacles placed are in ways that you may not notice until you either land right next to it, or right into it - Highlighting the trial-and-error playstyle I mentioned. Despite it's difficulty, the game is incredibly forgiving. There is no life system, no punishment for dying and no setting you back - Instead you have a death counter in the top right, tracking how many times you died attempting that level. The death counter will stick on your personal best (If, of course, it was your personal best attempt) and will go down with further attempts. Each level has a secret "sauce" that must be found to complement the main dish at the end of the level. It isn't needed to complete it, but it adds an extra reason to explore levels and take more risks if you're a completionist. I would recommend this to seasoned platformers and to people who are looking for a humourous yet challenging game.
The game start off as easy jump platformer game and it's really a lot of fun to play with your friends. The difficulty of the game keep increasing along the way to the end which frustated me and my friends while attempting to finish this game. There is a lot of one chance level where from the start to finish you shall not make any mistake or you will have to start the level over. Because of that, you will die a lot in this game. There's even an achievement for dying a lot. All my struggle is worth it to finish this game. Oh yeah, I suggest that you play this game with your friend. I can't imagine someone finish this game in single player mode (that's badass).
[h1] Super Meat Boy in 3D with some wonky looking graphics. Mostly average but level design is generally good for a platformer. The farther you go it gets more challenging and merciless. When fail you have to start from the beginning. [/h1]
I have a decently high tolerance for difficult platformer games, but I have to stop playing this one due to how frustrated it makes me. At most points it isn't much more difficult than other games in the platformer genre, but the slippery way the character handles, the inability to know what comes next in a level due to the up close point of view, and the fact that levels are sometimes more lengthy than they ought to be turns decent challenges into aggravating marathons. When it comes to games like this, I enjoy playing through them all the way at least once on the easiest difficulty, but there are a few levels of the easier difficulty in this game that I feel would be more fitting as the hard variant for that level. In any case, the main reason I am not recommending this game is because I, personally, am not having fun and have found very few of the levels enjoyable to play. However, if you are really interested in trying out Bob Was Hungry, there is also a free demo of the game available through Steam. I'm not sure how many levels you get to experience with the demo, but, since you have the chance, you should definitely play it for yourself before letting someone talk you out of it.
You are a ball of meat looking to find food. If you dont see the pure stupidity and irony of the aforementioned statement, then buy this game. Honestly it made me cry a few times along with my friends (haha whats friends) because it was near impossible to beat this game. Would actually recommend.
Devs are super great and responsive. I typically don't write reviews but this game deserves a very great review. Pros: Responsive Gameplay (no lag) Fun with friends, up to 8 COOP! Unique levels + Sauce is life Non-Repetitve Great design, looks clean. Creates amazing moments with friends. Cons: Nothing, besides needing to remove the grab IP option on COOP. To Streamers this can be scary. Would recommend a lobby with inviting through steam instead, or a menu.
Quick score: 4/5 Notes: Honestly, a very good platformer. The camera is a bit ass, and visually the game feels extremely low effort. But in terms of platforming and level design the game is generally pretty great and right up there with Super Meat Boy and Celeste. Extremely difficult game overall, especially the "hard" levels. I would say harder than Meat Boy, but not by a ton. In terms of movement it feels extremely close to super meat boy. One minor issue I had is that the dash button wasn't working on controller by default, a simple fix is to just use steam controller config and bind RT to "Shift". I instantly skipped past this game based on the trailer, but decided to give it a shot upon someones recommendation, and I would definitely recommend you try it out as well. Especially if you can get it on sale.
Surprisingly great for a game that looks like it was someone's final project for a college class. Tons of fun with friends. I couldn't figure out how to get past one level for the life of me (and there's no guides online), so I unfortunately couldn't experience the whole game. Still had lots of fun with what I did play.
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