
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
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Engagement
Reviews
Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
삼국지라는 컨텐츠 자체가 좋은 사람들(장수나 실제 연의/정사 이야기에 관심 많은 사람들)은 강추 블라인드 상태의 장수를 추리하면서 좋은 장수를 발견하게 되는 흐름이 계속 도파민을 만들어서 진짜 재밌게 할 수 있음 하지만 전투/내정 시스템은 많이 빈약한 편이라 전략적인 플레이를 원하는 사람들은 비추 궁병은 너무 쎄고 기병은 너무 약함. 기병을 뽑기도 힘든데 기본적인 망치와 모루 전술도 사용할 수 없어서 그냥 궁병한테 녹아버림 근데 사실 이 게임의 개발 인력이나 가격을 생각하면 내정/전투 시스템이 간소화 되어있는 건 당연한 거 같기도 함 당장은 굉장히 재밌게 하고 있지만, 중후반 플레이 스타일이 한정적이고 세력 별 차별성이나 시나리오가 다양하지 않아서 오래하긴 힘들 것 같음. 이것저것 컨텐츠 좀 추가하고 버그만 잘 잡으면 가성비 정말 좋은 게임이 될 것 같음 + 개인적으로 장군 임명은 내정이나 태수 임명이랑 독립적이었으면 좋겠음. 실제 역사에서도 그런 경우 종종 있기도 했고 무/통/정 능력치가 좋은 장수들을 제대로 쓰려면 계속 태수/내정 - 장군 돌려가면서 임명하는게 좀 귀찮음
재밌어용 근데 난이도 조정안했는데 형주쪽에서 시작하면 사방에서 뚜두러맞아서 좀 힘든거같기도 내실을 얼마나해야하지? ㅠㅜ
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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