
Guide a group of rectangles through 120 levels, using their different skills together to overcome a series of obstacles in each environment. Discover the human-made story of the first sentient artificial intelligences with Danny Wallace’s BAFTA-winning narration.
Modeled estimate, not a reported figure. How we estimate →
About
Thomas Was Alone. And then, well, he Wasn't.
Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Starting with Thomas, become acquainted with a group of rectangles-slash-sentient-AIs, learn their individual abilities, and navigate them through 120 levels of obstacles.
Listen to a critically acclaimed score by David Housden. Jump over blocks and barriers meticulously placed by Mike Bithell. Listen to a voiceover read wistfully, a bit amusingly, and BAFTA-winningly by Danny Wallace.
Thomas Was Alone tells the story of the world's first sentient artificial intelligences, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Utilize the unique skills of 10+ characters to beat 120 levels.
Uncover the story of AIs becoming unexpectedly sentient.
Immerse yourself in David Housden's critically acclaimed procedural score.
Chuckle along to Danny Wallace's narration.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Incredible narrative puzzler that does a good job showcasing ideas without throwing too much at the player at once. Narrator made this game IMO, but some of the humor is very British and early 2010s-core. Soundtrack is a sleeper MVP, simple, and repeating without being repetitive. Each level slowly builds on the motif and then the next world restyles it.
played it for the first time when i was in highschool, and just finished it for the first time today, almost a decade later. It's very very good.
Гра не те щоб дуже погана - просто переоцінена. Основні проблеми: - керування - іноді команда "стрибок" ігнорується, іноді спрацьовує з затримкою. Для платформера це критично. Багато разів доводилось перегравати рівень, бо в потрібний момент гра просто скіпала команду. - гейм-дизайн, який змушує декілька разів робити одні і ті самі дії для кожного з кубів. - слабкі нудні головоломки, де час імплементації набагато перевищує час розгадування. - оповідь, яка ще сильніше сповільнює гру і при цьому не викликає сильного емоційного відгуку.
I remember watching Zackscott play this years ago when I was in elementry school and finally decided to play it. Admittedly it's not a great platformer, not much challenge at all really, but it does have very good narration. The ending cutscene was a bit underwhelming and the cut to credits after is kinda jarring. I think this game would benefit from a level editer, there's some potential here. Since its fairly cheap, I don't think there's any harm in trying it if you're going in mostly blind.
What an absolute joy to replay this game! Great puzzle-platforming, never frustrating but always a bit challenging, excellent narration and pacing, and the music is just out of this world. An absolute gem.
cute little game, some levels are hard but not impossible
I enjoy puzzle games and platformers, but just thought this did both poorly. Also wasn't personally a fan of the narrative and was surprised to see it had won awards. Not for me I guess.
.
A truly special game, I adore the narration style! Already played in 2014 and just finished it a second time. I love the different rectangle characters and their powers. The puzzles are not hard to figure out, but sometimes they are really frustrating to execute perfectly. For a precision platformer, the jump mechanic is too unresponsive often, but hey, I can count the levels that made me scream "oh my god!", "nooooo!" and "♥♥♥♥♥♥♥ hell!" on only one hand. The music is a bit weird sometimes, where multiple tracks play at the same time, but I feel like that adds to the whole AI glitchy feeling of this game. Really recommend Thomas Was Alone to people new to the precision platforming genre or people who simply enjoy a greatly narrated puzzle game.
What I liked: - Story had a nice beginning. - Solo Levels were fun. What I disliked: - Story got weird in the end. - The levels were you have to play as multiple characters aren't fun. It's slow because you will have to babysit the weakest charaacter. - Even though it's meta, the art style sucks. Geometry Dash had a similar setting with a much better art style.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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