
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 46.2Kreviews | 85% | — | $27.3M |
| $29.99 | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like many others have written, the game is a slog and extremely unforgiving. The campaign is set up to fail you if you accidently unlock a skill that isn't required. You can soft lock yourself if you aren't careful. The single hero missions are just tedious. You need to mouse over every single pixel of the map to see if you missed a pickup. Fail to pick all up can soft lock you. In the start of the campaign you get a selection of two heroes to use for the hero missions. Without telling you anything about them, how they play or anything, you are supposed to pick one. This choice is not reversible. About 3 hours into the campaign you will notice that one hero is WAY better than the other. No save states. It's locked to iron man. This can be frustrating as some missions have hordes of zombies comming, and they come from a random direction on an open map. Since you might not have enough resources to fortify all sides you need to pick something and pray. The inevitable failiure will then erase about 2 hours of time since you can't pick up an earlier save. Doesn't respect your time whatsoever. The small redeeming aspect is that it's fun to kill millions of guys once you lucked into unlocking the correct stuff.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
| $29.99 |
| 189ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They Are Billions — це коли один пропущений зомбі з'їдає твою 4-годинну роботу, а ти замість того, щоб видалити гру, з посмішкою запускаєш новий матч. 👍 Рекомендую (Чистий адреналін)Ця гра — справжній цифровий мазохізм, від якого неможливо відірватися. Я просто хотів розслабитися ввечері, а в результаті до п'ятої ранку будував стіни й рахував кожен шматок заліза.Чому вона чіпляє:Ціна помилки. Тут немає швидких збережень. Якщо десь у кутку карти один зомбі непомітно просочився через твою оборону — за дві хвилини вся колонія заражена. Це тримає в такій напрузі, якої я не відчував у жодній іншій стратегії.Масштаб фіналу. Коли на тебе суне справжній мільярд мерців, а твої кулемети та солдати ледве встигають перезаряджатися — це чистий кайф і мурахи по шкірі.Почуття тріумфу. Коли ти нарешті виграєш карту, яка душила тебе кілька днів поспіль, відчуваєш себе богом тактики.Так, гра жорстока й карає за кожну неуважність. Але саме тому перемога тут приносить стільки щирої радості. Якщо любите хороші стратегії та складні виклики — беріть, не пошкодуєте!
Full of bugs and crashes all the time. Also it deletes my saved games making it impossible to ever finish the campaign.
太爽了,下班后玩上几把舒服啊,推荐推荐,但要小心做菜两小时,开饭五分钟 嘿嘿
Bom demais
It is a very interesting concept, and could be fun - if not for the level of brutality. Fist and foremost - No save option. The slightest misstep and you are done. All you can do is wait for everything to be destroyed and hope to start again. The game is masochistic that way. To force you to see the rot to its very end, unable to quit and restart. Even if you hit ALT+F4, it auto-saves and puts you through the ordeal right where you left off. Difficulty is one thing - insanity is another. Some buildings fall in 2 slaps of a single zombie. Buildings with 1 occupant can spawn 3 zombies, which is a head-scratcher. The level of difficulty is irrelevant. Second - The maps are totally random and key resources to build even the simplest units feel like a legendary achievement. Many of the simplest resources - more often than not - are behind a few hordes. It was not once, but several times I could hardly get food because of said issue. Stone and iron - feels like one must be directly related to God to even find, let alone reach. By the time your 4 starting units clear out a small area, your settlement gets assaulted from two other directions. And with a couple of slaps from a single zombie, you have to face a few dozens. Third - 9-10 times you start in a very exposed position - and get massacred from the get-go. Usually by minute 2 or 3, you get attacked from 2-3 fronts simultaneously. Not including the hordes that pop at intervals - and rile up half the map. Even the weakest zombie comes with a StarLink and the latest GPS technologies. And their sight surpasses the James Webb Telescope. They know exactly even where your best-hidden building is from 20 maps away (okay, I'm exaggerating here, but you get the idea!). Fourth - The campaign feels completely overlooked. Normally, one would start with it, hoping there's a learning curve. Tough luck. You have to consult with the spirits to see how the simplest things go. The only "directions" come when you hit a milestone you had no idea you were going for in the first place. Games in the 90s had better tutorials. Some missions have strict timers, but you spend most of that trying to repair nearly your entire base from the endless onslaughts. And to get a military building up... in many cases - as I mentioned earlier - you must be a relative to some form of deity. Or sacrifice to the spirits and hope some resource node is nearby. The tactical missions, for me, are kind of a saving grace - for as long as they last. Another thing - the research tree. That is a total nightmare, unless you try to find a guide before you even start the game. You cannot backstep, so - if you make a mistake, you have doomed your campaign. Conclusively- This is an RTS version of Project Zomboid on steroids and mRNA jabs + boosters. I understand that there are supposed to be many zombies, as the title implies, but undead with GPS and X-Ray sight leaves much to be desired. You will need significant amounts of patience to play this game. If you're new and want to learn it to have some fun time, beware that it does not come in modes like easy, medium, and hard. It comes with insane, masochist, psychopath, and God's cousin as levels of difficulty. You will need to spend a lot of hours just to get the hang of its insanity. And yes, there are situations where you'll be facing up to 20,000 enemies on-screen at the same time. Even if you're being super stealth in NY, for example, some zombie will hear you from a galaxy far far away!
J'ai longuement essayé... Mode campagne puis survie. Franchement, ça vaut pas le coût. Un misclick et vous avez perdu 2h. Ca donne plus envie à force. A classer dans la catégorie "à revoir dans 10 ans". Ca spawn de partout et quand on pense en avoir fini, ben non. Les hordes sont proportionnelles à ce qu'on a déjà nettoyé. Bref, sans intérêt malgré un graphisme alléchant et des commentaires 'ultra-positif'.
Great time sink, very challenging if you're new.
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This time, it has to be different.
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