
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
晚上开一把,打完天都梁了
Game doesn't respect your time. Slow roll out at start, slow gameplay, no speed up function. No saves other than "iron man saves." Buy if you enjoy the "I made one mistake that started a chain reaction to losing because I cleared out an area and suddenly it wasn't anymore!" Each campaign mission, even playing "fast," is a mission in just boredom and futility. If you want a game that seems fun and is like this; go buy diplomacy is not an option. Must better in every regard.
Can't speak for the campaign, the game was built around 'Survival' mode and that's where it shines. Punishing RTS with a tricky but rewarding learning curve. Scramble together resources and clear zombies out the way to place defences before big horde arrives, hell yeah. IMO the punishing nature of this game's save system adds to the theme.
hard
They are billions is a game that forces you to use every little resource in an optimal way. You'll need to guard every potential avenue to your base, to wall off the undead and fight them in what seems like a never ending onslaught. Youll gather what little resources you can scavenge and use them to expand your base, slowly scratching the darkness away. This game is very hard, its a tactical game that requires forethought and planning in a world with limited time and resources. But when you fend of that massive horde and your army leaves a wake of finished off undead youll feel that power shift and the real race will begin. When the massive hordes fall out and you feel some peace its time to work, to expand and grab another source of food and materials. all in hopes that youve done enough, that your thick walls will hold and your turrets will be able to shred enough flesh. Many complain about the unfairness and the challenge but in reality its all winnable, there is always something to learn and some new way to adapt and change tactic. Sure its hard and thats the game, thats why the feeling of triumph is so so good.
Best thing to happen to RTS since Kirov airships.
很好玩,可惜听说制作组跑路了,唯一觉得就是可能不更新了,内容好少,以及尸潮来了只说了方向,但是你不知道从哪个口子来,这样调兵很容易来不及。
Awesome
Solid game as a whole. Though its very held back by a lot of small flaws, the absolute main one for me being no speed up option. There is some unintuitive ui choices for menus or building interactions, though minor, unit controls and pathing can occassionally be clunky or confusing but its usually salvageable besides somethings like wanting a group of units all to auto-seek out enemies together rather then split up individually (slowly overtime). Its just a lot of small things like that that you will notice. Various quality of life features are missing or just not easily shown if they do exist, like wall drag placement rather individually placing them. etc etc. But. Hey its a cool idea/game. I don't think its fair to give it a thumbs down for those misses, I'd give it like a 75 /100. The bones are all there, it does have some cool quality of life features like removing trees/swapping to a grid view to easily gaps in trees. This game will be harder than what most people will be able to manage, though its difficulty is FAR more manageable if you've played an RTS before, specifically a large portion of the difficulty can be negated just by micro'ing one unit in a circle why another clump of units chip away at a horde from a distance - dumb zombies will follow what's closest. Slow and methodical. It's a weird game, It's kind of slow paced and deliberate feeling - you may choose not to build to manage the threat level - but then at the same time for the missions where there are hordes where you will feel the physical tension of a counter ticking down and the pressure of your defenses having to hold out. A weird emotional balance in a game - low and slow - to high pressure all together. Some missions much slower/faster than others. The failure cascades in this game are pretty darn neat, 1 or 2 zombies sneak in - break a house after several hits - which then produces 4 more zombies which then break two more houses which produces 8 zombies, which break 4 more etc etc - to all of a sudden in a minute or so there are hundreds of zombies rampaging. It can hype up the tension about clearing out that lumbering zombie meandering towards your base by quite a bit. Losing is kind of expected, but most much of the frustration of not being successful in a mission is simply the time spent to restart. Since there is only one slow speed to the game. Pretty big flaw unfortunately. Another example of this flaw is in hero-only missions usually to clear out bunker layouts, they're usually not hard, but just a long time sink since there is no option to speed things up. There are some cool missions, some that are very unbalanced or dependent on you unlocking other tech (at least it seems). I would say at $30 this game is very overpriced. I would feel happy buying this game for $10, if it had a lot of the quality of life features that hold this game back - with speed up I'd pay $15. I purchased this game many years ago (don't recall the price then) but after playing it again recently figured I'd write up a review for it now. There are just better games for your buck out there, but this one does have its own uniqueness worth considering. Because of its novelty and fairly fleshed out core it's still worth a try, I picked up the game again after a long time and it was fun. But to be honest I probably won't touch it again, mostly due to the lack of being able to speed it up. I'd love to play this game more otherwise.
RTS荣光
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
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Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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