
An RTS-Roguelike hybrid with auto-battling troops. Master building placement, swarm your enemies, and smash their defenses with unit-commander combos!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 31 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The wait is over! The full version of "There Are No Orcs" is OUT NOW!
Join the Horde... (of Players)!
Find the Discord invite link in the game's main menu or in the sidebar of this Steam page.
We're Not Done Yet!
We'll keep rolling out new content, squashing bugs, and generally trying to make this game even more awesome for you. Thanks for the incredible support!

"There Are No Orcs" is a combat strategy game that blends Roguelike elements, tile-building, and auto-battling.
Take command of one of three factions: Humans, Demons, and Dwarves.
Strategically place buildings on tiles to produce a massive, endless army.
Forge an unstoppable front line and smash the enemy's base to smithereens!
Strategically place buildings to automatically produce gold or combat units. Maximize efficiency by leveraging synergy bonuses based on placement.
Each faction's buildings work in completely different ways. Not all strategies are created equal... but they're all fun to break!
Choose from 30 unique commanders, each with their own active skills, passive traits, and four exclusive buildings.
Pick your commander based on your favorite tactical style... or maybe just because you think they look cool. We won't judge.
Every run is a new tactical experiment. Feel like flooding the battlefield with an endless skeleton horde? Or perhaps launching a combined air-ground assault with elite dinosaurs is more your speed? Go on, try a strategy they haven't thought of!
Master the counter system to assemble the ultimate army. Battle across four distinct terrains—plains, desert, scorched earth, and tundra—and push your skills to the limit in the ultimate trial: Chaos difficulty.
(It's the kind of challenge where the developers might have just thrown in some... creative numbers to keep you on your toes. You've been warned.)
What are you waiting for? Stop reading and swarm the battlefield with your own forces!
(No orcs were harmed in the making of this game.)
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a treat. After 45 hours (Im no speed runner), I 100% the game, and let me tell you, I do that with extremely few games. Rarely does a game make me WANT to do that, and this one does. Such a simple format, it takes 2 seconds to jump in for another run. With what like 30 commanders, even if the levels and enemies will become very familiar, those commanders each have something very important: Identity. This is a diamond in the rough game, and now one of my personal favorites. The only thing I want to ask for is more.
tl;dr : Un mix satisfaisant de STR et d'auto-battler, pour un jeu de moins de 9 €, je ne m'attendais pas à tant de profondeur et de rejouabilité. Trois factions aux mécaniques bien distinctes. Trente personnages (10 par faction) qui ajoutent leur petite touche supplémentaire. Chaque personnage peut être personnalisé via des équipements qui peuvent aussi changer la manière de jouer. Après les 12 niveaux de tutoriel, on débloque deux modes de jeux : - Chaos (meta progression) : chaque mission comporte un puis deux modificateurs (bénéfiques, néfastes ou chaotiques), chaque niveau atteint améliore les stats des équipements obtenus - Survival (farm sans-fin) : une mission sans modificateur, mais chaque fort détruit rapporte des ressources pour construire des équipements (la partie se termine si on perd ou si on ne parvient pas à détruire un fort dans le temps imparti) Le mélange customization d'équipements + modificateurs du Chaos c'est ce qui fait toute la rejouabilité du jeu. Quelques petits bémols : certains diront que le jeu est "abandonné", je pense que c'est plus honnête de dire que le jeu est "fini", vu qu'il est complet et entièrement fonctionnel. Ce qu'il manquerait au jeu ce serait quelques fix au niveau des performances (il y a deux ou trois unités qui transforment le jeu en powerpoint si on les spam en très grand nombre), et peut-être un ou deux équilibrages (le spam de Lemures est vraiment OP, même s'il s'est fait nerf comparé aux vidéos Youtube que j'ai vu).
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No Orcs is a plus
The game itself, while a little bit overpriced, is fairly decent, different and fun but it lacks a couple of QoL features and changes as well as the final missing race (elves) that was never added. It seems like the developer (I'm guessing a single person based on the 2 small updates after release) doesn't seem to particularly care about the game or improving it anymore in the areas that are lacking. There is no balance at all between races or commanders. This isn't particularly an issue for the most part though since it's a single player PvE game, you can decide for yourself if you want more challenge, less challenge, if you'd like to simply cheese certain more difficult levels or cheese the entire game (and throw your money down the drain). It's your preference. There are plenty of levels to play and a (seemingly endless) grind in the form of weapons, body armour and head armour, including the ability to earn fragments and craft legendary gear (with unique upgrades built in). There are 3 races (humans, demons and dwarves... apparently), each having thier own unique resource mechanics. Each race has 10 commanders, (most of them) being quite unique in the way you play them that it creates a fair amount of variety. The QoL areas I found lacking were mostly in the controls and in regard to unit balance, offensive AoE units are basically the required offensive units to play at higher levels, purely due to enemy unit numbers. The camera is also frustratingly sluggish to pan across the field with the arrow keys. The only way to pan at a reasonable speed is by holding right-click. Unfortunately though, one of the races has a mode toggle on thier structures, one of which modes is 'disabled'. Modes are cycled with right-click [i]release[/i] instead of [i]on[/i] right-click. So when you pan the battlefield with the mouse, you will often accidentally disable buildings when you release the mouse button. Apart from the minor QoL issues, the game is worth it when on sale for something different, but there are better games out there for the full price.
I like this game.
脑洞是真的大,但是另外两个种族要控资源也太恶心了,爽感不够
Too many hoops to jump through to unlock any interesting characters
If you enjoy these kind of games I think you might enjoy it but on sale the game has a simple charm but I do feel a bit more addition will make it more appealing what I feel the game needs is more relics and a couple or more scenarios I feel will provide a lot better experience and replayability.
Simple, yet satisfying strategy loop. Fun to 'break' in various ways. Doesn't outstay it's welcome.
Surprisingly fun game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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