
An RTS-Roguelike hybrid with auto-battling troops. Master building placement, swarm your enemies, and smash their defenses with unit-commander combos!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 31 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The wait is over! The full version of "There Are No Orcs" is OUT NOW!
Join the Horde... (of Players)!
Find the Discord invite link in the game's main menu or in the sidebar of this Steam page.
We're Not Done Yet!
We'll keep rolling out new content, squashing bugs, and generally trying to make this game even more awesome for you. Thanks for the incredible support!

"There Are No Orcs" is a combat strategy game that blends Roguelike elements, tile-building, and auto-battling.
Take command of one of three factions: Humans, Demons, and Dwarves.
Strategically place buildings on tiles to produce a massive, endless army.
Forge an unstoppable front line and smash the enemy's base to smithereens!
Strategically place buildings to automatically produce gold or combat units. Maximize efficiency by leveraging synergy bonuses based on placement.
Each faction's buildings work in completely different ways. Not all strategies are created equal... but they're all fun to break!
Choose from 30 unique commanders, each with their own active skills, passive traits, and four exclusive buildings.
Pick your commander based on your favorite tactical style... or maybe just because you think they look cool. We won't judge.
Every run is a new tactical experiment. Feel like flooding the battlefield with an endless skeleton horde? Or perhaps launching a combined air-ground assault with elite dinosaurs is more your speed? Go on, try a strategy they haven't thought of!
Master the counter system to assemble the ultimate army. Battle across four distinct terrains—plains, desert, scorched earth, and tundra—and push your skills to the limit in the ultimate trial: Chaos difficulty.
(It's the kind of challenge where the developers might have just thrown in some... creative numbers to keep you on your toes. You've been warned.)
What are you waiting for? Stop reading and swarm the battlefield with your own forces!
(No orcs were harmed in the making of this game.)
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun auto battler. Lots of Hero's with unique abilities and units.
I have gotten to chaos 2 as of writing this and i will say this 1. Easy enough to understand since you can spearmen spam since they do piercing 2. Gustav is broken 3. I don't understand how to play Demon and will never try to 4. I like the mechanic in chaos how different modifiers are added now bad sides 1. I despise the forge and equipment system however the inspired mechanic where a different hero gets more drops if you play them is neat 2. Dwarf will take a long time to get since chaos has exponentially increasing difficulty so getting to high chaos is hell 3. To get the first 5 Dwarf heroes you need chaos +5 +10 +15 +20 +25 so five wins each time for ONE character with esponential diffuculty
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚打到混乱难度, 试了一下恶魔体系, 发现比人类体系好玩多了, 玩的是那个 女恶魔 辛德雷尔 前期 红色那个 劣魔窝棚 横着放一排 无脑用到后期 横着放10个 灵魂矿脉 / 灵魂之井 然后第11格放虹吸同行,召唤怪物 , 就能做到无限召唤 金币也是横着一排灵魂矿脉或者井 , 然后最右边放贪婪宝库, 存满999就拿走 , 金币也花不完 打到15分钟后 我方单位一直保持500的上限, 金币已经存到11万了
fun
This game is perfect!
喜歡自動對戰一關一關挑戰可以買
游戏深度不行,暴兵随便赢,什么种族拖住也包赢,7h混乱30+刷不动了,有点无聊,应该可以优化为更好玩的版本。给小朋友玩估计不错,内容挺丰富的,就是不难就无聊了
its like that old Warcraft 3 map Castle Fight... or a more modern reference its kinda like the game Art of War... but its basically if they added a rpg rouge like adducting factor to Castle Fight.. its super fun and good and is something i will play often.. but its single player only.. it would be really cool if there was pvp.. or just any pvp auto battler out there anymore would be even cooler for that matter...
This is one of the most fun games I have played. Best Auto battler I have ever played but also got that type love for the game. There is a lot of fun things to do and no two commanders play alike.
I dont know. The good: Perlin is cute The bad: I dont want to play anything but Perlin.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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