
A deck-building roguelike caring game In a collapsed world, a plan to raise a young girl into a savior begins in order to find the only salvation. You become an "administrator" to raise a girl to become a savior, and raise her by selecting "human resources (cards)" with various effects.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 160reviews | 72% | — | $48.8K |
| $7.49−25% | 98ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
difficult but fun :D
育成ゲームの新しいやり方。 最初はちょっと複雑かもしれないが、続けば分かるになります。
運要素が強すぎてクリアできないです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $9.99 |
| 9ratings |
| 84% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最初に手に入る人材をリセマラしようとすると10回回しても20回回しても出ないことがざらにある。 ギャンブル性の高いゲームシステムで抽選に偏りがあるのは致命的。
Uno pensaría que es únicamente un juego tipo novela visual, pero francamente implica mucho más. Pues es un roguelike de armado de mazos con una historia bastante peculiar e interesante.
画风讨喜的电子桌游 氛围感很好 虽然套路固定但是重开次数对得起价格就是了
全実績解除しました(プレイ時間目安49時間)。 運がかなり絡むゲームですが、一定のルートを組めば、そこまで苦にはなりませんでした。 重要なのは最序盤(一年目)なので、そこで望むカードが来るまでリセマラをするのが大切だと感じました。 上記のようなことをやってて楽しいの? と思われるかもしれませんが、私は作業ゲーが大好きなので楽しかったです。
雰囲気やテキストは良いものの、肝心のゲーム部分がダメすぎる ・独特なゲームシステムなのに説明不足 ・頻繁に使用するSkip機能の不便さ ・カード枚数の参照しづらさなど、システム面の不親切さ ・一回クリアするのにも相当な試行錯誤が必要なうえ、 攻略の道筋がほぼ1つしかない
无语,属性点太高了会强制降特别多属性,还要和另一个NPC属性怪竞争,纯粹自虐。
Nice roguelite deck builder. The English translation is now top notch as well.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.9K | 247 | 90% | $9.99 | |
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