
A deck-building roguelike caring game In a collapsed world, a plan to raise a young girl into a savior begins in order to find the only salvation. You become an "administrator" to raise a girl to become a savior, and raise her by selecting "human resources (cards)" with various effects.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 160reviews | 72% | — | $48.8K |
| $7.49−25% | 98ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
いいゲーム👍
ヘルプをきっちり読んでシステムを理解できる人向け。 難易度むずかしめではあるが、システムをちゃんと理解してプレイすれば、良好なバランスを保っていると思う。 実績をすべて解除しようと思うなら運要素は相当ある。 個人的にはシステムを理解してからは非常に面白く、特にクリアするための試行錯誤が楽しかった。 このゲームがあうあわないは相当あると思うが、値段も安いしデッキ構築系ゲームが好きな人にはぜひ試してほしい作品。
システムはかなり素晴らしいが運要素がひどい。神隠しや地震などはともかく5%の発覚が二週連続で二回連続で起きた時にあきらめてしまった。しかしそれを踏まえても1000円でこのクオリティと考えるとお勧めできる
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $9.99 |
| 9ratings |
| 84% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
運要素が強すぎる。 クリアするためにある程度安定した形あるが、それだといつも同じ展開で飽きる。 だがそれ以外を目指すと、ただでさえ運要素強いのにそれ以上の強運が必要となる。 特に序盤が重要で、クリアするにもリセマラ必須なのがゲームとしてどうなのかと思う。 住人・災害・アイテムすべてが重要ポイントであるが、全部運任せというのはいただけない。
確かに分かりづらい。不親切と言えなくもない。攻略サイト等での自習は必須。その上でしっかり運ゲー。がしかしそういう無愛想な仕様ももはや世界観の演出と納得してしまうくらい雰囲気好き。最高。これが「賛否両論」は納得がいかなさ過ぎる。と思いつつ改めて不評レビュー読むと,どれも激しく同意できちゃうのも事実…。そうか,そりゃ賛否両論か…。がしかし個人的には名作。次回作にも激しく期待。というなんの参考にもならないレビューのできあがり。雰囲気なんとなく好きかもーだったらとりあえずウィッシュリストに入れといてセールで買ったらよろし。
Unique draft card game experience with an interesting story line. It has its translation errors and does have its buggy moments but regardless this is worth the $10. Try the demo and you'll agree
数字と戯れランダムに頭を抱えながら、「たった一人の救世主のために世界を管理する」という雰囲気を楽しむゲームとしてはよくできていると思う。
This is a review in-progress. I just feel the need to state a few things worth knowing, having spent 4+ hours playing. This game starts off rough and I was left confused and uncertain if I would even like it. The gameplay is not very generous. This is an absolute roguelike that demands the player to learn from experience. After several failed but intriguing attempts, I became transfixed by this game. Spellbound by it, even. I think about it a lot and have this burning need to clear it and do as well as possible. I even want to know what happens in the conclusion of its storyline despite the storyline lacking coherence. I remain intrigued by all aspects. The girl, the protagonist and his mysterious intentions, the intimidating Abigail tests, the gameplay loop, the absolute luck of the draw for cards, just about everything about the game has become ensnaring after some time and patience. The art style and UI is pretty nice too though it could benefit from much more clarity and a guided initial tutorial.
un jeu de gestion très sympa avec des Evénements aléatoire et une gestion de communauté avec des cartes personnages
美术音乐不错,玩法还行
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1.5K | 14 | 100% | $4.99 |