
Inkborn is a roguelike deckbuilder with a card system built around chaining Glyph-based combos. Sequence your cards in tactical combat to unleash impactful effects. Customize your Skill Tree before each run, evolve new abilities and uncover the hidden story of a world folded in ink, metal and paper.
Modeled estimate, not a reported figure. How we estimate →
About
Inkborn is a roguelike deckbuilder where chaining cards into powerful combos is key to defeating your enemies. Explore a non-linear origami world where every run offers new ways to face otherworldly creatures. Prepare in the Town, which you can expand over time, unlock new cards and abilities, and customize your playstyle through a deep Skill Tree. Get ready to uncover the history behind a world of ink and paper.
COMBOS
Play cards in a specific sequence based on their type, represented by different symbols - Glyphs - under the card cost, to trigger special effects. Now, every draw holds the chance to unleash a powerful combo.
SKILL TREE
Gain Skill Points after your runs and use them to build your Skill Tree. Unlock various abilities based on your choice. Rebuild your Skill Tree and try different strategies.
UPGRADEABLE HUB
Visit your Town between expeditions to prepare. Upgrade buildings to make your preparations more effective.
PROCEDURAL MAP
Explore a procedurally generated map and uncover paths through the fog of war. Shape your journey toward the act’s final encounter.
Over 250 cards to uncover progressively
More than 100 powerful combos to discover
40+ events full of various unpredictable encounters
Each class with 30+ perks on the Skill Tree customizable before any run
Over 100 quotes to power up your journey
World of creatures of ink, paper, and metal, each with clever mechanics to overcome
Game co-developed with award-winning board game designer Jamey Stegmaier, the mastermind behind Scythe, Charterstone, and Viticulture
Immersive hand-crafted origami world, where mysterious creatures lurk, brought to life by an unknown force
Made for the roguelike deckbuilder obsessives chasing the perfect flow
Join Early Access and contribute to shaping a great game.

Inkborn Acram Digital is co-financed by the European Funds for Smart Economy 2021–2027 under the KPT ScaleUp Booster project.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] [b]Video Review TBD[/b] https://youtu.be/nkG088haRK4 [h2]Doesn't Hold Up[/h2] Inkbound doesn’t hold a candle to the countless other games oversaturating the deckbuilding genre. Not trying to be harsh, but adding a combo system, a blackout-style map, and some equipment options doesn’t make up for how little there is here. It’s Early Access, sure, but there’s barely anything to dig into, it feels like it ends before it even starts. The aesthetics are kinda cool, I guess, but after talking with a developer about the intended tone, something eerie or spooky, none of it really sticks, because it's mixing too many features. The visuals, effects, and atmosphere don’t blend into anything cohesive. Worse, the game is riddled with bugs. Things don’t load properly, events break, and sometimes you can’t even draw or place cards during combat. You can chalk it up to being unfinished and a work in progress, but really it just feels lazy. $20 for barely an hour of gameplay is criminal. There’s just nothing here.
I love the combos and the fast sense of progression in this game. Disclaimer: I consulted on this project, but I've genuinely love where the game has ended up in the hands of the developers.
This game is in early access as I write this review, so be warned it is not complete by a long ways, but I absolutely love it. There's a lot of balance issues, and the content is still under development, the skill tree in incomplete, yada yada yada. It's still amazing. If you like roguelike deck builders, give this one a try. It will be one of the best when they finish it and they've been actively improving since it entered early access. I can't think of another game with the variety of synergies as this one. Brilliant!
It's gonna be a good game, updates are slow but you can see where it's going.
谁教你设计第一个boss起手五福临门封印五种卡还保留还只能用五点七点伤害的连招打150血的 本来五福临门还有连招挺惊喜的,结果出一张boss加一点力量,两三轮就12*4,有人能玩着不气笑吗
Inkborn is one of those games where you go in expecting a Slay the Spire clone with no unique features and find something that has managed to twist the genre in entirely new and unexpected ways. Inkborn takes a proven brilliant formula and adds in detailed overworld exploration, "doom timer" mechanics that don't feel forced, a meta-world with literary-inspired elements, and an increasingly difficult series of biomes to fight through. What's different: - Literary inspired cards and themed decks - Map-based Over-world with "doom" ticker that keeps you on your toes - Origami themed art - Combo mechanics mid-fight to discover and keep your enemies in check - Meta-game progression through a town mechanic The current state of the game is fantastic and 1 of 3 classes at the time of writing are unlocked. Beyond excited to see more from this developer and where Inkbound progresses, i've spent ~10-15 hours at time of writing and could easily spend another 10 to beat current level of content and there is so much more to come. For fans of deckbuilders with creative twists and gorgeous artstyles, this is a definite pickup!
A qualified thumbs-up from me. I've max leveled the only available class and beaten the game but I still feel there are some balance issues. Some of the elite-level monsters seem pretty dramatically up-gunned, especially the dragon, which could be a boss in and of itself. Some have mentioned replayability, and yes, with only one EA class that's going to be an issue, but I want to reserve judgment on that until I see all three classes. There are some good fresh ideas here, especially the "idea" concept, but barring any changes to elites I'd really like to see some sort of metaprogression added. Seeing an elite add 10 damage every turn in the first tier makes for some pretty short runs without some help to the player.
Very promising game in the style of Slay the Spire - does some really interesting things.
I was genuinely surprised at how playable this game is! It’s addictive and challenging – but never in a way that makes you feel stuck. Every run requires adjusting your tactics, and as you progress, your hero grows stronger. There's a nice element of character building and upgrading your cards. The art immediately drew me in: the origami‑style theme is remarkable and unique. Can’t wait for future chapters – it’s a solid game and I’m eager for more!
extremely disappointing for that price, at a glacial development pace wants to StS with more systems, but those extra systems barely add anything, while all the basics are super shallow game is also barely implemented so far
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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