
From the makers of the 2012 Game of the Year: The Walking Dead, comes a thriller based on the award-winning Fables comic books. As Bigby Wolf you will discover that a brutal, bloody murder is just a taste of things to come in a game series where your every decision can have enormous consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.57/day in the week to Aug 10 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 40.3Kreviews | 98% | — | $14.9M |
| Free | 239.6Kratings | 84% | — | $9.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is really great the story is interesting and the animations, colors, lighting, and graphics 10/10 for me . The idea of being a judge between people is difficult and stressful. sometimes you feel like you are being unfair, which makes the game more interesting. The choices in the game are also great. Strong and convincing discussions between the characters. highly recommended <3
What Bigby do when he sees Snow White? AWOOO
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 22Kratings |
| 96% |
| — |
| not modelled |
| $14.99 | 13.6Kratings | 94% | — | not modelled |
| $11.99−20% | 665ratings | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My first telltale games and the best for sure once you start you cant stop until you finish it , there is some irritating moments in the game that i think the devs didn't know how to make the conversation longer or fill some situations but in general really great game
50 оттенков затяжечки
simdiye kadar neden oynamadim denilen oyunlardan :d simdi 2. oyunu beklicez mecbur
For me, this is a 10/10 game. One of my favorite games ever!!! Can't wait for The Wolf Among Us 2!
I'd owned The Wolf Among Us for years before I finally sat down and finished it. The reason was simple — I was afraid it would disappoint me, and most of the time I just wasn't in the mood for a slower, dialogue-driven adventure game. When I finally started it, I expected something average at best. Instead, I got one of the best narrative adventures I've played — a noir spin on the Fables universe that pulls you into a dark, rain-soaked version of New York where fairy tale characters hide among humans and try to survive. Finishing it took me around 8–12 hours. PROS + Choices that actually hold your attention — I don't have one single scene to point to, because at nearly every key decision I genuinely stopped and thought about what to do. That doesn't happen with every "branching story" game — choices are often either cosmetic or it's obvious what the "right" answer is. + Here I really cared about the consequences. + Great characters — Bigby Wolf, as a rough but internally conflicted "sheriff" of Fabletown, carries the story on his shoulders, and the rest of the cast (Snow White, Crane, Toad, and others) feel just as well-developed. + Atmosphere — the neon-and-shadow noir setting is dripping with mood; every location feels lived-in and purposeful. + Visual style — the comic-book-inspired art style is bold and still holds up today. + Music — the score fits the tone perfectly and does a lot of heavy lifting for the atmosphere. CONS − Uneven pacing in episodes 2 and 3 — these two chapters break from the otherwise smooth rhythm of the game. It's not that nothing happens, more that the distribution of key moments within the episode feels off — some sections drag longer than they need to, others feel rushed. − Technical hiccups — I had to restart a chapter twice because the game refused to progress. I played with the Czech translation and didn't test it in another language, so I can't say for certain whether the freezes were tied to the translation itself or a more general bug — but it's worth mentioning for anyone planning to play with the CZ localization. Who it's for (and who it's not): If you enjoy stories where dialogue and decisions matter, and slower pacing focused on exploration and conversation doesn't bother you, The Wolf Among Us will suit you well. Action fans expecting more than quick-time events sprinkled between dialogue probably won't click with this one — the action sequences are more of a garnish than the core of the game. Verdict: I went into this game afraid it would disappoint me after sitting unfinished on my shelf for years — the opposite turned out to be true. Despite some pacing wobbles in the back half and a couple of technical snags, The Wolf Among Us is a must-play for anyone who loves narrative adventures built on strong characters and choices that genuinely feel like they matter. The only thing I regret is not finishing it sooner. Rating: 9/10
One of the best walking narrative adventure that I've played, Great story, amazing artstyle, strong characters that you love and hate. The only downside is the lack of actual choice and consequence that all telltale games seem to have, but still ♥♥♥♥♥♥♥ amazing
This was extremely tuff. Bigby Wolf still got motion over a decade later with the upcoming sequel, and this game still holds up to modern standards. Its strongest aspect is definitely the visual style and sound design, which I immediately clocked after seeing the intro sequence play for the first time. The purple neon lights enveloping the city as we traverse through its mysteries were executed fantastically. The story was a good spin on the classic murder mystery by making it appear as a "whodunit", but then flipping the script and making it more about the desperation and sacrifices of marginalized communities in an unfair world. The implementation of the fable characters is done very well, and lets there be a good balance between what you can predict with your knowledge of their stories, and their erratic decisions given the situation they are in. Allowing the player to take either violent or passive paths, and then having to face your decisions in the finale is typical Telltale storytelling, but here it felt very substantial, and it's largely due to a great set of characters and a protagonist we can all connect to. Regarding the ending, it was an interesting twist that had its signs throughout the game, but Telltale approaching it as a big cliffhanger to the next game was a bit of a letdown since #1 the company closed, and #2 because it's hard to see how they could really spin it into another storyline. Regardless, we're still getting a sequel, and I think that the ending still stands strong on its own. 9/10
Honestly, The Wolf Among Us is among the best Telltale's games. The gameplay is as usual lacking, Quick Time Events and point & click. I'd even say the choices are a bit meaningless and a bit unintuitive, I'm specifically referring to Prince Lawrence's fate, but moving on. I absolutely adore the setting. I cannot think of a single media, other than the comics it's based on, that has a similar premise, which is why I can't wait for the 2nd game. I also love the characters. Bigby is a flawed person that's trying to do better, making him extremely relatable and likeable. Woody is in a similar spot, also making him likeable, I find Collin quite endearing, Snow is also trying her best despite being a part of the corrupt system for years and so on and so forth. The setting and the characters alone is enough to captivate me, and so I believe it'll entice you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $0 | 86 | 66% | Free |
Related
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|---|---|---|---|---|
| $14.9M | 5.2K | 48% | $69.99 | |
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| $14.8M | 20.8K | 59% | $29.99 |