
The White Laboratory is a sandbox style physics-based tower defense and RTS game in which you modularly build and command robotic structures. Use them to defend against or conquer other disobedient mechanical blocks on a facility floating in the atmosphere of a remote gas planet.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is great for those who like (or might enjoy) tower defence games with extra steps. Instead of just placing and upgrading towers like in other tower defence games; this game gives you some elementary parts like blocks and guns with which you can use to crteate the towers. Don't like how little damage a tower is doing? Add more guns. Is your tower unable to power all of the guns that you just added? Add more anchorpoints or generators. Personally I enjoy this system of tower creation, especially when they introduce new mechanics (no spoilers). The tutorials are placed around the levels on signs which need to be interacted with and read. They do occasionally teach with demos as well. The levels took a while, (because they were difficult at first; not because they were tedious), but I enjoyed the challenges.
I remember playing the demo for this game a long time ago, I had no idea it actually came out until much later in life. As a fan, and developer of other various physics based AND TD things I love this game. Both way back then and now! I can tell many aspects are a labor of love, nuanced controls, AI behaviours, line-of-sights, and I really like the offensive nature of the game, more than just a defense, with many regions to travel between carrying your blocks along with you. Comparatively I do enjoy the wacky physics this game exhibits as it adds to the charm of chaos that the enemies also have. meaning its not just a game about stats as some times the fight might not go you way. If I HAD to nitpick somewhere, the 'one-joint' nature of some of the builds does end up limiting my creative design, or perhaps I am missing something (I'll update this if I figure that one out) Very neat idea. I love things like this
Nice RTS which looks like Aperture. Assembling works bit like Besiege but carefull since blocks are limited most of the time and first lvl is quite difficult. You can 100% the game within 20h so it's bit short but considering low price it's worth it. If you struggle [spoiler]conquer map with flying units and integrate octahedron inside units for repairs and salvage[/spoiler] for more energy [spoiler]use part of propelers as generators[/spoiler] for greater range[spoiler] replace basic turrets with prisms[/spoiler]
This is a game of it's own genre. It combines RTS and Tower Defense with good mechanics applied to both. Buy it if: - You have a lot of free time - You like the genres above -You like a hard tower defense game (BTD6 Players buy now) Don't buy if: - You don't have time (Each campaign mission lasts about 0.5-3 hrs, play about 15 minutes per session best) - You hate tower defense - Your a noob
飞行器那关闪退
什么时候出创意工坊啊,这么一点地图根本不够玩
Currently, with the state of the game I wouldn't recommend it. I enjoy playing it, but there are so many things that need to be fixed before it is worth it. Major bugs I encountered: When making units the game will occasionally white screen, and the only way I can fix it occasionally is to button mash both left and right click until the game deselects the unit and goes back to normal. However, this does not always work. Sometimes, the game fully white screens where I can't alt+tab or task manager it shut, forcing me to force shut down my PC just so I can do anything. To make matters worse, this happens 90% of the time I select a unit. And that was the only bug, which ruins gameplay and is major. There are also things like large structures do not hold together well, no point in making custom turrets because the basic turret designs mentioned in game are all you need and do pretty much anything, and that physics isn't really used (Only detects speed of some turrets, and does bullet drop, but that is it) despite being a physics-based tower defense game. If you want to try it get it on sale, but it is not worth the full price at all. It isn't even worth the price on sale because of the white screen bug I mentioned (Though I don't know if anyone else has had this bug, and I can not find any information on it online either).
game hasnt been updated in years, dont buy.
I love when turret go spin spin before it falls like the tragedy
比起塔防游戲更像建造游戲,比起建造游戲更像塔防游戲 兩者在游戲中幾乎是同等,導致了游戲很不好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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