
The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 22 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 34Kreviews | 97% | — | $9.5M |
| $14.99 | 10.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
June 30, 2026 - 2:40 AM The Walking Dead: Season Two I finally reached the end of this journey. This was my first time experiencing Season Two. I didn’t know what was waiting for me. Every choice felt important. Every episode made me wonder what would happen next. Today, I completed the game 100%. It wasn’t the hardest journey. But that was never what made it special. The story kept me interested from beginning to end. I enjoyed every chapter, every conversation, and every decision I had to make. Some games are fun while you play them. Others stay with you even after the credits roll. I’m glad I finally experienced this story for myself. Thank you for another unforgettable journey. 100% Complete
good game you should buy
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $2.99−80% |
| 316ratings |
| 80% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I remember back in the day being mad about having to play Clem instead of Lee in Season Two, but it quickly subsided because Clem was such an amazing character. Now when replaying after all the years, this is even more apparent. The characters and the story are average, but Clementine carries the plot, literally and figuratively, so much it doesn't even matter. You can literally feel that, paraphrasing Rick from the comic series, she is a Survivor, while most people around here are just waiting to die. Still, a very enjoyable game, and a decent sequel. I wish there was more Lee glaze, but oh well. The start of the game is especially strong, this little girl is so tough it makes grown ass men look weak in comparison. Go Clem. PS. When I was younger I hated Kenny, but now I understand that he's probably the only character in the game series up to this point (aside from Lee) who's actually both a true Survivor and somebody who ACTUALLY would give his life up for Clem, because Family. The whole game you are pushed towards abandoning him by random-ass characters you've know for only a few days (in-universe), and that's a real test for you, the Player, to see where your priorities are. Kenny love.
Boa narrativa
TWD universe is one of my favorites, the way characters are developed and their true faces revealed over time is what makes this universe special. I played season 2 after many years, it was nothing less than the first season. Some choices made me pause the game and just sit there thinking of the outcomes. I think I should do that less and face the truth of instinctual choice-making. I've said this before in my first season review and I will say it again, those hard choices may not impact the consequences, but they determine what type of a person you are. Not much more to say about the game, try your best to stay as human as possible :) The game notified me that the first game's choices affect S2, I unfortunately played on a different PC so all my data was lost and it assigned randomly. I don't know how much it affects but still, if I knew that before I would make sure to have them here. Nevertheless, it doesn't matter judging after the experience.
Meh. "Choices don't matter" walking simulator...
Genuinely jaw-dropping storytelling, cant believe it took me this long to move on to the second season.
tek kelimeyle harika
Not really a “game”, more like interactive heartbreak.
A great follow-up to the first season, there's many improvements. It's clear how they tried to use as much diversity as possible in the game, such as various interesting locations, plot twists, character development and new interactive possibilities. The game kept me even more hooked than the first chapter and that is great! In particular though, there's something that I've noticed that I've appreciated SO much, and it's the fact that every "sad" event, such as the death of a character, is being normalized, as if it was indeed common for a world like that. I felt as if I got used and grew up in the walking dead world, some deaths felt so natural, both for me and (apparently) for the other characters. Some might see this as a downside, but I see this as a way to use plot twists and other surprise moments to show a lot more things than just death. Incredible season, keep watching TWD! :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.6M | 80.6K | 97% | $14.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $4.1M | 15.5K | 83% | $14.99 | |
| $2.2M | 8.2K | 81% | $14.99 | |
| $3.1K | 19 | 37% | $9.99 | |
| $14.9M | 40.3K | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 16.7K | 82% | $24.99 | |
| $9.4M | 227.7K | 87% | $3.99 | |
| $9.5M | 18.2K | 94% | $29.99 | |
| $9.5M | 14.2K | 92% | $19.99 | |
| $9.4M | 19.2K | 94% | $14.99 | |
| $9.5M | 16.7K | 90% | $16.99 |