
The Vanishing of Ethan Carter is a first-person story-driven mystery. Purchase this game to get both the original and the Unreal Engine 4 remaster called The Vanishing of Ethan Carter Redux.
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Prices
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About
GOOD NEWS EVERYONE: By purchasing the game, you actually get two games now: 1) The original The Vanishing of Ethan Carter, 2) The Unreal Engine 4 remaster called The Vanishing of Ethan Carter Redux. Please see The Astronauts website for details.
The Vanishing of Ethan Carter is a first-person story-driven mystery game that focuses entirely on exploration and discovery. It contains no combat or explosions of any kind. If our game leaves any scars, we hope you won’t be able to see them.
You play the game as Paul Prospero, an occult-minded detective who receives a disturbing letter from Ethan Carter. Realizing the boy is in grave danger, Paul arrives at Ethan’s home of Red Creek Valley, where things turn out to be even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul quickly discerns might not be the only local murder worth looking into.
Inspired by the weird fiction (and other tales of the macabre) from the early twentieth century, The Vanishing of Ethan Carter aims to significantly evolve immersive storytelling in games. While it features a private detective and quite a few mental challenges, The Vanishing of Ethan Carter is not an especially puzzle-ridden game. Our focus is on atmosphere, mood, and the essential humanity of our characters.
Still, the discoveries won’t happen on their own, or without your help. Using both Paul’s supernatural skill of being able to communicate with the dead, and your own powers of observation, you will discover the mystery behind a trail of corpses, the roots of a dark ancient force lurking in Red Creek Valley, and the fate of a missing boy.
Explore and interact with the beautiful yet ominous world of Red Creek Valley, which was created with the use of revolutionary photogrammetry technology that allows for nearly photorealistic environments.
Communicate with the dead and see how they died in order to gather clues that help you piece together the truth behind Ethan’s disappearance -- and the fate of his family.
Experience, in non-linear fashion, a story that combines the pleasures of pulp, private eye, and horror fiction, all of it inspired by writers such as Raymond Chandler, Algernon Blackwood, Stefan Grabinski, and H. P. Lovecraft.
Conduct the investigation on your own terms and at your own pace. Although there are a few scary bits in the game, players will have no need for sedatives. Our game is less about terror and more about clammy unease.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9Kreviews | 88% | — | $3.2M |
| $19.99 | 8.4Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вот чего не хватает в нашем 2024, так это хороших детективов, которые не тянут тебя за руку, а дают возможность насладиться миром и его красотами и проходить сюжет так, как тебе удобно, чтобы потом сложить полную картину. По графическим настройкам. Игра все еще может урыть многие современные игры, оптимизация отличная, сюжет прям как-будто фильмец посмотрел, в общем докопаться почти невозможно, физика игры для своего года прекрасна но печально что никак нельзя с ней взаимодействовать, но в принципе для игр такого плана это необязательно. Честно, думал больше не встречу детективных игр, которые будут цеплять вроде бы своей простотой, но в тоже время отличным геймплеем и сюжетом. Печально что игра короткая, но за эти 5 часов я дохерище кайфа, как-будто посмотрел фильм но при этом ты принимаешь в нем участие. А, чуть не забыл, не знаю кто там писал музыку к этой игре, но бл*ть, у Ханц Зиммера явные конкуренты, музыка прям 100% вписывается в окружение мира.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish*, Czech*languages with full audio support
| $19.99 |
| 657ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 401ratings | 82% | — | not modelled |
| $19.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Одна из игр, которая запала мне в душу ещё давно... Музыка, история, атмосфера. И если меня спросят, какую игру посоветовать в таком жанре, то я сразу отвечу: The Vanishing of Ethan Carter. Ещё маленьким, не имея своего ПК, я смотрел видеообзоры игр от разных блогеров и случайно наткнулся на этот шедевр, но со временем забыл о нём. И вот у меня появился свой собственный ПК. Я покупал игры, но они меня не сильно затягивали. А через какое-то время я увидел это и сразу понял, что должен купить это прямо сейчас. После покупки и запуска игры меня бросило в дрожь: какая же всё-таки атмосферная и классная графика, которую не передать через летсплеи. Хочется просто осмотреть всё, что есть на карте, ведь тут всё сделано со вкусом. Для своего года выпуска игра это просто золото (чисто субъективное мнение). Если затронуть сюжет, то он может показаться запутанным для многих, и я не исключение) Если коротко : мы играем за детектива, которому пришло письмо о помощи от мальчика Итана. Детектив Пол приходит в то место, где жил мальчик, и там он начинает расследование, решая загадки с помощью своей сверхспособности, он видит прошлое. Сама игра говорит, что не будет вести нас за руку по сюжету, и я думаю, что это её достоинство. Дальше ты просто решаешь загадки, параллельно узнавая всё больше о лоре. В конце мы видим призрачного мальчика, то есть самого Итана, который умер от угарного газа, лёжа на матрасе. Я видел много теорий о сюжете этой игры, но больше всего придерживаюсь именно такого варианта: Итан и есть спящий (как в конце). Все сцены, которые видел Пол через свою способность, это отражение всех ссор, которые были в семье и которые видел маленький Итан. Все его ругали, придирались и не прислушивались к нему, но был тот, кого Итан любил, это дед (вроде Эд). Одна из сцен, которую раскрыл Пол: где Эд спасает Итана от его брата Трэвиса. От бесконечных ссор и непонимания Итан сделал себе потайную комнату в подвале. Там он создавал рассказ или историю про Пола, очень умного детектива, который разгадывал загадки. В один из моментов, когда он сидел в своём убежище, к нему спустилась вся семья из-за того, что мать закатила скандал. В этой суматохе они опрокинули керосиновую лампу которая подожгла их деревянный дом. Дверь Итана завалило деревянными палками, и он не смог открыть её, чтобы спастись вместе с семьей. В последние минуты он вспомнил про своего выдуманного детектива и подумал, как тот спасёт его. Эта мысль была с ним до самой смерти. Самая душераздирающая мысль это то, что мы всё время играли за Пола, который был выдуман мальчиком. Мальчик очень сильно любил своего персонажа, так что даже умирая, думал о нём и хотел, чтобы он спас его.
Absolutely beautiful visually, sad story and beautiful in it's way too. Well written, short, but haunting game.
(Ben redux sürümünü oynadım ve bitirmek 2,9 saatimi aldı. Tüm inceleme ona göre yazıldı. Burdaki oynama saati ise kart düşsün diye.) Güzel bir yürüme similasyonu [h1] Hikaye [/h1] Adı üstünde kaybolan Ethanı bulmak için uğraşıyoruz ve hikaye beklemediğiniz ama güzel bir yönde ilerliyor. [h1] Oynanış [/h1] Yani yok gibi, yürüyorsun arada tıklıyorsun o kadar ama bazı bulmacalar cidden adamı çıldırtıyor, internetten bakmadan oyunu bitirmek ciddi vakit alır. Ve vaktinizin çoğunu yürümek alıyor. Atmosfer ise çok iyi, oldukça gerici bir çevresi var. Hiçbir şey çıkmıyor olsa bile diken üstünde oynuyorsunuz. [h1] Grafikler [/h1] Motorun tüm nimetlerinden yararlanmışlar oldukça güzel grafikleri var
I play this every year in October, just too good of a tale not to share with friends!
Game looks great and puzzles not bad.
Before I proceed to give my opinion on this game, please note that if you happen to have any tendency of getting dizzy consider shifting the camera angles in the game and the speeds. It can get slightly nauseating at times. Now onto the review: This is such a great game. The visuals of the game are stunning. It's almost life-like. The story itself is incredible. I didn't expect the ending. It's well voiced as well. I give this a 9/10 out of games. It's up there with my other fave games.
Beautiful scenery, but it is hard! Not always obvious where to go or what to do.... Google is your friend lol. Ending was emotional. Would still recommend just for the experience.
TL;DR: Stunning visuals and atmosphere. Thin, trivial story, very easy puzzles, laughable ending. Stunning visuals and a great atmosphere created by the developers , and… that’s pretty much it. The fact that the game doesn’t “hold your hand” is intriguing at first, but you soon realize it doesn’t mean much. The puzzles are very easy (with maybe one or two exceptions). Gameplay mostly revolves around visiting locations, solving clues by putting them in chronological order (very very low complexity level), and finding items usually placed somewhat randomly around the environment. As for the story, I’d call it a very trivial, American-style narrative. The main character’s thoughts at the beginning briefly touch on potentially interesting themes, but nothing is explored in any depth(any!). The story remains extremely thin, and the ending is laughable ( perhaps acceptable for middle-school teenagers). Music: I eventually had to turn it off and found the game a bit more immersive without it. If you’re looking for similar titles with a much deeper and better-integrated narrative, I’d recommend SOMA, Painscreek Killing, Routine or Dear Esther instead.
A 4/5 hour long narrative murder mystery experience for two quid. Why not? Is what I thought when buying this game and I sure am glad that I did. My expectations for the game were on the floor and avoiding hyperbolic statements like “This is my most favouritist bestest game ever!” I would encourage anyone on the fence to give it a go. Immerse yourself in a good story set in a visual and audio masterclass. There is no mechanical skill ceiling for you to get to grips with in this game. If you come into it armed with the ability to press wasd whilst using your mouse to look around and potentially also click (Warning – You may have to do all these things simultaneously!) then you can manage. I can happily report that I only experienced one bug and zero crashes during my completion of the game. The bug issue arose because I was failing a puzzle so badly the game couldn’t comprehend my gormlessness and tried to help me. The plot was interesting throughout and made me want to get to the end by any means necessary (more on this later). The few minutes after finishing the game I was a little confused, even a little unsatisfied if I’m honest. But once I had processed and understood the ending I was contented and even empathetic towards the characters I’d spent the last two afternoons with. The story has twists of narrative and jolts of the bizarre but it’ll all make sense in the end. The visuals are fab! I was always stopping to take in the view, racking up 57 screenshots in just 5 hours of playtime. For all you maths nerds that is a screenshot every 5 and a half minutes… I think. It was a pleasure to spend time in the eerie wooded mountains, with their patchwork of lakes, cloisters of civilisation and the ever present amber duskball in the sky. The soundscape was the most impactful part of the game for me. The music builds suspense and prolongs tension. I often had goosebumps when I was close to the next plot point. The ambient noise as well is perfect and the game did manage to pull me into it’s world. If you don’t like puzzles, don’t play this game. Duh. There are two types, firstly the murders which felt like the main plot beats during the game. They’re stimulating yet horrifying, giving a window in to the very people you will have to watch die. Very fun to solve the murders and things are easily missed so stay vigilant! The other type of puzzles are the “stories”. The stories are odd, I had no clue why they were in the game until the very end. So stick with the outlandishness and wait for it to make sense later. The stories range in their oddity, some made me marvel, some made me scared and one of them was frustrating as hell. You’ll see what I mean. Lastly, I have to credit steam user Mike who made this fantastic comprehensive steam guide https://steamcommunity.com/sharedfiles/filedetails/?id=373569878 on how to complete all the puzzles in the game. I couldn’t have finished the game without his help. Go as far as you can on your own and then use Mike’s bountiful wisdom to tie it all together. Good luck finding Ethan.
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