
The Turing Test is a challenging first-person puzzle game set on Jupiter’s moon, Europa. You are Ava Turing, an engineer for the International Space Agency (ISA) sent to discover the cause behind the disappearance of the ground crew stationed there.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 88% | — | $3.6M |
| $19.99 | 740ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enjoyable Portal-like puzzle game. A bit too short/easy, but definitely worth the price.
Klasse Game, spannend und intelligente Dialoge. Angenehme Spirlzrit (10 Std. für alle Achievements) Geht in eine Ähnliche Richtung wie Portal. Einfach zu erreichende Achievements. Sehr ansprechende Grafik. Sehr spannende Gespräche mit einer KI
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it took me 12 hours because i'm dumb, nevertheless would recommend 8.5/10
At first I found it a bit clunky using mouse and keyboard but once I switched to controller I had a lot more fun. Its a really good and enjoyable puzzle game that feels substantial but not too repetitive. Highly entertaining!
[h1]It's not [i]THAT[/i] challenging[/h1] This one is an oddball of a game. On the one hand you have the gameplay - a series of puzzle rooms for you to solve and get through. But in my mind the puzzle rooms take a back seat to the philosophical arguments presented herein. The game takes its name from the real world. The Turing Test of 1950 (so named from the famous individual, Alan Turing) is a form of imitation game, testing a machine's ability to behave like a human being. In the game, the argument takes on a more immediate physical problem that is hard to explain properly without resorting to spoilers. At its core, you are woken from deep sleep and are sent down to Europa (one of Jupiter's moons) in order to find out or rescue the rest of your team that has gone missing. Assisting you is TOM, a facility computer supposedly helping you. Playing as Ava, as you progress through the puzzle rooms you gradually get more and more dialogue with TOM, culminating in a final scene in the epilogue where you get to choose one of two endings. The endings themselves I felt were disappointing - the game tell you you've passed the Turing Test either way and credits roll without any further information. For a game to tackle such a huge philosophical argument as the Turing Test, I straight away thought two endings just wasn't enough. Having said that, the issue the argument applies to is so enormous that I couldn't see any other alternatives. ______________________________________ The puzzles were a bit simple, it's true. It seems like the game has tried to get up there with such greats as Portal or Talos Principle, but didn't quite get there. I think I might have got stuck only once - and that was during Optional 6, with the huge number of orbs and the symbols that correspond to Boolean commands. Room 7's trick had me stumped for a while, but after looking up the answer I felt that it was a bit cheap. At its heart, it is a first-person puzzle game, where you mostly pick up either cubes with your hands (E) or energy balls with your gun with mouse clicks. This is all the gun can do, but it can store up to 3 energy balls. The energy balls come in various flavours - blue is the standard, but there is also green, pink, orange. Figuring out how they work is part of the fun. Other features include giant ceiling magnets for picking up cubes or small robots, switches for changing power flow direction, switches for sliding machinery on rails. There are still more elements than what I've mentioned here, but still... I think the reason why everything is so easy is that so much of everything is based on switch-type choices. Even if you don't know what you are doing, just trying this OR that on everything will get you there. ______________________________________ Despite how easy it is, I still felt it was a great experience. I found myself really looking forward to the philosophy of the dialogue. Documents and audio recordings add more food for thought, and trying to imagine what Earth would be like if the survivors got back is truly the stuff of nightmares. Good visuals, average musical ambience, but great voice acting. Try it for yourself.
7/10
Fun puzzle game :)
There are better first person puzzles out there. The story is bland, the gameplay is sluggish, the ending choice makes pretty little sense if you think the risks over for at least a second.
A solid puzzle game in the "Portal but with our own special puzzle mechanic" category, e.g., like Q.U.B.E. and Lightmatter. Pleasantly, the narrative exploration has its own surprises, with a believable interaction between human and machine.
Similar to Portal, Talos Principle.... not as challenging.
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